Nabutso wrote:
I'm not the one who made the change. I told you one of the reasons it was changed.
You didn't respond to either of the suggestions I gave, though.
No one seems to have ever responded to any of the 2 suggestions I just gave and I've seen other people give. Why?
It's a less autopilot job, sure, and I can see why that's annoying for some since they have to play it differently now, but it isn't killing the job. Try either of my suggestions: mitigate the loss of damage by using a weapon that's better in melee range (if you want to stay there so badly), or take advantage of the bonuses given at range, and keep those bonuses, by keeping the mob at range, using the right gear.
It's not about fucking autopilot, it's about the job's viability in endgame situations. Previously there were 4-5 instances where RNG was looked to for dmg before other jobs. Now there will be 0.
Putting on more Enmity gear isn't going to do shit for me when my RNG never pulled hate before this update because I have a GOD DAMN ANNIHILATOR. It's not hard to understand that me spamming a flat enmity WS and getting an extreme -enmity aftermath from said WS leads me to never having hate. Or are you really this retarded?
Edit: I have a 27% nerf to damage from sweetspot to max range on exp level monsters. It's somewhere ~23% when at 20.0.
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This society is really tryin me, ain't no hide and seek
I hide to be far from anxiety, I need my space,
I need my privacy, I need some signs please,
You're all too loud you don't speak quietly, opinions violently.
Deft/Drop