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 Post subject: Re: Mob TP feed
PostPosted: Mon Feb 06, 2017 2:06 pm 
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Joined: Fri Mar 11, 2016 12:26 am
Posts: 21
I'm not allowed to discuss anything like this in public forums. I have learned that if I want to talk about it, talk to Nasomi directly.


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 Post subject: Re: Mob TP feed
PostPosted: Tue Feb 07, 2017 3:52 am 
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Joined: Fri Mar 04, 2016 9:37 am
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Vlight wrote:
I'm not allowed to discuss anything like this in public forums. I have learned that if I want to talk about it, talk to Nasomi directly.


That would still be wrong. It's a given random TP value that it chooses to go at not random rolls every X amount of time. This is best evidenced in a long time cactrot rapido fight where it will go ~45 mins without using a tp move and use a singular one when dropped to 25% health.


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 Post subject: Re: Mob TP feed
PostPosted: Tue Feb 07, 2017 4:52 am 
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Joined: Fri Mar 11, 2016 12:26 am
Posts: 21
Deadwing wrote:
Vlight wrote:
I'm not allowed to discuss anything like this in public forums. I have learned that if I want to talk about it, talk to Nasomi directly.


That would still be wrong. It's a given random TP value that it chooses to go at not random rolls every X amount of time. This is best evidenced in a long time cactrot rapido fight where it will go ~45 mins without using a tp move and use a singular one when dropped to 25% health.


oh absolutely, it's not a perfect emulation, just far better than what we have now for about 20 seconds of work.

to really drive the point home...

as is, there's a 30% chance to use TP on reaching 1k, the probability increases to 51% at the .5 second mark.. more often than not mobs burn their TP within half a second of hitting 1k

if you swap the 30 with a 5, the cumulative probability doesn't break the 50% mark for 6.5 seconds, for comparison the current value would be >99% at that point

with the current ai the base chance could probably stand to be lowered to 4 or even 3 for a better retail approximation, again not perfect just way way WAY better than what we have now for essentially zero time investment on the problem

to me, spending virtually no time fixing something that affects literally the entire playerbase is a no brainer


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 Post subject: Re: Mob TP feed
PostPosted: Tue Feb 07, 2017 6:51 am 
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Joined: Fri Mar 04, 2016 9:37 am
Posts: 352
If you're going to take the time to fix it, you might as well do it right.


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 Post subject: Re: Mob TP feed
PostPosted: Tue Feb 07, 2017 11:11 am 
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Joined: Mon Sep 26, 2016 9:25 am
Posts: 68
Deadwing wrote:
If you're going to take the time to fix it, you might as well do it right.



There has been "quick fixes" in the past. Why did ppl level to 75 in qufim and Dunes? Hmm, cause TP moves from mobs on higher level camps among some things.
So we got the Level cap max 20 down..

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 Post subject: Re: Mob TP feed
PostPosted: Tue Feb 07, 2017 12:40 pm 
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Joined: Fri Mar 11, 2016 12:26 am
Posts: 21
Deadwing wrote:
If you're going to take the time to fix it, you might as well do it right.


cost:benefit

the band-aid solution I'm presenting isn't going to "take time" at all

a flawless emulation of retail behavior would

if it's more palatable though, the joke response I made about fixing it in the other thread might be a closer approximation to retail behavior - limiting TP use based purely on mob HP%

white HP - save til 3000, yellow HP - save til 2000, red HP save til 1000

^also a completely trivial fix


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 Post subject: Re: Mob TP feed
PostPosted: Tue Feb 07, 2017 4:22 pm 
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Posts: 293
Deadwing wrote:
If you're going to take the time to fix it, you might as well do it right.

I'd rather have a bandage than an open wound.

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 Post subject: Re: Mob TP feed
PostPosted: Tue Feb 07, 2017 8:32 pm 
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Joined: Tue Mar 22, 2016 1:43 pm
Posts: 87
Deadwing wrote:
Vlight wrote:
I'm not allowed to discuss anything like this in public forums. I have learned that if I want to talk about it, talk to Nasomi directly.


That would still be wrong. It's a given random TP value that it chooses to go at not random rolls every X amount of time. This is best evidenced in a long time cactrot rapido fight where it will go ~45 mins without using a tp move and use a singular one when dropped to 25% health.


45mins??

Guess you weren't in the business of rolling the dice and throwing Bio in there too? :D

Then there is ceremonial dagger+enspell, but kinda sucked as elvaan due to critical hits doing 1~ dmg :(


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 Post subject: Re: Mob TP feed
PostPosted: Wed Feb 08, 2017 12:05 am 
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Joined: Fri Mar 04, 2016 9:51 pm
Posts: 63
Quote:
45mins??

Guess you weren't in the business of rolling the dice and throwing Bio in there too? :D

Then there is ceremonial dagger+enspell, but kinda sucked as elvaan due to critical hits doing 1~ dmg :(


Dia w/ Pluto's Staff?

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 Post subject: Re: Mob TP feed
PostPosted: Wed Feb 08, 2017 4:33 am 
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Joined: Tue Mar 22, 2016 1:43 pm
Posts: 87
Seij wrote:
Quote:
45mins??

Guess you weren't in the business of rolling the dice and throwing Bio in there too? :D

Then there is ceremonial dagger+enspell, but kinda sucked as elvaan due to critical hits doing 1~ dmg :(


Dia w/ Pluto's Staff?


Interesting, I never did think of that.

Also, this is amazing, I just noticed who you are. I never knew you personally on retail, nor was I on your server, but I watched your videos back in the day. Seeing a fellow RDM solo enthusiast when they aren't camping against me (ha...Bune was the worst for that) was always a pleasure, I held quite a deal of respect for those who could do it well, and you most certainly could.


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