Avellion wrote:
Nabutso wrote:
What is 'everything else'?
It's a buff to the high end and a nerf to the low end. Retail was a nerf to everything but the high end, which didn't get buffed.
Go try it out for yourself instead of freaking out. No one here has actually went and seen what the damage and accuracy differences are yet.
Mind if I ask what the reasoning behind the change was? Perhaps if we got a glimpse of Nasomi's reasoning, it may alleviate some people's worry. Right now it seems like a change for the sake of a change. Was RNG, the way it was before this, not acceptable?
Just trying to wrap my head around it.
A bug with weapon delay was discovered that, when fixed, would allow for RNGs to build insane amounts of TP at close range. This is mostly to deter you from meleeing while ranging. But nothing is stopping you from doing so - you still build TP faster while meleeing, and it could still be worth it because of that. People just need to -actually try it out-.
That's the reasoning that I've heard from nas as far as I understand it.
Quote:
It is a huge nerf.
Even ignoring WS being broken, OWNMs are now shitty as a Ranger - racc seems to be heavily reduced outside of the sweet spot as well. Any kite fight is going to have the same issue.
It's a major nerf for merit/xp parties, as previously mentioned.
There is nothing positive about this for rangers. Doing a bit more damage at some point where you were barely ever be is not balance.
So you've killed some OWNMs, done merit/exp parties, etc, within the past hour since the maint came out?
I have done some OWNMs since the maintenance. I have not merited, but I don't need to because I know how merit parties work and can easily extrapolate the changes I am seeing on other content.
Weaponskills are also just entirely broken, with 100% miss rate on any ranged WS.