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Should WHM be made a class again on Nasomi?
Yes 37%  37%  [ 16 ]
No 63%  63%  [ 27 ]
Total votes: 43
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PostPosted: Fri Feb 22, 2019 7:21 pm 
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Posts: 2629
WHM is basically nonexistent, ya.

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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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PostPosted: Fri Feb 22, 2019 7:21 pm 
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Joined: Mon Dec 12, 2016 2:45 pm
Posts: 76
I don't need no damn WHM to heal my 1337 ass. I'm a WAR and I sub /WHM.


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PostPosted: Fri Feb 22, 2019 7:51 pm 
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Joined: Sun Jul 29, 2018 6:51 pm
Posts: 475
Azurewrath wrote:
The thing is, only the new bright eye'd players on this server want the oldschool feel. Once they hit a higher level they lose that and it turns from a fun nostalgic challenge to a ladder climb to have the best gear. They don't want difficulty, they want things endgame handed to them and they want to do things quick. That's why they bitched when Nasomi brought up the idea of taking away the free ZNM gear, that's why everyone ignores the fact Dynamis is on a 24h cooldown instead of a 72 hour cooldown, it doesn't cost a mil to enter, and half of Dynamis is straight up broken. Anyone who opposes them is 'bad' because they're threatening their advantage. They want to feel the accomplishment of getting all the gear they weren't good enough to get back in the day, while ignoring the fact they're playing an easy mode shell of the game. Don't tell anyone that though ;)

I agree, but scroll back a bunch of pages, I made a similar post and you'll find that you're essentially attacking all the people on here's livelihoods, this is all they got, if you took their dual boxes away they'd have even less to keep them going.


As salty as Azure can be, this post is 90% correct. Half the people at the top of endgame in Nasomi didnt hit 75 on retail. Getting a relic on Nasomi then flaunting it like it was the same thing as on retail just makes you look ignorant.


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PostPosted: Fri Feb 22, 2019 8:14 pm 
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Joined: Sun Jun 17, 2018 11:24 pm
Posts: 767
Well, there's difficulty, and artificially increasing the length of time it takes to do something.

Dynamis being 72 hours cooldown doesn't make something more difficult, if the content is the same. It just makes it take longer.

Or the 1 million gil thing - sure, but entering dynamis didn't cost 1 mil per person. If you run with a full alliance, the cost is relatively similar. If you go with more than a full alliance, it can actually be more expensive on Nasomi than retail.

Things being broken so that they're easier is a legitimate complaint, though, and should be fixed.


Though, as someone that has done quite a bit of the endgame FFXI content on retail, and also raided in WoW, I still maintain that basically nothing in FFXI endgame was ever as technically difficult and required as much skill and coordination as high end WoW raiding, either. Most of WoW is an ezmode game, but the hard mode raiding content and competition at the top was on a different level than basically anything in FFXI, except for perhaps AV. But I'm not even so sure about that - there's content that people put more attempts on in WoW than any single linkshell ever put into AV before PD made it more easily killable. No one pulled AV 700+ times, yet that's been the wipe count for several world first kills on WoW content. If you're all about showing off how big your e-penis is for doing PvE content, FFXI isn't the game to do it.

But I still think FFXI is the better game on the whole, and the one I would rather be playing. I also like the people that play it a lot more in general.

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PhD Shitposting 2037 | Cthalupa 75 BLM BRD RNG RDM WAR | Cathatwopa 75 NIN THF BLU BRD PLD

http://rfklinkshell.com/


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PostPosted: Fri Feb 22, 2019 8:21 pm 
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Joined: Thu Dec 06, 2018 6:24 pm
Posts: 119
took me a while to lvl whm to 37 , parties were hard to come by at 12-20ish , got lucky a ls mate was leveling and invited me (he has PL )

kinda agree that whm are hard to lvl because lack of invites , at low lvls because almost all the pts has PL , and post 40 because rdm has access to refresh and convert , dispel ...at 48 the deal is sealed with haste on rdm.

still i love to have a whm around , plus nearly all the high lvl pts are /nin , hardly any healing required , outside peckling furry back to back

im up for giving WHM afflatus stances (give nin yonin / innin too )


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PostPosted: Fri Feb 22, 2019 8:34 pm 
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Joined: Wed Dec 06, 2017 2:35 pm
Posts: 2629
cthalupa wrote:
Well, there's difficulty, and artificially increasing the length of time it takes to do something.

Dynamis being 72 hours cooldown doesn't make something more difficult, if the content is the same. It just makes it take longer.

Or the 1 million gil thing - sure, but entering dynamis didn't cost 1 mil per person. If you run with a full alliance, the cost is relatively similar. If you go with more than a full alliance, it can actually be more expensive on Nasomi than retail.

Things being broken so that they're easier is a legitimate complaint, though, and should be fixed.


Though, as someone that has done quite a bit of the endgame FFXI content on retail, and also raided in WoW, I still maintain that basically nothing in FFXI endgame was ever as technically difficult and required as much skill and coordination as high end WoW raiding, either. Most of WoW is an ezmode game, but the hard mode raiding content and competition at the top was on a different level than basically anything in FFXI, except for perhaps AV. But I'm not even so sure about that - there's content that people put more attempts on in WoW than any single linkshell ever put into AV before PD made it more easily killable. No one pulled AV 700+ times, yet that's been the wipe count for several world first kills on WoW content. If you're all about showing off how big your e-penis is for doing PvE content, FFXI isn't the game to do it.

But I still think FFXI is the better game on the whole, and the one I would rather be playing. I also like the people that play it a lot more in general.



Nothing in FFXI is "hard".

editing out the rest because I promised people I wouldn't rage about how stupid Dynamis Bubu is here, and by extension, the obtaining of relics.

_________________
Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


Image


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PostPosted: Fri Feb 22, 2019 8:37 pm 
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Joined: Sun Jul 29, 2018 6:51 pm
Posts: 475
cthalupa wrote:
Well, there's difficulty, and artificially increasing the length of time it takes to do something.

Dynamis being 72 hours cooldown doesn't make something more difficult, if the content is the same. It just makes it take longer.

Or the 1 million gil thing - sure, but entering dynamis didn't cost 1 mil per person. If you run with a full alliance, the cost is relatively similar. If you go with more than a full alliance, it can actually be more expensive on Nasomi than retail.

Things being broken so that they're easier is a legitimate complaint, though, and should be fixed.


Though, as someone that has done quite a bit of the endgame FFXI content on retail, and also raided in WoW, I still maintain that basically nothing in FFXI endgame was ever as technically difficult and required as much skill and coordination as high end WoW raiding, either. Most of WoW is an ezmode game, but the hard mode raiding content and competition at the top was on a different level than basically anything in FFXI, except for perhaps AV. But I'm not even so sure about that - there's content that people put more attempts on in WoW than any single linkshell ever put into AV before PD made it more easily killable. No one pulled AV 700+ times, yet that's been the wipe count for several world first kills on WoW content. If you're all about showing off how big your e-penis is for doing PvE content, FFXI isn't the game to do it.

But I still think FFXI is the better game on the whole, and the one I would rather be playing. I also like the people that play it a lot more in general.


Yeah it was more the broken content thing that I was referring to. And there's several reasons why dynamis is more profitable than it was on retail. Dyna-Bub alone had dozens more hurdles on retail than it has here which would make Dyna-bub farms as they are basically impossible, even if it was a 3 day lockout. (sub job unlocks, bosses actually having mechanics, among other things.)
And FFXI never had a competitive endgame scene, I dont think that makes the content easier because people didn't compete for world firsts, etc. The games just not designed in that manner. I played plenty of WoW and none of it was particuarly difficult past the gear checks.


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PostPosted: Sat Feb 23, 2019 1:44 am 
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Joined: Sun Jun 17, 2018 11:24 pm
Posts: 767
lockecole777 wrote:
cthalupa wrote:
Well, there's difficulty, and artificially increasing the length of time it takes to do something.

Dynamis being 72 hours cooldown doesn't make something more difficult, if the content is the same. It just makes it take longer.

Or the 1 million gil thing - sure, but entering dynamis didn't cost 1 mil per person. If you run with a full alliance, the cost is relatively similar. If you go with more than a full alliance, it can actually be more expensive on Nasomi than retail.

Things being broken so that they're easier is a legitimate complaint, though, and should be fixed.


Though, as someone that has done quite a bit of the endgame FFXI content on retail, and also raided in WoW, I still maintain that basically nothing in FFXI endgame was ever as technically difficult and required as much skill and coordination as high end WoW raiding, either. Most of WoW is an ezmode game, but the hard mode raiding content and competition at the top was on a different level than basically anything in FFXI, except for perhaps AV. But I'm not even so sure about that - there's content that people put more attempts on in WoW than any single linkshell ever put into AV before PD made it more easily killable. No one pulled AV 700+ times, yet that's been the wipe count for several world first kills on WoW content. If you're all about showing off how big your e-penis is for doing PvE content, FFXI isn't the game to do it.

But I still think FFXI is the better game on the whole, and the one I would rather be playing. I also like the people that play it a lot more in general.


Yeah it was more the broken content thing that I was referring to. And there's several reasons why dynamis is more profitable than it was on retail. Dyna-Bub alone had dozens more hurdles on retail than it has here which would make Dyna-bub farms as they are basically impossible, even if it was a 3 day lockout. (sub job unlocks, bosses actually having mechanics, among other things.)
And FFXI never had a competitive endgame scene, I dont think that makes the content easier because people didn't compete for world firsts, etc. The games just not designed in that manner. I played plenty of WoW and none of it was particuarly difficult past the gear checks.

I dunno. Some stuff in TBC was really difficult, like pushback m'uru. Content got significantly more difficult post cataclysm on the hard mode/mythic/whatever you want to call it

_________________
PhD Shitposting 2037 | Cthalupa 75 BLM BRD RNG RDM WAR | Cathatwopa 75 NIN THF BLU BRD PLD

http://rfklinkshell.com/


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PostPosted: Sat Feb 23, 2019 2:05 am 
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Joined: Sun Jul 29, 2018 6:51 pm
Posts: 475
cthalupa wrote:
lockecole777 wrote:
cthalupa wrote:
Well, there's difficulty, and artificially increasing the length of time it takes to do something.

Dynamis being 72 hours cooldown doesn't make something more difficult, if the content is the same. It just makes it take longer.

Or the 1 million gil thing - sure, but entering dynamis didn't cost 1 mil per person. If you run with a full alliance, the cost is relatively similar. If you go with more than a full alliance, it can actually be more expensive on Nasomi than retail.

Things being broken so that they're easier is a legitimate complaint, though, and should be fixed.


Though, as someone that has done quite a bit of the endgame FFXI content on retail, and also raided in WoW, I still maintain that basically nothing in FFXI endgame was ever as technically difficult and required as much skill and coordination as high end WoW raiding, either. Most of WoW is an ezmode game, but the hard mode raiding content and competition at the top was on a different level than basically anything in FFXI, except for perhaps AV. But I'm not even so sure about that - there's content that people put more attempts on in WoW than any single linkshell ever put into AV before PD made it more easily killable. No one pulled AV 700+ times, yet that's been the wipe count for several world first kills on WoW content. If you're all about showing off how big your e-penis is for doing PvE content, FFXI isn't the game to do it.

But I still think FFXI is the better game on the whole, and the one I would rather be playing. I also like the people that play it a lot more in general.


Yeah it was more the broken content thing that I was referring to. And there's several reasons why dynamis is more profitable than it was on retail. Dyna-Bub alone had dozens more hurdles on retail than it has here which would make Dyna-bub farms as they are basically impossible, even if it was a 3 day lockout. (sub job unlocks, bosses actually having mechanics, among other things.)
And FFXI never had a competitive endgame scene, I dont think that makes the content easier because people didn't compete for world firsts, etc. The games just not designed in that manner. I played plenty of WoW and none of it was particuarly difficult past the gear checks.

I dunno. Some stuff in TBC was really difficult, like pushback m'uru. Content got significantly more difficult post cataclysm on the hard mode/mythic/whatever you want to call it


Oh, I quit after WotLK, I just assumed things got easier after that. Is mythic truly difficult, or just difficult to chase world firsts because of gear checks?


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PostPosted: Sat Feb 23, 2019 3:14 am 
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Joined: Tue May 08, 2018 9:53 pm
Posts: 383
Azurewrath wrote:
The thing is, only the new bright eye'd players on this server want the oldschool feel. Once they hit a higher level they lose that and it turns from a fun nostalgic challenge to a ladder climb to have the best gear. They don't want difficulty, they want things endgame handed to them and they want to do things quick. That's why they bitched when Nasomi brought up the idea of taking away the free ZNM gear, that's why everyone ignores the fact Dynamis is on a 24h cooldown instead of a 72 hour cooldown, it doesn't cost a mil to enter, and half of Dynamis is straight up broken. Anyone who opposes them is 'bad' because they're threatening their advantage. They want to feel the accomplishment of getting all the gear they weren't good enough to get back in the day, while ignoring the fact they're playing an easy mode shell of the game. Don't tell anyone that though ;)

I agree, but scroll back a bunch of pages, I made a similar post and you'll find that you're essentially attacking all the people on here's livelihoods, this is all they got, if you took their dual boxes away they'd have even less to keep them going.


most accurate post in this thread tbh

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