Nathano wrote:
Kazen wrote:
One of the things going for the players against the relic rollback was their numbers. At that point the growth in the server had stagnated pretty heavily and most of the daily players were in end game/relic users. I'd say it was close to 50% of the server, if not more. Compare this to 308 Hachi bodies on, let's take current online numbers, 1338 players. That is only 23% of players if all 308 Hachi bodies were online at once.
Source: Was a noob in my first 3-4 months on Nasomi when it went down.
300+ people with 1300 distinct accounts is not insignificant or small. Just saying.
No but with the constant growth of the server, those 300 people would be back in the form of new players in ~3 months tops. Back at the relic rollback, half the server leaving would've greatly decimated the server economy, crafting and endgame scenes all at the same time.
One of the few things I've agreed with Wolffhardt in this thread,
Wolffhardt wrote:
Leverage matters is the lesson for today
300+ players have leverage. And considering that 300+ players are at endgame level and the growing base for the endgame community, it would hurt everyone more than help. I want to do True Dyanamis at some point. I want to truely do things that mimic as close as possible as what retail had. But we aren't there yet because we lack the endgame base to really have average endgame shells to do them that style.
So now that we finally got to the underlining difference, I argue that our leverage is higher than you think.