Cherripepsi wrote:
The only thing I think this truly shows is crafting has become a stigma. The only people really benefiting from the changes are those already leveled up. They will continue to make gil crafting because honestly, the investment to craft is no longer worth it. 1.5mil gil to go 1 level in GS....ridiculous and that is me buying only when prices are low and constantly checking other recipes to see if I can do them cheaper instead. I farm for a month to go 1-2 levels in crafting...farm another 3-4 weeks to go 1 more level...I dont think it should be an easy ladder to climb but it shouldnt be impossible either. Fix either the mats lost when breaking or up the skillups a slight bit to make those lost mats worth it.
1. Synth Loss is ridiculous. Regardless of what Nabutso says, if you suceed at a synth you can either NPC it to soften the blow or most times desynth it for an extra chance at a skillup.
2. T1 is ridiculously low. 0/53 on Sniper's +1 might just be karma. Due to T1 being low, high-lvl crafter ends up spamming T2/T3.
How sad is it that a few GS100 are competing for the lv14 rings/rep. subligar market? This creates a market where they can sell for
lower and still make a profit while making sure that lower level crafters cannot profitably synth these, which in turn makes it harder for them to fund their way up.
Again, I personally do not mind but it does hurt the server growth potential.
3. Skillups rate appears to have been nerfed. Meh.