xrated wrote:
Alot of the people voting no should state their opinion on why its a no, because I find it completely illogical to say that removing the cap isn't a good idea. There are Pros and Cons to every situation and this one in particular has way more Pros than cons. I have listed most of them. The only pro I can see from keeping the level sync the way it is, is that it gives longevity to the server. Meaning it will take longer for you to level by making it harder to make groups. The fact that if I wanted to bring a new friend of mine to the server and I can't even exp with them out weighs any benefits of having a cap. I think the game should be a challenge but the level sync cap isn't a challenge, it's only an inconvenience.
Pro: You and other newer players can play with your friends on the specific jobs you all want to play first, because you dont yet have a variety of jobs to play at a variety of levels.
Pro: You can literally ALWAYS level with your friends
Con: You can literally ALWAYS and therefor only level with your friends
Con: The lower level zones become incredibly overcrowded
Con: The best camps get locked down and monopolized
Con: Leveling becomes quite a bit more formulaic on a meta level
Con: Already not enough 50-75 parties
Con: So many far under skill cap players making partying at later levels miserable or exacerbating the previous.
Con: Doesnt promote moving players through more of the game, seeing and exploring higher level dungeons
Con: Previous causes a decrease in variety of mat supply on AH, causes oversupply of specific items
edit: Con: Increases presence of PLs throughout all of low leveling, keeping new mages from getting groups
Just going to edit in Cons as other people or myself think up new ones.