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 Post subject: Re: New player mistakes
PostPosted: Mon Sep 10, 2018 3:28 pm 
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Tyrannius1 wrote:
Baldr wrote:
New players coming from retail: this isn’t retail. Your retail wisdom is only hurting you if that means refusing to adapt to Nasomi-isms. Keep an open mind, be willing to learn.


This goes both ways. If someone invites you to a 52 sync party in Boyahda Tree when KRT is full don't be the ancient Nasomi elitist that replies: "Sorry, I only expz at teh KRTZ"


Who hurt you?

Haha, but seriously, this is a thread for new players. If you want, make a thread with advice for the veterans. That should go great!

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 Post subject: Re: New player mistakes
PostPosted: Mon Sep 10, 2018 3:49 pm 
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Posts: 239
Tyrannius1 wrote:
Baldr wrote:
New players coming from retail: this isn’t retail. Your retail wisdom is only hurting you if that means refusing to adapt to Nasomi-isms. Keep an open mind, be willing to learn.


This goes both ways. If someone invites you to a 52 sync party in Boyahda Tree when KRT is full don't be the ancient Nasomi elitist that replies: "Sorry, I only expz at teh KRTZ"

Why not? That's not really a mistake or anything, just a preference of exp. Some people have lvl75s already and just looking to enjoy their exp as much as possible, if that means declining because of composition or location, so be it.


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 Post subject: Re: New player mistakes
PostPosted: Mon Sep 10, 2018 4:03 pm 
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Posts: 117
Nightcoder wrote:
Even more stupid mistakes:
[*] Not taking supply missions -

Good lord this! If it's at all possible please do your supply quests!
Yes they are very annoying to travel around the world for but you only ever have to do them once and the utility from unlocking an outpost warp saves you so much time in the future! And unlike back in the day when you could only pay for them using CP you can now pay with Gil!


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 Post subject: Re: New player mistakes
PostPosted: Mon Sep 10, 2018 5:14 pm 
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Joined: Wed Dec 06, 2017 2:35 pm
Posts: 2629
Tyrannius1 wrote:
Baldr wrote:
New players coming from retail: this isn’t retail. Your retail wisdom is only hurting you if that means refusing to adapt to Nasomi-isms. Keep an open mind, be willing to learn.


This goes both ways. If someone invites you to a 52 sync party in Boyahda Tree when KRT is full don't be the ancient Nasomi elitist that replies: "Sorry, I only expz at teh KRTZ"


To stick with the theme of this thread.... More advice for newbies.

Don't be this guy^^.

It's up to each and every person to decide what is and isn't worth their time, effort, and gil. I turned down a party yesterday that wanted me to sync down to 58 from 66 because I didn't feel like it.

Not everything bad that happens to you is because of the elitist 75s. They dealt with shit too. Move on.

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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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 Post subject: Re: New player mistakes
PostPosted: Mon Sep 10, 2018 5:56 pm 
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Wolffhardt wrote:
It's up to each and every person to decide what is and isn't worth their time, effort, and gil. I turned down a party yesterday that wanted me to sync down to 58 from 66 because I didn't feel like it.


This. I've had an odd string lately of people raging at me for not accepting their party invites... when I'm not even flagged up.

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 Post subject: Re: New player mistakes
PostPosted: Mon Sep 10, 2018 7:19 pm 
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Posts: 2629
Kharlan wrote:
Wolffhardt wrote:
It's up to each and every person to decide what is and isn't worth their time, effort, and gil. I turned down a party yesterday that wanted me to sync down to 58 from 66 because I didn't feel like it.


This. I've had an odd string lately of people raging at me for not accepting their party invites... when I'm not even flagged up.


Leveling BRD.. I had people invite me when I wasn’t seeking. I’d tell them no, not interested, they’d call me stupid or complain about me... and then like 3 hours later still be bothered enough to be like “We got 15k an hour with this other BRD! Jokes on you.”

Like no dude... I’ve been AFK for 2.5 hours. It’s why I didn’t accept your shitty invite.

People need to, in general, just assume they’re significantly less worthwhile than they do.

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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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 Post subject: Re: New player mistakes
PostPosted: Mon Sep 10, 2018 8:22 pm 
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Joined: Mon Jun 04, 2018 7:54 pm
Posts: 187
Mindfuxe wrote:
please...Please...PLEASE stop leveling your BST on top of well known xp camps/xp parties. It's one of the few jobs in FFXI that allows you to see the entirety of Vana'diel. Camping on top of other parties, in any regard, is considered low brow. I'm seeing this constantly on here. I'm also seeing the word "entitlement" get thrown around a lot when it comes to this issue. It's less about "entitlement" and more about "common courtesy" considering most areas can't sustain multiple people/parties in one spot. I've run into issues where a BST is killing all the mobs xp parties are trying to kill/BST pets get tossed into the chain and you get a whopping 34xp.


First, this doesn't quite fit into the 'new player mistakes' theme of the post.

Second, if you think killing a BST pet gets you any amount of xp, you might want to read up on the job further. And this kind of thing goes both ways because I've been out duoing or soloing as BST in areas that support multiple parties and all of a sudden had a PL from the only party in the area begin griefing by rounding up everything in the area so no one can xp. The party felt entitled to an area that supports multiple parties, so to spite us they killed xp for everyone for a good 10 minutes. Not even a /tell beforehand or anything.

"Common courtesy" goes both ways, of course.

So to keep on topic, new players should be aware that this is a relatively small server where lots of people all know each other, at least tangentially. Behaving like an adult makes things easier and makes you more likely to get help in the future, which is useful because at some point we all need a hand with something.

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 Post subject: Re: New player mistakes
PostPosted: Mon Sep 10, 2018 8:33 pm 
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Joined: Thu Aug 16, 2018 11:38 pm
Posts: 216
Chameleon wrote:
Nightcoder wrote:
Even more stupid mistakes:
[*] Not taking supply missions -

Good lord this! If it's at all possible please do your supply quests!
Yes they are very annoying to travel around the world for but you only ever have to do them once and the utility from unlocking an outpost warp saves you so much time in the future! And unlike back in the day when you could only pay for them using CP you can now pay with Gil!

Going on with supply missions:

Transportation:
  • Taking long supply missions with no reason other than the mission itself - There are many zones in which a low level character will not survive even two minutes. Going on a supply mission to those places is suicide and you will most certainly not need to go to these places until way later. Only take supply missions to places where you're already going, have been to in the past (and haven't run the mission already...) or expect to be in the near future - never enter a zone that's way over your level for them.
  • Taking supply missions to broken outposts - This is something that is specific to nas and probably other community servers. It is important to remember that this is not an official retail server and that it's based on reverse-engineered code so some bugs are bound to happen (you don't pay nas so you don't have the right to complain). Anyway one of the biggest problems is broken outposts, meaning that a region is marked on the conquest map as under the control of one nation but once you get to the region's actual outpost the guards are from another nation, making supply missions to these outpost impossible (to either nation). Usually it takes around a day (after the weekly conquest announcement) to find out whether there are broken outposts and which and then Nabutso posts that information here on the forum. As long as this bug is not fixed for good it may not be a good idea to take a supply mission right after the outpost changes hands (especially if the way is risky), instead wait a day or two for the post and only take the mission if the outpost is not listed as broken (if no post is made within a couple of days then presumably there are no broken outposts that week).
  • Not getting a chocobo license as soon as possible - Once you're level 20 (takes about a month if you pay evenings and weekends) you're eligible to ride a chocobo. For lower levels this is the only practical way of reaching locations that are far from outpost (making outpost teleportation irrelevant) and/or going to a certain location for the first time. A chocobo runs twice as fast as a person, saving a long time of boring travel and also you will not be directly aggrod while riding a chocobo - making travel relatively safe even when you go through dangerous zones. In virtually all long distance travel where you cannot use warp or teleport you will want to use a chocobo. The problem is that reaching level 20 is not sufficient, you will also need to obtain a chocobo license (this needs to be done only once per character) - better get it as soon as possible as it will most definitely save time and pointless deaths while traveling. The only concern here is that the license can only be obtained in Jeuno and the way there goes through some nasty regions (if only you had a chocobo...) so you may need to get help from higher level friends to cover your ass as you make your way. This will only have to be done once because when you get to Jeuno and get your license you can take a chocobo and travel back safely. As an alternative, if you happen to be a WHM or RDM you can wait to level 25 then use the combination of the sneak and invisibility spells, making yourself undetectable by most mobs. With these spells and some caution it's very possible to make it to Jeuno alone.
  • Not looking at the clock when taking a chocobo - Your chocobo ride is limited to 30 minutes (unless you have items extending it) after which the chocobo takes off and leaves you where you are. This is a potential disaster if it happens in an area you don't want to wonder around in unprotected. Always take time when you took the chocobo and watch the clock to see how long you have remaining. If you have less than, I'd say, 7 minutes, it's probably time to start thinking about the nearest safe location.
  • Not taking gate crystals - There are 6 telepoint gates, out of which 3 are located within a reasonable distance from the 3 starting cities and are in locations relatively safe for levels 15+. A combination of a crystal obtained at the telepoint gate (meaning that you have to get there once by foot) and a specific spell cast by a WHM near you can teleport you to that location. This alone can prevent a wipe since if the battle is obviously lost the healer (almost always WHM) can use this to instantly teleport everyone to safety - everyone except those who did not obtain the necessary crystal when they had the chance. Note that the teleportation spell is a relatively high level spell (requires level 36 WHM) so it's not useful for low level parties (e.g. the dunes) but better not find out that you don't have them when you eventually go on a party in which they may be needed.


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 Post subject: Re: New player mistakes
PostPosted: Mon Sep 10, 2018 9:15 pm 
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Joined: Thu Aug 16, 2018 11:38 pm
Posts: 216
Miku wrote:
As someone who started playing somewhat recently, I'll admit my 'new player mistake' was going Windurst for my nation.

It is very poor for outpost warps. Sure, Windurst will get them all eventually, but it's nothing like Bastok who own half the map every week. I found it incredibly challenging getting around the world at low level with no outposts. It also feels very bad having to pass on exp party invites because you're the one person who can't get there.

The popularity of the other nations also makes finding groups for mission content, as well as teleports and assistance, much much easier. Ironically, encouraging other players to avoid Windurst will only make the problem worse, but if you want an easier time as a new player, Windurst probably isn't the choice.

I heard other people complain about that as well. Better include some newbie explanation as well -
When creating a character you choose one out of 3 nationalities which (among other things) determine the city in which you start and which will be at least your initial home. There are three such cities: San d'Oria, Bastok and Windurst.
Now here's the problem - Sandy and Bastok are relatively close. The only partially dangerous area between them is Valkrum Dunes and even that area should be passable for level 15+ as long as some basic cations is exercised. Furthermore - Valkrum Dunes is the area where low level parties begin to form and since the area is right in the middle between the two cities it means that the parties tend to be joint as well.
Windurst is a different story - It's very far away from both Sandy and Bastok and traveling to either means going through multiple very dangerous zones. This only becomes a non-issue at very high levels, when you get access to the airship going between all cities and Jeuno. It's also less risky when you reach level 20 and get a chocobo license (though the way will still be long and boring).
In a very crowded retail server there are many people in all 3 cities so it's OK if you remain in the Windy areas for a while. Windy also has its own low-level party area so seemingly all is well. The problem is that when the server population is pretty low (which is almost universal these days, even retail is no longer crowded) and assuming that most people know that Windy is very remote compared to Sandy and Bastok - almost everyone will choose one of the latter, leading to relatively few people in Windy. This may not be a huge problems for levels 1-10 but it becomes a huge problem once solo is no longer an option (I'd say level 15 at most) - few people in Windy means very few parties in the Windy area. Almost all low-level parties are at the dunes, very far away and very inaccessible, at least until you get to level 20 and get a chocobo license, but you can't reach level 20 solo so it's a catch 22.
Miku - I don't know how you managed to get through (would be nice to hear your story so other people who already made the mistake can know what to do) but one way I can think of is to contact higher level people via Linkshell or even here at the forum or IRC and nicely ask them to escort you through the nasty zones to an area near Sandy or Bastok, from which the dunes are reachable and you can join the parties. Even better is if you manage to find a Windy-controlled outpost in that area, in which case get the relevant supply missions then have your friends get you there. This will allow you to OP teleport back and forth. Fortunately this only has to be done once.


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 Post subject: Re: New player mistakes
PostPosted: Mon Sep 10, 2018 9:35 pm 
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Joined: Wed Dec 06, 2017 2:35 pm
Posts: 2629
Level 2-3 jobs to level 12... farm some average gear for all of them.

Walk to Mhaura... switch to a level 1 job and set your HP. Board the ship to Selbina repeatedly until you get one without pirates. Set your HP in Selbina.. level those jobs to 22 in the dunes. Pray to Jesus that Windy got a worthwhile OP in that timeframe to do that process in reverse, for the OP.

Avoid ever going back to that hellhole again if at all possible.

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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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