Miku wrote:
As someone who started playing somewhat recently, I'll admit my 'new player mistake' was going Windurst for my nation.
It is very poor for outpost warps. Sure, Windurst will get them all eventually, but it's nothing like Bastok who own half the map every week. I found it incredibly challenging getting around the world at low level with no outposts. It also feels very bad having to pass on exp party invites because you're the one person who can't get there.
The popularity of the other nations also makes finding groups for mission content, as well as teleports and assistance, much much easier. Ironically, encouraging other players to avoid Windurst will only make the problem worse, but if you want an easier time as a new player, Windurst probably isn't the choice.
I heard other people complain about that as well. Better include some newbie explanation as well -
When creating a character you choose one out of 3 nationalities which (among other things) determine the city in which you start and which will be at least your initial home. There are three such cities: San d'Oria, Bastok and Windurst.
Now here's the problem - Sandy and Bastok are relatively close. The only partially dangerous area between them is Valkrum Dunes and even that area should be passable for level 15+ as long as some basic cations is exercised. Furthermore - Valkrum Dunes is the area where low level parties begin to form and since the area is right in the middle between the two cities it means that the parties tend to be joint as well.
Windurst is a different story - It's very far away from both Sandy and Bastok and traveling to either means going through multiple very dangerous zones. This only becomes a non-issue at very high levels, when you get access to the airship going between all cities and Jeuno. It's also less risky when you reach level 20 and get a chocobo license (though the way will still be long and boring).
In a very crowded retail server there are many people in all 3 cities so it's OK if you remain in the Windy areas for a while. Windy also has its own low-level party area so seemingly all is well. The problem is that when the server population is pretty low (which is almost universal these days, even retail is no longer crowded) and assuming that most people know that Windy is very remote compared to Sandy and Bastok - almost everyone will choose one of the latter, leading to relatively few people in Windy. This may not be a huge problems for levels 1-10 but it becomes a huge problem once solo is no longer an option (I'd say level 15 at most) - few people in Windy means very few parties in the Windy area. Almost all low-level parties are at the dunes, very far away and very inaccessible, at least until you get to level 20 and get a chocobo license, but you can't reach level 20 solo so it's a catch 22.
Miku - I don't know how you managed to get through (would be nice to hear your story so other people who already made the mistake can know what to do) but one way I can think of is to contact higher level people via Linkshell or even here at the forum or IRC and nicely ask them to escort you through the nasty zones to an area near Sandy or Bastok, from which the dunes are reachable and you can join the parties. Even better is if you manage to find a Windy-controlled outpost in that area, in which case get the relevant supply missions then have your friends get you there. This will allow you to OP teleport back and forth. Fortunately this only has to be done once.