* FAQ    * Search
It is currently Fri Jun 27, 2025 9:30 pm

All times are UTC




Post new topic  Reply to topic  [ 553 posts ]  Go to page Previous 127 28 29 30 3156 Next
Author Message
PostPosted: Sat Mar 02, 2019 6:01 pm 
Offline

Joined: Mon Nov 20, 2017 8:57 pm
Posts: 148
-Shoots once

-Shot lands

-Time to push the update

_________________
Image


Top
   
PostPosted: Sat Mar 02, 2019 6:05 pm 
Offline

Joined: Fri Oct 12, 2018 4:22 am
Posts: 17
Can we get clarification on whether the tp per hit reduction for melee is intended ?

Prior to the patch tp gain according the displayed delay on the weapon was accurate (within 1) to 2005 era formulas, today it's not (weapons over ~210 delay return tp like they have 30 less delay).

I get that "oops things take 30 delay longer to swing let's fix that" was an intended change, but it's weird that this resulted in a tp gain reduction.

If this intended that fine, just want to know one way or the other so I can make wise gear decisions re store tp.


Top
   
PostPosted: Sat Mar 02, 2019 6:11 pm 
Offline

Joined: Sun Jul 29, 2018 6:51 pm
Posts: 475
Aewyn wrote:
lockecole777 wrote:
Kazen wrote:
Also, in reply to all the "BST got nerfed now RNG turn" there's a difference between gutting a job that was in a fine spot in regards to other DDs and dmg dealt, and BSTs being able to solo Dynamis bosses among other things they shouldn't have.


It's possible RNG still fills roles that other jobs cant, but they definitely don't fill some of the roles that they shared with most melees anymore. Whether you think thats a good thing or not is up to opinion. There's always the argument that "we spend gil to do damage so we should do more" which is always lingering in the back of this debate that I'm not sure really how much validity it should hold. I think you still invite RNGs to merit PTs, but it will be introduced with "well do we have a solid tank to hold aggro for the majority of the fight" and if not, will this be worth inviting them.


Show me the tank that's holding hate the majority of a fight in a merit party and I will show you 3 DPS that aren't pulling their weight.


Wrong, but I'm not gonna argue. My point is, that is what you're looking for if you're going to run a party with a RNG or two, not that it's as optimal as it was before.


Top
   
PostPosted: Sat Mar 02, 2019 6:26 pm 
Offline

Joined: Wed Mar 07, 2018 2:51 am
Posts: 86
New RNG meta is going to be as follows...

Sit in melee range building TP like a gimp ass THF, feeding TP / eatting AoEs for no reason.
Run to optimal range firing a WS to enjoy their awesome new buff.
Run back into melee range and pray auto homepoint is actually fixed.
Repeat until sharpshot comes back up.


Top
   
PostPosted: Sat Mar 02, 2019 6:29 pm 
Offline
User avatar

Joined: Wed May 10, 2017 8:26 pm
Posts: 3780
Amele wrote:
Can we get clarification on whether the tp per hit reduction for melee is intended ?

Prior to the patch tp gain according the displayed delay on the weapon was accurate (within 1) to 2005 era formulas, today it's not (weapons over ~210 delay return tp like they have 30 less delay).

I get that "oops things take 30 delay longer to swing let's fix that" was an intended change, but it's weird that this resulted in a tp gain reduction.

If this intended that fine, just want to know one way or the other so I can make wise gear decisions re store tp.

This is NOT INTENDED

_________________
Returning/Existing Player? Trouble logging in? Click here |~| New player Gil guide |~| More Troubleshooting


Top
   
PostPosted: Sat Mar 02, 2019 6:40 pm 
Offline

Joined: Fri Jul 06, 2018 8:08 am
Posts: 6
I find it funny that the only people saying “this isn’t a nerf..” don’t even have the job leveled. I have yet to see any 75’s rangers give praise or have anything good to say about this maintenance. What I do see is 30 pages of posts in one day from some very unhappy people. Do those opinions mean nothing?

I think the biggest thing for me is that this is no small change. Rather it is a complete alteration to the core mechanics of a class. So much so, that it is a whole new ballgame. It’s much easier to master a class or decide if it’s the right fit when you level from the ground up. To introduce this kind of a change to all the people that grinded out those levels, earned/spent all those merits, obtained relics, and enjoyed this class as it was, it’s horrible. It diminishes the overall enjoyment of playing the class, and isn’t that why we’re here? Had these changes been in place, I wouldn’t have leveled it to begin with, so to have a 75 rng after all this, feels like an immense waste of time and effort. I think just watching the ranger population diminish and die out over the next couple of weeks will speak volumes.

To @nabutso, I would ask this: if a drastic change was introduced to whm changing the core mechanics of your main job abilities, how would you react? Let’s sub whm for rng for shits and giggles. For eg. A maintenance put in place that decreased the amount of all “cure” spells by 30-40% unless you’re casting within 6 yalms of your intended target. Oh granted, you could still cure from max distance, but at 60% the efficiency of up close. But wait, if within 4 yalms, your cure spells do 120% the normal value. Is that worth it? Sure, you can still play whm efficiently, but you would have to change your whole play style. Would you see that change as beneficial or good in any way shape or form?

The server is great and I love playing here because it’s so much like the experience I had in this era of retail. This change to ranger was not well received back then and doesn’t seem to be going over well now. It would be great to see a survey or possible public opinion polls for drastic changes like this to gage how they will be received or if the people actually playing the game daily think they’re needed. It would be nice to feel like the people playing the game have a voice that matters. Nasomi makes this great world for us to play in, and for that I am ever thankful, but we take the time out of our day to login and populate it. That should count for something.


Top
   
PostPosted: Sat Mar 02, 2019 6:49 pm 
Offline
User avatar

Joined: Wed May 10, 2017 8:26 pm
Posts: 3780
That comparison doesn't even make sense because WHM never worked that way and you'd have to apply the same logic to all spells, which would similarly make 0 sense. Additionally, you're not actually tackling anything with that scenario. You're presenting it in the exact opposite way that these changes went.

Nas made this decision based on his own experience with Ranger. I didn't have anything to do with it and you don't need to be attacking me or coming up with ridiculous irrelevant hypothetical scenarios to try to convince me of anything.

A ranger now deals more damage and is more accurate vs any target provided they are in a specific range. You have options of many different ranged weapons if you find yourself in a specific range much more often than another. Want to melee? Use one that's better in melee range. Want to use a long bow? Play in a way that uses it to it's best ability. Want to fight at a wide variety of ranged? Find a ranged weapon that does that.

Not that it's relevant, but when I leveled Ranger I didn't just stick to longbows, it depended on my exact level, the exact ammo, etc. Is this any different? Now you can pick what's best for the scenario. Play it smart. You'll do more damage, you'll be more accurate, you'll be much stronger, if you just play WITH the changes instead of against them.

On another note, nas -has- been hearing all the complaints, and he's working on getting correct TP for ammo working.

-every single post- is read by nas. Every single angry message in naschat is too. It -all counts-. But that doesn't mean being angry will change nas's mind every time. He has the final say.

_________________
Returning/Existing Player? Trouble logging in? Click here |~| New player Gil guide |~| More Troubleshooting


Top
   
PostPosted: Sat Mar 02, 2019 7:17 pm 
Offline

Joined: Fri Jul 06, 2018 8:08 am
Posts: 6
The comparison was meant to be hypothetical and prove a point. Yes, this change was implemented in retail. So was SCH,DNC,GEO, trusts etc. Nasomi is unique in that he has chosen not to implement those jobs as they were unbalancing and diminished the experience of the game. Well, the "sweet spot" did the exact same things to rangers when it was introduced. Hence all the negative feedback and mass ranger exodus when it was implemented back then. Some things from retail era should never have been introduced. This change to ranged attacks was one of them.


Top
   
PostPosted: Sat Mar 02, 2019 7:18 pm 
Offline

Joined: Tue May 08, 2018 9:53 pm
Posts: 383
Ponyo wrote:
Are others happy about ohers misfortune? Pretty sure they wouldn’t be as passive if their own main job was nerfed.


Hence the outrage over melee TP values having an 8-hit build for example to reach 100 TP. Rng has been dealing with this shit for over a year now and no one gave much of a fuck, or at least weren't very vocal about it. Now they deal with this terrible distance nerf on top of having shit TP generation. I don't care what anyone says, these two things compounded put Ranger in a worse spot than it EVER was on retail.

Edit: Sadly I see melee TP getting fixed relatively quick, with ranged TP values remaining unchanged.

_________________
Image


Top
   
PostPosted: Sat Mar 02, 2019 7:20 pm 
Offline
User avatar

Joined: Wed May 10, 2017 8:26 pm
Posts: 3780
gizeh wrote:
The comparison was meant to be hypothetical and prove a point. Yes, this change was implemented in retail. So was SCH,DNC,GEO, trusts etc. Nasomi is unique in that he has chosen not to implement those jobs as they were unbalancing and diminished the experience of the game. Well, the "sweet spot" did the exact same things to rangers when it was introduced. Hence all the negative feedback and mass ranger exodus when it was implemented back then. Some things from retail era should never have been introduced. This change to ranged attacks was one of them.

But this is NOT what retail did. In retail, it was an across the board nerf - unless you were at a perfect sweet spot, you did less damage.

Here, the perfect sweet spot gives you MORE damage. Then, outside the sweet spot, you still can deal as much as before, until you're way out of the sweet spot range.

That's how it's INTENDED to work anyway. If it's working like retail's, that's wrong.

Quote:
Edit: Sadly I see melee TP getting fixed relatively quick, with ranged TP values remaining unchanged.

Code:
[10:45] <Nabutso> so what was the TP thing
[10:45] <Nabutso> is that being fixed
[11:05] <Nabutso> you need to figure out this tp thing
[11:05] <Nabutso> like, we need another reboot
[11:25] <nasomi> i'm working on it
[11:25] <Nabutso> ok
[11:27] <nasomi> melee tp is fixed
[11:27] <nasomi> it's just ammo tp
[11:27] <Nabutso> wait
[11:27] <Nabutso> fixed like
[11:27] <Nabutso> live already
[11:27] <Nabutso> or waiting reboot
[11:28] <nasomi> already live
[11:28] <nasomi> when i fixed hte lag
[11:49] <Nabutso> [11:49] <Naimah> Nabutso tp same issue
[11:50] <Nabutso> they say melee tp is NOT FIXED


Why do you guys want to be so outraged? Why always so negative and defeated?

_________________
Returning/Existing Player? Trouble logging in? Click here |~| New player Gil guide |~| More Troubleshooting


Last edited by Nabutso on Sat Mar 02, 2019 7:22 pm, edited 1 time in total.

Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 553 posts ]  Go to page Previous 127 28 29 30 3156 Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 83 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Limited