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PostPosted: Mon Sep 09, 2019 10:59 pm 
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Joined: Wed Feb 15, 2017 10:12 am
Posts: 1465
curaya wrote:
You say he lies but you too much of a bitch to bet him on it lmao


Because I should put up a 20M+ item when he made the outlandish claim? Makes sense. I'm done in this thread. Keep on keeping on. Remember Ashitacast isn't allowed here.

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This society is really tryin me, ain't no hide and seek
I hide to be far from anxiety, I need my space,
I need my privacy, I need some signs please,
You're all too loud you don't speak quietly, opinions violently.
Deft/Drop


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PostPosted: Tue Sep 10, 2019 4:32 pm 
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Joined: Tue Nov 27, 2018 4:14 pm
Posts: 296
I feel like my thread was hijacked :)

Thank you to everyone who took the time to answer my question/post. I appreciate it very much.
I think I'll go with THF/NIN and RDM/NIN with TH4 to maximize our time for drops. Not sure if we want to dual box - I'd rather just find good LS members.

My goal is really to DUO stuff later on using endurance, maxed merits and intelligence to push the limit of the jobs and do stuff that people thought was not possible; all for fun!

Have fun everyone! Enjoy the FFXI journey.

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WAR75, DRG75, BRD75, THF75, BST67, RNG64, PLD60, NIN49, RDM 47, DRK37, WHM32, SMN14, BLU10, COR5
Galka | Rank 6 Bastok | [x] Sky / [x] Sea

~Rubicmage
Leveling RDM, WHM, BLM, NIN
Taru | Rank 1 Bastok | [ ] Sky / [ ] Sea


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PostPosted: Tue Sep 10, 2019 5:49 pm 
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Joined: Sun Jun 17, 2018 11:24 pm
Posts: 767
Rubicund wrote:
I feel like my thread was hijacked :)

Thank you to everyone who took the time to answer my question/post. I appreciate it very much.
I think I'll go with THF/NIN and RDM/NIN with TH4 to maximize our time for drops. Not sure if we want to dual box - I'd rather just find good LS members.

My goal is really to DUO stuff later on using endurance, maxed merits and intelligence to push the limit of the jobs and do stuff that people thought was not possible; all for fun!

Have fun everyone! Enjoy the FFXI journey.

You probably want the RDM to be /WHM or /BLM depending on on what you're doing, rather than /NIN when duoing with a THF. They're not going to be trading off tanking the mobs with the THF. Being able to use -na spells to cure status effects or having access to Choke/Burn/Shock and ES for gotta-land-it debuffs is generally going to be more helpful than the shadows with that setup.

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PostPosted: Tue Sep 10, 2019 6:01 pm 
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Joined: Thu Oct 12, 2017 10:12 pm
Posts: 753
Just my 2 cents,
but for duo rdm+thf

2x bio 3 merits, with at least 6 dark skill merits
( no need for the torque or capped merits, hitting 212 dark skill as far as I know is the highest bio tier a rdm can get anyways, would take 251 for the next tier),

At least 3x upgrades into slow 2, ( this should get you around 36% slow on mobs when you can cap dMND)

Then finally 5 into phalanx 2 (warlock tights, duelist gloves, enhancing torque, and merciful cape gets you +42 skill +256 skill at cap = 298 so you would only really need 1 merit to get to the 300 skill threshold to drop dmg by 28 per hit on phalanx 2, ofc capping enhancing for stoneskin is still a thing last I checked.)

Using 100 damage taken every 3 seconds by a mob, (using imaginary numbers) if we apply just the rdm mitigation I mentioned here, you drop the 100 dmg every 3 seconds, down to 55~ish every 4.08 seconds. Which will carry you over twice as far with the same resources, thus making those marathon kills as a duo, more survivable in the long run (and that long run counts for alot with that stuff ^^).

This (to me) maximizes static mitigation from a rdms bag of tricks. Para is nice when it procs but it's still r.n.g. to a degree, and dia 3 can add a bit of dps, but the dots from bio 3 ticks, and it's -20% atk, to me are more valuable, when trying to do things in smaller groups. However you choose to play enjoy yourselves ^^

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PostPosted: Tue Sep 10, 2019 6:10 pm 
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Joined: Fri Mar 04, 2016 9:37 am
Posts: 354
The_Carrot wrote:
Just my 2 cents,
but for duo rdm+thf

2x bio 3 merits, with at least 6 dark skill merits
( no need for the torque or capped merits, hitting 212 dark skill as far as I know is the highest bio tier a rdm can get anyways, would take 251 for the next tier),

At least 3x upgrades into slow 2, ( this should get you around 36% slow on mobs when you can cap dMND)

Then finally 5 into phalanx 2 (warlock tights, duelist gloves, enhancing torque, and merciful cape gets you +42 skill +256 skill at cap = 298 so you would only really need 1 merit to get to the 300 skill threshold to drop dmg by 28 per hit on phalanx 2, ofc capping enhancing for stoneskin is still a thing last I checked.)

Using 100 damage taken every 3 seconds by a mob, (using imaginary numbers) if we apply just the rdm mitigation I mentioned here, you drop the 100 dmg every 3 seconds, down to 55~ish every 4.08 seconds. Which will carry you over twice as far with the same resources, thus making those marathon kills as a duo, more survivable in the long run (and that long run counts for alot with that stuff ^^).

This (to me) maximizes static mitigation from a rdms bag of tricks. Para is nice when it procs but it's still r.n.g. to a degree, and dia 3 can add a bit of dps, but the dots from bio 3 ticks, and it's -20% atk, to me are more valuable, when trying to do things in smaller groups. However you choose to play enjoy yourselves ^^


Personally if I were running with this general idea I'd go 5/5 bio, 1/5 slow II 4/5 phalanx.

Your math assumes that the thief is blood tanking which is far from the norm. I think it's safe to assume the thief can get out of 80% of hits the mob is directing at them via evasion, parry checks, and shadows. With any form of slow that number is going to go to 90-100% evaded. With the extra merits in Bio III it won't lapse as often which will probably be a net positive vs the 1 missing phalanx merit. You'll also feed less TP having to recast it, save more MP, and it'll be more useful in a zombie or DOT kite situation if the thf goes down.


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PostPosted: Tue Sep 10, 2019 10:18 pm 
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Joined: Fri Nov 09, 2018 3:02 am
Posts: 9
Kazen wrote:

Edit: Also those /ma cure3 me and /rem type casts are not allowed here.



huh?


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PostPosted: Tue Sep 10, 2019 10:24 pm 
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Joined: Wed Feb 15, 2017 10:12 am
Posts: 1465
kuiqsilvir wrote:
Kazen wrote:

Edit: Also those /ma cure3 me and /rem type casts are not allowed here.



huh?


Shorthand casting/SpellCast/AshitaCast are not allowed.

You have to actually type out things such as /ma "Cure III" <me> or /item "Remedy" <me>. As well as actually pressing macros for gear swaps, something SpellCast/AshitaCast will do for you.

_________________
Image
This society is really tryin me, ain't no hide and seek
I hide to be far from anxiety, I need my space,
I need my privacy, I need some signs please,
You're all too loud you don't speak quietly, opinions violently.
Deft/Drop


Last edited by Kazen on Tue Sep 10, 2019 10:25 pm, edited 1 time in total.

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PostPosted: Tue Sep 10, 2019 10:25 pm 
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Joined: Fri Nov 09, 2018 3:02 am
Posts: 9
Kazen wrote:
kuiqsilvir wrote:
Kazen wrote:

Edit: Also those /ma cure3 me and /rem type casts are not allowed here.



huh?


Shorthand casting/SpellCast/AshitaCast are not allowed.

You have to actually type out things such as /ma "Cure III" <me> or /item "Remedy" <me>


Ahh ok thanks!


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PostPosted: Wed Sep 11, 2019 12:41 am 
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Joined: Wed Jan 24, 2018 6:33 am
Posts: 190
Im going to completely agree on thf + rdm but i do want to give a vote to thf + brd as an option.

1 - leveling thf alongside a brd will make life easier on the thf getting pt invites
2 - elegy. I can not stress how easy this makes a thf's life
3 - your choice or mambo (blind), marches (haste), or minuet (kill faster) based on the sitation
4 - brd is very very cheap to level to 75 (if a newer player is reading this)
5 - elegy. Not a typo, its that good.
6 - utility (mazurka, etc)
7 - bard can be dual boxed very easily. combined with a thf that is evading an elegy'd mob - its dual box easy mode.


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PostPosted: Wed Sep 11, 2019 12:50 am 
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Joined: Thu Oct 12, 2017 10:12 pm
Posts: 753
Deadwing wrote:
The_Carrot wrote:
Just my 2 cents,
but for duo rdm+thf

2x bio 3 merits, with at least 6 dark skill merits
( no need for the torque or capped merits, hitting 212 dark skill as far as I know is the highest bio tier a rdm can get anyways, would take 251 for the next tier),

At least 3x upgrades into slow 2, ( this should get you around 36% slow on mobs when you can cap dMND)

Then finally 5 into phalanx 2 (warlock tights, duelist gloves, enhancing torque, and merciful cape gets you +42 skill +256 skill at cap = 298 so you would only really need 1 merit to get to the 300 skill threshold to drop dmg by 28 per hit on phalanx 2, ofc capping enhancing for stoneskin is still a thing last I checked.)

Using 100 damage taken every 3 seconds by a mob, (using imaginary numbers) if we apply just the rdm mitigation I mentioned here, you drop the 100 dmg every 3 seconds, down to 55~ish every 4.08 seconds. Which will carry you over twice as far with the same resources, thus making those marathon kills as a duo, more survivable in the long run (and that long run counts for alot with that stuff ^^).

This (to me) maximizes static mitigation from a rdms bag of tricks. Para is nice when it procs but it's still r.n.g. to a degree, and dia 3 can add a bit of dps, but the dots from bio 3 ticks, and it's -20% atk, to me are more valuable, when trying to do things in smaller groups. However you choose to play enjoy yourselves ^^


Personally if I were running with this general idea I'd go 5/5 bio, 1/5 slow II 4/5 phalanx.

Your math assumes that the thief is blood tanking which is far from the norm. I think it's safe to assume the thief can get out of 80% of hits the mob is directing at them via evasion, parry checks, and shadows. With any form of slow that number is going to go to 90-100% evaded. With the extra merits in Bio III it won't lapse as often which will probably be a net positive vs the 1 missing phalanx merit. You'll also feed less TP having to recast it, save more MP, and it'll be more useful in a zombie or DOT kite situation if the thf goes down.


I was thinking more along the lines of RDM taking the trick attacks to handle the tanking so THF could line up sneak attacks with assassin charge and dodge potential losses on CE, but what you're saying about keeping bio up and swapping tank to thf to save rescources makes sense too. So many options when rdm+thf duo ^^

_________________
!!! Surprise !!!
~not a noob~


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