Deadwing wrote:
Vlight wrote:
I'm not allowed to discuss anything like this in public forums. I have learned that if I want to talk about it, talk to Nasomi directly.
That would still be wrong. It's a given random TP value that it chooses to go at not random rolls every X amount of time. This is best evidenced in a long time cactrot rapido fight where it will go ~45 mins without using a tp move and use a singular one when dropped to 25% health.
oh absolutely, it's not a perfect emulation, just far better than what we have now for about 20 seconds of work.
to really drive the point home...
as is, there's a 30% chance to use TP on reaching 1k, the probability increases to 51% at the .5 second mark.. more often than not mobs burn their TP within half a second of hitting 1k
if you swap the 30 with a 5, the cumulative probability doesn't break the 50% mark for 6.5 seconds, for comparison the current value would be >99% at that point
with the current ai the base chance could probably stand to be lowered to 4 or even 3 for a better retail approximation, again not perfect just way way WAY better than what we have now for essentially zero time investment on the problem
to me, spending virtually no time fixing something that affects literally the entire playerbase is a no brainer