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 Post subject: Re: Cure V
PostPosted: Thu May 23, 2019 4:37 pm 
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Joined: Thu Aug 10, 2017 1:04 am
Posts: 38
I mean enmity is all wrong on this server to begin with, I'd rather see an overhaul on that instead of fixing a symptom of a bigger problem.


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 Post subject: Re: Cure V
PostPosted: Thu May 23, 2019 5:01 pm 
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Joined: Fri Jan 18, 2019 9:56 pm
Posts: 218
Wolffhardt wrote:
Who held a wyrm yesterday?


Also ... we had a bad pull in Dyna and as our THF ran past, our WHM just cure 5’d him and it saved the day. There’s plenty of uses for this broken mechanic



That actually was a different case because if you aggro an enemy without performing an action on it you should be able to cure that person with no enmity generated. The biggest example of this was probably the "supertank" strategy used on the Mammet fight just before you fight Ultima and Omega for CoP.


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 Post subject: Re: Cure V
PostPosted: Thu May 23, 2019 5:02 pm 
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Joined: Thu Apr 19, 2018 6:25 pm
Posts: 173
scratching my balls as i read the forums and discover yet another thing on nasomi doesn't work like retail

god bless this mess

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 Post subject: Re: Cure V
PostPosted: Thu May 23, 2019 5:10 pm 
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Joined: Fri Jan 18, 2019 9:56 pm
Posts: 218
There is a boatload of stuff that doesn't make the game retail accurate. Personally I find it a little more interesting this way because I already played FFXI for 10+ years so this is almost like the bizarro world FFXI where you do need to research and test your own theories on the game. That being said, there is a lot that could still use being changed.


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 Post subject: Re: Cure V
PostPosted: Thu May 23, 2019 8:22 pm 
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Joined: Sat Feb 10, 2018 1:04 pm
Posts: 301
Sapajoee wrote:
Maseki wrote:
Here's what I read:

"We now have competition at something we've had uncontested for a long time. We need to gain an advantage in any way possible once again even though we've known about this for a long time."

No one makes a post like this unless they've known in advance about it. You just waited til it benefited you to make it a post.



Posts like this make me respect you less then I already do.. Cure V been broken forever, needs to be fix plain and simple.


#1 I could careless if you like or don't like me at all. #2 as stated in all the other responses there's plenty of shit that needs to be addressed here.

Nasomi is not and never will be retail. It's Nasomi server not retail.

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 Post subject: Re: Cure V
PostPosted: Thu May 23, 2019 8:28 pm 
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Joined: Tue Mar 13, 2018 6:12 am
Posts: 191
Maseki wrote:
I'm talking about the wording of wyrm holding. This is a shade post to begin with. Could've just been "Cure V is broken, here's proof".


I didn't read this as Aeroo calling anyone out. After things go unchanged for long enough, you have to play the game you are given. That doesn't mean the game we were given can't be fixed/improved.

Aperture wrote:
If we're going to call out problems with the game being easy we need to put everything on the table.


Don't forget the ability to stack movement speed and the ability to wear track pants +1 with footwear.


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 Post subject: Re: Cure V
PostPosted: Thu May 23, 2019 8:50 pm 
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Joined: Fri May 18, 2018 11:59 am
Posts: 119
Aeroo wrote:
Enmity
The enmity received from Cure V is about equal to that of Cure III, despite the amount of HP that is recovered.

That is the wiki description. It is supposed to be a neat whm trick that they get less enmity from a bigger cure. On nasomi, there is 0 enmity attached to it. Literally 0.

Here is me pulling a rabbit in cape terrigan and taking a few hits.
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Here is me dropping a few cure 5 bombs on myself, receiving 0 hate of course.
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And here is me having warped the character with the original pull, having a passive rabbit, never a single enmity put onto my whm doing cure 5s.
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This is broken. And it is abused in the process of wyrm holding. Very bad tanks are able to pull off wyrm hold for quite a long time when you have completely inconsequential cure 5's able to save the day. Whm's should be getting smacked in the face from too much curing. And with this broken nasomi feature, they are able to sit comfortably, launching cure 5's without pulling hate until their mp pool is exhausted. That is ridiculous. I'd love to see this fixed.

Now TS been here long time and never had an issue with it . Was it that you guys watched someone else kill it then decided to post this to try have nasomi nerf WHM a job barely getss invites ???????


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 Post subject: Re: Cure V
PostPosted: Thu May 23, 2019 9:04 pm 
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Joined: Sat Dec 03, 2016 2:23 am
Posts: 1143
Fixing the broken enmity value on cure 5 wouldn't make it harder for whm to get party invites. There are plenty of bugs that I don't really care about. If I see them later on being abused in making a competitive environment less competitive, I will report them also.

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 Post subject: Re: Cure V
PostPosted: Thu May 23, 2019 9:24 pm 
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Joined: Tue Aug 14, 2018 4:39 pm
Posts: 596
The man raised a valid point, tested it, and is just tryin to get a bug fixed and ya'll trollin him for some reason. This why we can't have nice things.

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 Post subject: Re: Cure V
PostPosted: Thu May 23, 2019 9:32 pm 
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Joined: Wed Mar 02, 2016 8:37 pm
Posts: 565
It's laughable that many of you think him making a forum post, means this is finally being reported to nasomi. Most bugs are reported to him quietly to avoid this exact situation.


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