gizeh wrote:
The comparison was meant to be hypothetical and prove a point. Yes, this change was implemented in retail. So was SCH,DNC,GEO, trusts etc. Nasomi is unique in that he has chosen not to implement those jobs as they were unbalancing and diminished the experience of the game. Well, the "sweet spot" did the exact same things to rangers when it was introduced. Hence all the negative feedback and mass ranger exodus when it was implemented back then. Some things from retail era should never have been introduced. This change to ranged attacks was one of them.
But this is NOT what retail did. In retail, it was an across the board nerf - unless you were at a perfect sweet spot, you did less damage.
Here, the perfect sweet spot gives you MORE damage. Then, outside the sweet spot, you still can deal as much as before, until you're way out of the sweet spot range.
That's how it's INTENDED to work anyway. If it's working like retail's, that's wrong.
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Edit: Sadly I see melee TP getting fixed relatively quick, with ranged TP values remaining unchanged.
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[10:45] <Nabutso> so what was the TP thing
[10:45] <Nabutso> is that being fixed
[11:05] <Nabutso> you need to figure out this tp thing
[11:05] <Nabutso> like, we need another reboot
[11:25] <nasomi> i'm working on it
[11:25] <Nabutso> ok
[11:27] <nasomi> melee tp is fixed
[11:27] <nasomi> it's just ammo tp
[11:27] <Nabutso> wait
[11:27] <Nabutso> fixed like
[11:27] <Nabutso> live already
[11:27] <Nabutso> or waiting reboot
[11:28] <nasomi> already live
[11:28] <nasomi> when i fixed hte lag
[11:49] <Nabutso> [11:49] <Naimah> Nabutso tp same issue
[11:50] <Nabutso> they say melee tp is NOT FIXED
Why do you guys want to be so outraged? Why always so negative and defeated?