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PostPosted: Fri Nov 23, 2018 2:34 am 
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Posts: 191
Aramiltaru wrote:
In an "efficient" exp party we aren't spamming double slap/predator claws we're using hastega and healing just as well as a WHM or RDM because we're filling that role.


SMN can do a passable job, but without dispel and refresh (not to mention cheap debuffs) it doesn't come close to filling the role as well as a RDM.


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PostPosted: Fri Nov 23, 2018 3:58 am 
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Posts: 194
HarleyM wrote:
Aramiltaru wrote:
In an "efficient" exp party we aren't spamming double slap/predator claws we're using hastega and healing just as well as a WHM or RDM because we're filling that role.


SMN can do a passable job, but without dispel and refresh (not to mention cheap debuffs) it doesn't come close to filling the role as well as a RDM.


In the most efficient exp parties, the healer does 3 things: Haste, Heal, and manage their MP. You aren't going to be fighting mobs that need dispel and they aren't going to live long enough to warrant any enfeebles except elegy.

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PostPosted: Fri Nov 23, 2018 11:51 am 
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Posts: 41
Aramiltaru wrote:
Kazaram wrote:
SMN is a very rigid job whose damage/potency of bloodpact doesn't scale much with magic skill and gear and in the typical xp party support buffs won't improve damage/potency either. The question then is should smn be balanced around performance in an average xp party (but then will under-perform in an efficient party set-up) or if it should be balanced around performance in an efficient party set-up? If you think the former then the nerf is justified but if you think the latter then even pre-nerf smn was not a top job for xp parties.


SMN is probably the single most versatile job in FFXI. In an "efficient" exp party we aren't spamming double slap/predator claws we're using hastega and healing just as well as a WHM or RDM because we're filling that role. The low level Rage focused smn in an exp party only exists on Nasomi because the BPs were overtuned. They are much closer to in era retail now.


I didn't comment about versatility, but since you bring it up. Is smn deserving of the versatile description when it is pigeon holed into a main healer only role in efficient xp parties? I get what you mean, I got far in CoP duo using 4 smn, but levelling mostly as a healer isn't nearly as fun. This is why I would say PUP is much more versatile because it can reliably perform numerous roles well in the right hands throughout the entire journey 1-75.

First there was the death of smn/bst goblin suicide parties after mob tp spam fix and now this nerf for further reinforcing smn into it's pigeon holed main healer role; it's going to be even less common seeing smn use BP rage in xp parties. Don't know how others feel but to me it seems boring af to lvl smn now, glad I hit 75 before these two patches came in :P


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PostPosted: Thu Nov 29, 2018 8:12 pm 
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Posts: 1143
Nabutso wrote:
Amplification wrote:
idk. so many things are broken. I've spent 150k on one dynamis run from being auto homepointed, and lost the lot on all my jobs gears too. I've died at 100% hp to so many hell dives stompings bomb tosses astral flows and mijin gakures. I just want to have some fun when i log on you know. i didnt feel like my summoner was owning everything in sight. I haven't heard of any summoner related exploits to end game fights. It was just fun to drop 1800 on dynamis trash every 60 seconds thats all. Why are removing fun from the server? What are the imbalance issues? What was the smn exploit that was trivializing everything because i never saw or heard of it.

what i did hear tho is that nabutso is againt summoner burns and has been lobbying nas to nerf summoner for a while.

What you heard is wrong. You must not have been playing at the time, but a particular single SMN BP was doing fully unresisted damage on all targets, including lv 99 mobs people EXP'd on. The BP was programmed to never resist because whoever wrote it many years ago forgot to put it's damage through the proper functions. That BP was brought to my attention and people argued to me that it was not an exploit to use that BP to obtain absurd amounts of EXP from lv 99 mobs at very low levels. Nas addressed the exploit and now SMNs have their magic BPs all at least having a chance to resist, as they should.

I pushed nas to make sure the exploit was fixed as people were using it more and more. I have never and will never tell people not to do "SMN burns" and I'm sick and tired of people accusing me of being against "SMN burns", nor have I ever told anyone not to do a "SMN burn" nor does nas think people shouldn't be able to do a "SMN burn".

I understand you have some sort of grudge against me now because I asked you not to PM nas about an issue that you shouldn't PM nas about, but you really should take the things people tell you in stride instead of assume they are trying to be mean to you. It's infinitely faster for a player to get advice about a quest, mission, or almost anything really, than it is to PM nas - especially when he will actively ignore it if it's not something he's supposed to deal with.


If someone were against "smn burns" all they'd have to do is look at wiki to see the fix that could truly end them.
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PostPosted: Thu Nov 29, 2018 8:16 pm 
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Posts: 2629
Aeroo wrote:
Nabutso wrote:
Amplification wrote:
idk. so many things are broken. I've spent 150k on one dynamis run from being auto homepointed, and lost the lot on all my jobs gears too. I've died at 100% hp to so many hell dives stompings bomb tosses astral flows and mijin gakures. I just want to have some fun when i log on you know. i didnt feel like my summoner was owning everything in sight. I haven't heard of any summoner related exploits to end game fights. It was just fun to drop 1800 on dynamis trash every 60 seconds thats all. Why are removing fun from the server? What are the imbalance issues? What was the smn exploit that was trivializing everything because i never saw or heard of it.

what i did hear tho is that nabutso is againt summoner burns and has been lobbying nas to nerf summoner for a while.

What you heard is wrong. You must not have been playing at the time, but a particular single SMN BP was doing fully unresisted damage on all targets, including lv 99 mobs people EXP'd on. The BP was programmed to never resist because whoever wrote it many years ago forgot to put it's damage through the proper functions. That BP was brought to my attention and people argued to me that it was not an exploit to use that BP to obtain absurd amounts of EXP from lv 99 mobs at very low levels. Nas addressed the exploit and now SMNs have their magic BPs all at least having a chance to resist, as they should.

I pushed nas to make sure the exploit was fixed as people were using it more and more. I have never and will never tell people not to do "SMN burns" and I'm sick and tired of people accusing me of being against "SMN burns", nor have I ever told anyone not to do a "SMN burn" nor does nas think people shouldn't be able to do a "SMN burn".

I understand you have some sort of grudge against me now because I asked you not to PM nas about an issue that you shouldn't PM nas about, but you really should take the things people tell you in stride instead of assume they are trying to be mean to you. It's infinitely faster for a player to get advice about a quest, mission, or almost anything really, than it is to PM nas - especially when he will actively ignore it if it's not something he's supposed to deal with.


If someone were against "smn burns" all they'd have to do is look at wiki to see the fix that could truly end them.
Image



who made you this way

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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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PostPosted: Thu Nov 29, 2018 8:47 pm 
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Posts: 1143
Wolffhardt wrote:
Aeroo wrote:
Nabutso wrote:
What you heard is wrong. You must not have been playing at the time, but a particular single SMN BP was doing fully unresisted damage on all targets, including lv 99 mobs people EXP'd on. The BP was programmed to never resist because whoever wrote it many years ago forgot to put it's damage through the proper functions. That BP was brought to my attention and people argued to me that it was not an exploit to use that BP to obtain absurd amounts of EXP from lv 99 mobs at very low levels. Nas addressed the exploit and now SMNs have their magic BPs all at least having a chance to resist, as they should.

I pushed nas to make sure the exploit was fixed as people were using it more and more. I have never and will never tell people not to do "SMN burns" and I'm sick and tired of people accusing me of being against "SMN burns", nor have I ever told anyone not to do a "SMN burn" nor does nas think people shouldn't be able to do a "SMN burn".

I understand you have some sort of grudge against me now because I asked you not to PM nas about an issue that you shouldn't PM nas about, but you really should take the things people tell you in stride instead of assume they are trying to be mean to you. It's infinitely faster for a player to get advice about a quest, mission, or almost anything really, than it is to PM nas - especially when he will actively ignore it if it's not something he's supposed to deal with.


If someone were against "smn burns" all they'd have to do is look at wiki to see the fix that could truly end them.
Image



who made you this way


No time to talk! The summoluminati is coming after me!

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PostPosted: Thu Nov 29, 2018 8:51 pm 
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Joined: Wed Dec 06, 2017 2:35 pm
Posts: 2629
welcome to my effing life man

ppl bring it up like I killed their dog

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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


Image


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PostPosted: Thu Nov 29, 2018 9:22 pm 
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Joined: Thu Mar 29, 2018 3:16 am
Posts: 187
Nerf smn burns N dynamis GG.

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PostPosted: Fri Nov 30, 2018 5:06 am 
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Joined: Sun Jul 29, 2018 6:51 pm
Posts: 475
Kazaram wrote:
Aramiltaru wrote:
Kazaram wrote:
SMN is a very rigid job whose damage/potency of bloodpact doesn't scale much with magic skill and gear and in the typical xp party support buffs won't improve damage/potency either. The question then is should smn be balanced around performance in an average xp party (but then will under-perform in an efficient party set-up) or if it should be balanced around performance in an efficient party set-up? If you think the former then the nerf is justified but if you think the latter then even pre-nerf smn was not a top job for xp parties.


SMN is probably the single most versatile job in FFXI. In an "efficient" exp party we aren't spamming double slap/predator claws we're using hastega and healing just as well as a WHM or RDM because we're filling that role. The low level Rage focused smn in an exp party only exists on Nasomi because the BPs were overtuned. They are much closer to in era retail now.


I didn't comment about versatility, but since you bring it up. Is smn deserving of the versatile description when it is pigeon holed into a main healer only role in efficient xp parties? I get what you mean, I got far in CoP duo using 4 smn, but levelling mostly as a healer isn't nearly as fun. This is why I would say PUP is much more versatile because it can reliably perform numerous roles well in the right hands throughout the entire journey 1-75.

First there was the death of smn/bst goblin suicide parties after mob tp spam fix and now this nerf for further reinforcing smn into it's pigeon holed main healer role; it's going to be even less common seeing smn use BP rage in xp parties. Don't know how others feel but to me it seems boring af to lvl smn now, glad I hit 75 before these two patches came in :P


Ive had 20 different SMNs in my journeys to 75 on a couple jobs here on Nasomi, and not ONE of them has ever main healed, or even thrown a cure out except maybe a curaga here and there before they go to rest. If anything their party buffs fit into the current melee burn meta better than conventional parties.


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PostPosted: Fri Nov 30, 2018 9:46 am 
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Joined: Sat Mar 31, 2018 11:13 am
Posts: 117
Sounds like those Summoner's weren't pulling their weight, although I've thankfully never been invited to main heal generally in order of importance I;
- Heal any majorly damaged party members, keep healing them if the main healer is busy/low MP
- Supply/maintain party buffs (Hastega, Rolling Thunder, maybe Frost Armour etc)
- Use offensive blood pacts, or hold and wait for melee's to skill chain with them

Blood pacts may be costly in MP, but dead party members are worse.


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