* FAQ    * Search
It is currently Mon Jun 23, 2025 10:30 pm

All times are UTC




Post new topic  Reply to topic  [ 34 posts ]  Go to page Previous 1 2 3 4 Next
Author Message
 Post subject: Re: Rants and Raves
PostPosted: Thu Jan 19, 2017 1:23 pm 
Offline
User avatar

Joined: Fri Nov 04, 2016 1:08 pm
Posts: 211
Rubix wrote:
XooZQ wrote:
"But, when you take that invite, you're now sharing the clock with 5 other people."







Rant Over.


Correct me if I'm wrong but If a player is the one RECEIVING the invite and not ASKING for it, and you say there are 5 other people who's time is invested, wouldn't that make it the sole responsibilty of the party leader to make sure he/she is getting a party member who is level'd/geared properly? If you invite a player who is gimp by either SJ or lack of gear, that IMO is solely on you. They aren't imposing their will upon you, you are just simply asking for it lol. - Less QQ more pew pew!!!


OK - First of all, how is one to know whether or not someone is geared decently until they get to camp? Secondly, people who flag up with a gimp sub are asking to be invited. It's easy enough to say, "Well, just don't invite them." - and as often as I can, I don't. But, with this server's population, it's either invite the one healer with a gimp sub, or don't get EXP at all. I'm sure it's this fact that they've ridden on up to the present. Nobody's crying here - I'm simply asking people to try and not be the weak link in the group in order to improve everyone's experience.

_________________
The universe is so large that, if life is not rare, a world much like Vanadiel probably exists out there somewhere.


Top
   
 Post subject: Re: Rants and Raves
PostPosted: Thu Jan 19, 2017 6:12 pm 
Offline

Joined: Wed Dec 07, 2016 6:40 am
Posts: 39
Sorry, but I'm gunna go BLM/NIN to a party. Allows me to actually nuke since threat generation on private servers is done improperly. If you restrict a BLM to only nuke when they won't pull threat, chances are you're wasting probably the best DPS in this game. With /NIN I can not only deal with my massive threat spike, but can also absorb 6 hits while dealing damage in between, which will almost always bring the mob down (unless I have shitty resist luck) and decreases damage on non-nin tank (and subsequently, the healer's MP which allows more pulling)


Top
   
 Post subject: Re: Rants and Raves
PostPosted: Thu Jan 19, 2017 8:08 pm 
Offline
User avatar

Joined: Thu Oct 13, 2016 6:03 pm
Posts: 44
as the coolest qiqirn around, every other qiqirns told me to answer to this. i say necroloot is completely right, while the other points might be valid, not allowing /nin on blm is just too shortsighted.

I am a Qiqirn.

_________________
I am Qiqirn. I know you do not believe but it is tarue........


Top
   
 Post subject: Re: Rants and Raves
PostPosted: Thu Jan 19, 2017 11:20 pm 
Offline
User avatar

Joined: Fri Nov 04, 2016 1:08 pm
Posts: 211
Malinkaya wrote:
as the coolest qiqirn around, every other qiqirns told me to answer to this. i say necroloot is completely right, while the other points might be valid, not allowing /nin on blm is just too shortsighted.

I am a Qiqirn.


Maybe it's just the way BLM is on Nasomi, but the way I played it in retail was to start nuking around 60-50% until the mob was dead, then rest until the next mob was ~50%. Please don't forget that this isn't a discussion focused on the sub-job - it's aim was to address damage control. Whether or not you start bombing the mob at 80-90% HP has little to do with what sub you chose.

_________________
The universe is so large that, if life is not rare, a world much like Vanadiel probably exists out there somewhere.


Top
   
 Post subject: Re: Rants and Raves
PostPosted: Thu Jan 19, 2017 11:31 pm 
Offline

Joined: Wed Mar 09, 2016 7:03 pm
Posts: 36
Kubisnaxx wrote:
XooZQ wrote:
Malinkaya wrote:
as the coolest qiqirn around, every other qiqirns told me to answer to this. i say necroloot is completely right, while the other points might be valid, not allowing /nin on blm is just too shortsighted.

I am a Qiqirn.


Maybe it's just the way BLM is on Nasomi, but the way I played it in retail was to start nuking around 60-50% until the mob was dead, then rest until the next mob was ~50%. Please don't forget that this isn't a discussion focused on the sub-job - it's aim was to address damage control. Whether or not you start bombing the mob at 80-90% HP has little to do with what sub you chose.


Mr. Retail strikes again!



I can't wait till these people get to endgame here.


Top
   
 Post subject: Re: Rants and Raves
PostPosted: Thu Jan 19, 2017 11:59 pm 
Offline
User avatar

Joined: Mon Sep 26, 2016 9:25 am
Posts: 68
Kubisnaxx wrote:
Najii wrote:

I can't wait till these people get to endgame here.


^



Are we ending the game ?

_________________
-[WHM^-Snitch]-(BLM37)
-[WAR^-Lilo]-(NIN37)
http://pics.snitchie.com/#!album-13


Top
   
 Post subject: Re: Rants and Raves
PostPosted: Sat Jan 21, 2017 9:51 am 
Offline
User avatar

Joined: Sat Jun 11, 2016 1:07 am
Posts: 293
Najii wrote:
Kubisnaxx wrote:
XooZQ wrote:

Maybe it's just the way BLM is on Nasomi, but the way I played it in retail was to start nuking around 60-50% until the mob was dead, then rest until the next mob was ~50%. Please don't forget that this isn't a discussion focused on the sub-job - it's aim was to address damage control. Whether or not you start bombing the mob at 80-90% HP has little to do with what sub you chose.


Mr. Retail strikes again!



I can't wait till these people get to endgame here.

So that one day, they too can be forced to join the borg and level BLM.

_________________
Gweivyth - Skyward.
Gilgamesh 2002-2008.

Let's do the Time Warp again!

New to Nasomi and have a question? PM me, I'd be glad to help!


Top
   
 Post subject: Re: Rants and Raves
PostPosted: Thu Jan 26, 2017 7:26 pm 
Offline
User avatar

Joined: Sat Jun 11, 2016 1:07 am
Posts: 293
Viktoriya wrote:
Gweivyth wrote:
Najii wrote:


I can't wait till these people get to endgame here.

So that one day, they too can be forced to join the borg and level BLM.



I don't see how that was any different than during era retail. Another BLM was always 100x more efficient than a SAM could ever be in many of the pre-toau HNM fights. SAM wasn't a slouch either in some of the fights like Fafnir on retail. The main issue with melee in FFXI was always level correction, the system severely limits melee on level 90+ mobs. You're already taking a 4 accuracy penalty for every 1 level a monster has over you. Big HNM have high defense, auto-tp regen, nasty AoE damage to the point where 2-3 melee is a severe difference in how much they're going to TP. There was a reason every zerg fight consisted of rdm/drk's to chainspell stun lock the mob down. Post ToAU, this was radically different as more melee friendly HNM's appeared on the scene.

The mob TP issue is largely defined on Nasomi as one of the most critical balance problems that plagues the server. I've did the same testing as found in the "MOB TP FEED" thread and mobs blow their tp very fast. Combine this with tp regen that many HNM already have and you will continue to see the server as a manaburning fest.

Melee were really useful in pre-TOAU for everything short of land gods, (or HNMs as NA/EU called them) which I personally never bothered with. Much of the content I ran/experienced was instanced. Lots of Dynamis, Sky, Sea, and Salvage.

If that stuff was era-appropriate here, we'd have more melee.

_________________
Gweivyth - Skyward.
Gilgamesh 2002-2008.

Let's do the Time Warp again!

New to Nasomi and have a question? PM me, I'd be glad to help!


Top
   
 Post subject: Re: Rants and Raves
PostPosted: Fri Jan 27, 2017 4:46 pm 
Offline

Joined: Sun Dec 04, 2016 9:14 pm
Posts: 8
Viktoriya wrote:
Gweivyth wrote:
Viktoriya wrote:


I don't see how that was any different than during era retail. Another BLM was always 100x more efficient than a SAM could ever be in many of the pre-toau HNM fights. SAM wasn't a slouch either in some of the fights like Fafnir on retail. The main issue with melee in FFXI was always level correction, the system severely limits melee on level 90+ mobs. You're already taking a 4 accuracy penalty for every 1 level a monster has over you. Big HNM have high defense, auto-tp regen, nasty AoE damage to the point where 2-3 melee is a severe difference in how much they're going to TP. There was a reason every zerg fight consisted of rdm/drk's to chainspell stun lock the mob down. Post ToAU, this was radically different as more melee friendly HNM's appeared on the scene.

The mob TP issue is largely defined on Nasomi as one of the most critical balance problems that plagues the server. I've did the same testing as found in the "MOB TP FEED" thread and mobs blow their tp very fast. Combine this with tp regen that many HNM already have and you will continue to see the server as a manaburning fest.

Melee were really useful in pre-TOAU for everything short of land gods, (or HNMs as NA/EU called them) which I personally never bothered with. Much of the content I ran/experienced was instanced. Lots of Dynamis, Sky, Sea, and Salvage.

If that stuff was era-appropriate here, we'd have more melee.


Yes, but even then, melee were typically feeding skillchains for magic bursts on things that weren't being melee burned. You didn't really see SAMS start raping Fafnir till post 2hand update and overwhelm merits. We typically brought melee to most things we fought for skillchain purposes even before ToAU came out. In Salvage, ridill wars, and decked monks could pwn all of the chariot bosses. THF merit ability, "Feint" opened up a lot more melee burning tactics we saw unfolding all throughout ToAU.

The issue is that Nasomi isn't retail. I think some fights here are easier and some fights are much harder than retail. The issue is going to keep coming back to mobs blowing TP much faster. Every one that has tested it has seen how quick mobs are blowing tp. Also, I've noticed some TP moves certain HNM do here are much stronger than retail which will keep things a blm and blu burning fest. Even the dynamis monsters are several levels higher on Nasomi than retail for w/e reason. Nasomi is just Bizzaro retail, I guess that is the best way to describe it.


Regarding dynamis mobs, I believe the mobs from, the unnamed project that we cannot talk about, were set lower than retail so to make up for dynamis being too easy, Nasomi increased the levels to above retail because... nasomi... Although, I must admit, if dynamis mobs are above retail, its probably not by a whole lot.

The mob tp spam reduces the number of xp camps significantly. Normal xp parties cannot xp on goblins, raptors, spiders, etc because of the spam, but also because the tp moves are too potent. An EP Goblin bomb toss should not 100 to 0 a lvl 75 character... These reasons are why you have very specific camps for every level range, i.e. bats in KRT that don't use Jet Stream.

The two things that this server needs is to get mob tp working more in line with retail and to reset TOAU mob levels. The server pop would take off if nasomi did both of these things, but for whatever his reasons are, it doesn't look like we will ever get the retail version of TOAU.


Top
   
 Post subject: Re: Rants and Raves
PostPosted: Fri Jan 27, 2017 8:35 pm 
Offline

Joined: Mon May 02, 2016 9:15 am
Posts: 38
JMW wrote:
The mob tp spam reduces the number of xp camps significantly. Normal xp parties cannot xp on goblins, raptors, spiders, etc because of the spam, but also because the tp moves are too potent. An EP Goblin bomb toss should not 100 to 0 a lvl 75 character... These reasons are why you have very specific camps for every level range, i.e. bats in KRT that don't use Jet Stream.

The two things that this server needs is to get mob tp working more in line with retail and to reset TOAU mob levels. The server pop would take off if nasomi did both of these things, but for whatever his reasons are, it doesn't look like we will ever get the retail version of TOAU.


I agree 100% with everything you said. I've made numerous posts about the potency of certain TP moves that have gone no where but a bunch of people saying "make a beast or smn party" because that's what they have had to resort to in order to manage that content. The same thing happens everyday with regard to "oh you should lvl blm because melee is shit" on pretty much any and all meaningful high level content, and it's true! The fact that no player can experience 100% of the game without leveling a mage of some sort is the primary reason for this server not already having 1000 online at any time. Sure there have been steps in the wrong direction is some players eyes... level sync restriction comes to mind. But it is by and far the best ffxi private server.


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 34 posts ]  Go to page Previous 1 2 3 4 Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 16 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Limited