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Do you Agree level sync cap should be removed?
1. Yes 20%  20%  [ 17 ]
2. No 80%  80%  [ 67 ]
Total votes: 84
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PostPosted: Fri Jul 27, 2018 7:16 pm 
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"Why can't u exp with them? U have no classes on ur main or ur alt level 1? I think you just want to use the class u alrdy leveled to level with him. This post is more selfish, than it is actually healthy for the server. Do I disagree that it gets annoying when I'm seeking? No sometimes I do wish there was a larger sync range but I can absolutely see the cancer that would come if the sync cap was removed and I'm forced to play this entire games in dunes or other lower camps. I think I'd walk away real quick."

This is such an ignorant statement and I will tell you why. If you have any brain what so ever you would realize that exping in the dunes isnt the best exp you can get. The only people that would do this would be idiots in all honesty. Let me make this very clear. The only reason exp is so good in the dunes right now is because Nas buffed all the mobs in all the areas. You were never meant to exp on lizards in the dunes except for the level 10 camp near konshtat highlands. He should revert the mobs how they actually should be in game, then you could level in other areas for great exp. Also like I said before the % of people who would just exp in dunes wouldn't make up the majority of the population. Also you don't have to subject yourself to a party if you dont want. Make your own


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PostPosted: Fri Jul 27, 2018 7:20 pm 
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xrated wrote:
"Level sync was one thing nas was right about all along." This is completely false, because before level sync even existed it would just be people being a certain level and you having to search for people withing 2 levels of yourself to build a party. Which was HORRIBLE design. Then later SE innovated and came up with level sync which was absolutely genius. There was no cap you could level sync to whatever, whenever. I remember coming back to the game and being amazed how square came up with this idea. It was truly revolutionary for xping. I don't have fond memories of having to wait 4 hours for a party. All my best memories are those I did with my friends. Oddly enough that was post level sync. Not having a level sync kinda promotes you not playing with the same people back in the day because its extremely hard to stay within 2 levels of each other



We already have enough congestion in the dunes. And now you want almost every person in the game to able to sync to any level? We need to spread people out as much as we can.

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PostPosted: Fri Jul 27, 2018 7:21 pm 
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xrated wrote:
Alot of the people voting no should state their opinion on why its a no, because I find it completely illogical to say that removing the cap isn't a good idea. There are Pros and Cons to every situation and this one in particular has way more Pros than cons. I have listed most of them. The only pro I can see from keeping the level sync the way it is, is that it gives longevity to the server. Meaning it will take longer for you to level by making it harder to make groups. The fact that if I wanted to bring a new friend of mine to the server and I can't even exp with them out weighs any benefits of having a cap. I think the game should be a challenge but the level sync cap isn't a challenge, it's only an inconvenience.



Pro: You and other newer players can play with your friends on the specific jobs you all want to play first, because you dont yet have a variety of jobs to play at a variety of levels.

Pro: You can literally ALWAYS level with your friends

Con: You can literally ALWAYS and therefor only level with your friends

Con: The lower level zones become incredibly overcrowded

Con: The best camps get locked down and monopolized

Con: Leveling becomes quite a bit more formulaic on a meta level

Con: Already not enough 50-75 parties

Con: So many far under skill cap players making partying at later levels miserable or exacerbating the previous.

Con: Doesnt promote moving players through more of the game, seeing and exploring higher level dungeons

Con: Previous causes a decrease in variety of mat supply on AH, causes oversupply of specific items

edit: Con: Increases presence of PLs throughout all of low leveling, keeping new mages from getting groups


Just going to edit in Cons as other people or myself think up new ones.


Last edited by exelyon on Fri Jul 27, 2018 7:44 pm, edited 2 times in total.

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PostPosted: Fri Jul 27, 2018 7:21 pm 
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Kazen wrote:
Edit: You "just started playing on nasomi". I don't think you're in a position to argue what is for the betterment of the server when you haven't even played for a significant period of time.


There's also this beautiful little thing called the quote button.

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PostPosted: Fri Jul 27, 2018 7:26 pm 
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xrated wrote:
"

This is such an ignorant statement and I will tell you why. If you have any brain what so ever you would realize that exping in the dunes isnt the best exp you can get. The only people that would do this would be idiots in all honesty. Let me make this very clear. The only reason exp is so good in the dunes right now is because Nas buffed all the mobs in all the areas. You were never meant to exp on lizards in the dunes except for the level 10 camp near konshtat highlands. He should revert the mobs how they actually should be in game, then you could level in other areas for great exp. Also like I said before the % of people who would just exp in dunes wouldn't make up the majority of the population. Also you don't have to subject yourself to a party if you dont want. Make your own


No, what's ignorant is your inability to separate this server from retail. Let me pose a scenario for u. Everyone here can have an alt. Not something everyone had on retail. So the meta will be for a long time to just PL a low level party with 4-5 DDs with Cor an bard or some variation like that(it alrdy kinda is like that but it would be worse with no sync cap) have fun trying to level rdm or whm as a new player with no established alt PL, unless maybe they would be the sync but that would only go so far. Now I'm not stating it would be impossible, but knowing how a lot of ppl only want the best or bust. U would be creating a scenario for whm and rdm to have a much harder time to level. And that's just 1 example. You are being selfish.


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PostPosted: Fri Jul 27, 2018 7:28 pm 
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Quote:
Alot of the people voting no should state their opinion on why its a no, because I find it completely illogical to say that removing the cap isn't a good idea.


One important reason I see is that it forces the playerbase to spread itself over a minimum of one area per ~5 level slice. It's a good thing for server stability and mob availability, but it's also a very good thing for the learn2play factor. Pulling in Garlaige Citadel is dangerous, there's holes in the floor and also tight corridors with the possibility of repops. Some monster families have nasty-ass TP moves and mechanics that you have to deal with. Those things get in the way of better XP, but they make you a better player that is ready for late-game stuff.

People don't want to challenge themselves more than necessary, it's practically a game design theorem. If Valkurm Dunes to 75 is possible, it's gonna get very hard to party anywhere else and the atmosphere in the Dunes is gonna get positively toxic from over-competition for mobs. Powerlevelers keeping a flock of claims for their group, unbearable lag from too many players together, all kinds of garbage that are gonna discourage new players and people new to FFXI from staying here.

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PostPosted: Fri Jul 27, 2018 7:30 pm 
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xrated wrote:
"But he's not wrong, the server doesn't have enough ppl to support no sync at all, but the completely uncapped sync promotes cancer. The sync cap we have now promotes some flexibility without it being overly cancerous"

Dude I'm not saying remove level sync entirely. I'm saying remove the cap so I can play with whoever I want when I want. Mainly meaning my friends.


Honestly some of the pros you list are cons for me and many others as evidenced by the current voting results. Yes you may not always be able to party with your friends on the job you want to, but that is how it was for the longest time on classic FFXI, prior to WoTG, Dancer, or level sync. As someone else already mentioned, you have other jobs you can play with you know the only person forcing you to play one job is yourself. If you want a more casual server with less strict level sync rules, then there are plenty others. This post comes off as a selfish request for a change that only benefits you or a minority here. I think we have met a good middle ground system that the majority can live with(the adaptive cap on level sync) it still gives the option of level sync to those who liked the convenience and flexibility of the system, but not completely free to level sync from 75 to 10 which the majority who have voted here clearly do not want. Be glad Nasomi's current design has accomodated the system you want at all.

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PostPosted: Fri Jul 27, 2018 7:34 pm 
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xrated wrote:
The only reason exp is so good in the dunes right now is because Nas buffed all the mobs in all the areas.


He only added 3 lizard camps, nothing was buffed or gives more exp. The main reason why everyone will be in the dunes is because a lot more people are sub level 20. It's a hell of a lot easier to get to level 12 than it is to get to 20+. You would have a much greater supply of people to level sync with at the dunes then any other level range in the game by quite a large margin. And if not all you need to do is level a alt to 12+ and you have a level sync again.

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PostPosted: Fri Jul 27, 2018 8:07 pm 
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xrated wrote:
Alot of the people voting no should state their opinion on why its a no


I mean most of this topic has been you saying it's bad design since you can't sync to your friend, and other people saying "well this is why it works here."


You can disagree and argue all you want, it's how it works on this server and most of us accept/are fine with it.

It should also be mentioned (since you mentioned it earlier) that his goal isn't to make a retail replica, but to make it set up as he envisions it should have been. AKA retail with some twists (see OWNMS) This server will never be a replica, nor should anybody want it to be. They'd only be met with disappointment as you're showing right now.


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PostPosted: Fri Jul 27, 2018 8:21 pm 
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If your friends were really that close, they could have waited.

You could have all static'd together the entire way.

Blame your friends.


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