cthalupa wrote:
Well, there's difficulty, and artificially increasing the length of time it takes to do something.
Dynamis being 72 hours cooldown doesn't make something more difficult, if the content is the same. It just makes it take longer.
Or the 1 million gil thing - sure, but entering dynamis didn't cost 1 mil per person. If you run with a full alliance, the cost is relatively similar. If you go with more than a full alliance, it can actually be more expensive on Nasomi than retail.
Things being broken so that they're easier is a legitimate complaint, though, and should be fixed.
Though, as someone that has done quite a bit of the endgame FFXI content on retail, and also raided in WoW, I still maintain that basically nothing in FFXI endgame was ever as technically difficult and required as much skill and coordination as high end WoW raiding, either. Most of WoW is an ezmode game, but the hard mode raiding content and competition at the top was on a different level than basically anything in FFXI, except for perhaps AV. But I'm not even so sure about that - there's content that people put more attempts on in WoW than any single linkshell ever put into AV before PD made it more easily killable. No one pulled AV 700+ times, yet that's been the wipe count for several world first kills on WoW content. If you're all about showing off how big your e-penis is for doing PvE content, FFXI isn't the game to do it.
But I still think FFXI is the better game on the whole, and the one I would rather be playing. I also like the people that play it a lot more in general.
Yeah it was more the broken content thing that I was referring to. And there's several reasons why dynamis is more profitable than it was on retail. Dyna-Bub alone had dozens more hurdles on retail than it has here which would make Dyna-bub farms as they are basically impossible, even if it was a 3 day lockout. (sub job unlocks, bosses actually having mechanics, among other things.)
And FFXI never had a competitive endgame scene, I dont think that makes the content easier because people didn't compete for world firsts, etc. The games just not designed in that manner. I played plenty of WoW and none of it was particuarly difficult past the gear checks.