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PostPosted: Sat Mar 02, 2019 7:21 pm 
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Posts: 59
Literally no one asked for this, so 30+ pages of a negative reaction to said implementation should stand for something, should it not?


Nabutso wrote:
gizeh wrote:

Here, the perfect sweet spot gives you MORE damage. Then, outside the sweet spot, you still can deal as much as before, until you're way out of the sweet spot range.

Why do you guys want to be so outraged? Why always so negative and defeated?



Again nobody asked for this, nobody wanted this. The whole but you'll do MORE damage means nothing as a counter argument because literally none of us asked to do more damage. Just set it back to what it was and everyone will be happy again.


Last edited by Nadrojj on Sat Mar 02, 2019 7:26 pm, edited 2 times in total.

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PostPosted: Sat Mar 02, 2019 7:22 pm 
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Tex wrote:
Ponyo wrote:
Are others happy about ohers misfortune? Pretty sure they wouldn’t be as passive if their own main job was nerfed.


Hence the outrage over melee TP values having an 8-hit build for example to reach 100 TP. Rng has been dealing with this shit for over a year now and no one gave much of a fuck, or at least weren't very vocal about it. Now they deal with this terrible distance nerf on top of having shit TP generation. I don't care what anyone says, these two things compounded put Ranger in a worse spot than it EVER was on retail.

Edit: Sadly I see melee TP getting fixed relatively quick, with ranged TP values remaining unchanged.


Not a bug. It's a feature.

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PostPosted: Sat Mar 02, 2019 7:23 pm 
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Kazen wrote:
Tex wrote:
Ponyo wrote:
Are others happy about ohers misfortune? Pretty sure they wouldn’t be as passive if their own main job was nerfed.


Hence the outrage over melee TP values having an 8-hit build for example to reach 100 TP. Rng has been dealing with this shit for over a year now and no one gave much of a fuck, or at least weren't very vocal about it. Now they deal with this terrible distance nerf on top of having shit TP generation. I don't care what anyone says, these two things compounded put Ranger in a worse spot than it EVER was on retail.

Edit: Sadly I see melee TP getting fixed relatively quick, with ranged TP values remaining unchanged.


Not a bug. It's a feature.

No. It's a bug. A bug nas is working on fixing right now.

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PostPosted: Sat Mar 02, 2019 7:27 pm 
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Posts: 565
It's a nerf to the versatility of the job, damage is irrelevant. I dont invite 3 melee DD and a ranger to a merit party, that all do comparable damage, but one occasionally pulls the mob 8-15 yalms away from everyone. Even if you tell me itll do more damage than the other 3, that just means itll run 8-15 yalms away from the melee more often. Even if you try and say, control your enmity, all youre actually saying is do less damage, because the job has been changed in a way that forces you to do less damage. Which is a nerf in regards to damage.


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PostPosted: Sat Mar 02, 2019 7:29 pm 
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exelyon wrote:
It's a nerf to the versatility of the job, damage is irrelevant. I dont invite 3 melee DD and a ranger to a merit party, that all do comparable damage, but one occasionally pulls the mob 8-15 yalms away from everyone. Even if you tell me itll do more damage than the other 3, that just means itll run 8-15 yalms away from the melee more often. Even if you try and say, control your enmity, all youre actually saying is do less damage, because the job has been changed in a way that forces you to do less damage. Which is a nerf in regards to damage.

Some ranged weapons deal great damage in melee range.

If your SAM decided to use swords instead of GKs, you'd tell him to use the right weapon for the job.

If your RNG decided to melee with a Longbow, you'd tell him to use the right weapon for the job.

You could also try using more -enmity gear and making up for those slots by being in optimal range. Why do I have to suggest what RNGs do? Surely they've already thought about that.

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PostPosted: Sat Mar 02, 2019 7:36 pm 
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Posts: 1465
Nabutso wrote:
Some ranged weapons deal great damage in melee range.

If your SAM decided to use swords instead of GKs, you'd tell him to use the right weapon for the job.

If your RNG decided to melee with a Longbow, you'd tell him to use the right weapon for the job.

You could also try using more -enmity gear and making up for those slots by being in optimal range. Why do I have to suggest what RNGs do? Surely they've already thought about that.


Except you don't have any idea how RNG works. You don't stand in melee range so that you gain more TP unless you're using a Kraken Club. You stand in melee range so you don't have the mob running around, gimping your PT. You're supposed to be spamming your /ra macro so you swing maybe 1-2x per exp mob?

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This society is really tryin me, ain't no hide and seek
I hide to be far from anxiety, I need my space,
I need my privacy, I need some signs please,
You're all too loud you don't speak quietly, opinions violently.
Deft/Drop


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PostPosted: Sat Mar 02, 2019 7:37 pm 
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Joined: Wed Mar 07, 2018 2:51 am
Posts: 86
Nabutso wrote:
exelyon wrote:
It's a nerf to the versatility of the job, damage is irrelevant. I dont invite 3 melee DD and a ranger to a merit party, that all do comparable damage, but one occasionally pulls the mob 8-15 yalms away from everyone. Even if you tell me itll do more damage than the other 3, that just means itll run 8-15 yalms away from the melee more often. Even if you try and say, control your enmity, all youre actually saying is do less damage, because the job has been changed in a way that forces you to do less damage. Which is a nerf in regards to damage.

Some ranged weapons deal great damage in melee range.

If your SAM decided to use swords instead of GKs, you'd tell him to use the right weapon for the job.

If your RNG decided to melee with a Longbow, you'd tell him to use the right weapon for the job.

You could also try using more -enmity gear and making up for those slots by being in optimal range. Why do I have to suggest what RNGs do? Surely they've already thought about that.


Are you literally retarded, or are you getting paid to be this stupid? Rangers didn't need a buff, and they don't need a nerf either... Seriously, this is the change that killed ranger in the past, and it's about to kill ranger on the Nasomi server as well. IT'S A FUCKING JOKE OF AN UPDATE, AND IT EVISCERATES THE CORE OF THE JOB. If I type it in all caps will it sink in faster?


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PostPosted: Sat Mar 02, 2019 7:38 pm 
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Kazen wrote:
Nabutso wrote:
Some ranged weapons deal great damage in melee range.

If your SAM decided to use swords instead of GKs, you'd tell him to use the right weapon for the job.

If your RNG decided to melee with a Longbow, you'd tell him to use the right weapon for the job.

You could also try using more -enmity gear and making up for those slots by being in optimal range. Why do I have to suggest what RNGs do? Surely they've already thought about that.


Except you don't have any idea how RNG works. You don't stand in melee range so that you gain more TP unless you're using a Kraken Club. You stand in melee range so you don't have the mob running around, gimping your PT. You're supposed to be spamming your /ra macro so you swing maybe 1-2x per exp mob?

I'm not the one who made the change. I told you one of the reasons it was changed.

You didn't respond to either of the suggestions I gave, though.

No one seems to have ever responded to any of the 2 suggestions I just gave and I've seen other people give. Why?

It's a less autopilot job, sure, and I can see why that's annoying for some since they have to play it differently now, but it isn't killing the job. Try either of my suggestions: mitigate the loss of damage by using a weapon that's better in melee range (if you want to stay there so badly), or take advantage of the bonuses given at range, and keep those bonuses, by keeping the mob at range, using the right gear.

SAM won't be "killed", "gutted", or "lost it's essence" when Zanshin doesn't give double attack on hits.

WHM won't be "killed", "made useless", etc when Cure formulas are adjusted to be in-era.

etc...

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Last edited by Nabutso on Sat Mar 02, 2019 7:42 pm, edited 1 time in total.

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PostPosted: Sat Mar 02, 2019 7:41 pm 
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Posts: 565
Nabutso wrote:
Some ranged weapons deal great damage in melee range.


This is an empty statement that means nothing. Do they do comparable damage to what other DDs are putting out over the course of an xp party? They did before, so if they do less now in melee range, this is a nerf.


Nabutso wrote:
If your SAM decided to use swords instead of GKs, you'd tell him to use the right weapon for the job.


If the swords do more damage than the GKs, theyre the right weapon for the job. If the swords are changed to do far less damage, and using the GK causes the amount of damage youre able to put out, without causing severe problems for the group, to go down; it is a nerf.

Nabutso wrote:
If your RNG decided to melee with a Longbow, you'd tell him to use the right weapon for the job.


Same as previous. with words switched around, just like you did.


Nabutso wrote:
You could also try using more -enmity gear and making up for those slots by being in optimal range. Why do I have to suggest what RNGs do? Surely they've already thought about that.


aka switch out other pieces of gear, and do less damage; or stand at a distance that causes problems for the rest of the group. Because youre the one that keeps saying this isnt a nerf.


edit: Im not trying to insult you, Ive avoided that. If youre going to be Nas' self appointed mouth piece, you wont be getting away with lying to us, and then wiggling out of it.


Last edited by exelyon on Sat Mar 02, 2019 7:44 pm, edited 2 times in total.

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PostPosted: Sat Mar 02, 2019 7:43 pm 
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Posts: 383
Kazen wrote:
Except you don't have any idea how RNG works. You don't stand in melee range so that you gain more TP unless you're using a Kraken Club. You stand in melee range so you don't have the mob running around, gimping your PT. You're supposed to be spamming your /ra macro so you swing maybe 1-2x per exp mob?


^^Anyone who was meleeing for TP outside of using a Kclub was doing it wrong and 100% gimping their own damage compared to a ranger spamming their RA macro. MAYBE you got one or two swings in like Kazen said, but other DD jobs still generated TP much faster than you. I don't know where this idea of Rng generating TP at insane rates ever came from but I sure as hell wish I experienced it.

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