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PostPosted: Sat Mar 02, 2019 9:26 pm 
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Joined: Fri Nov 25, 2016 4:28 am
Posts: 75
I honestly can't remember the last time an update came out on Nasomi that even a decent portion of the player count actually wanted or liked.

There's a ton of other problems that Nas could be fixing instead of doing rng changes that absolutely were not needed.

Great job on the home point fix and ownm fix, I mean that sincerely.


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PostPosted: Sat Mar 02, 2019 9:41 pm 
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Joined: Wed May 16, 2018 2:12 am
Posts: 115
All this arguing over semantics.

A change was made. People don't like it. The question is are we gonna have to suck it up or will Nas determine that player feedback is important (and overwhelming unanimous) in this case and revert it? Nobody WANTED this, and the unique thing about this server is that up until this point, most of Nas's decisions were at least relatively level-headed and reasonable. This one, when you cut right down to it, changes the entire PLAYSTYLE of a job - to a way that is significantly unfun.

I'd like to add that the confrontational tone Nabutso takes doesn't help. He may not be an official representative of the server or Nasomi, but willingly or not, his wording is vitally important and shines that kind of light on him. That's neither here nor there, but I do think this whole thing could have been handled much better.

Edit - I should add that I'm sure a lot of us understand Nabutso puts a lot of his free time in to assist Nasomi, and that doesn't go unnoticed or unappreciated.


Last edited by Avellion on Sat Mar 02, 2019 9:53 pm, edited 1 time in total.

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PostPosted: Sat Mar 02, 2019 9:53 pm 
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Joined: Tue Mar 13, 2018 6:12 am
Posts: 191
Bosworth wrote:
Great job on the home point fix and ownm fix, I mean that sincerely.


Pretty sure neither of these things were fixed, based on LS reports.


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PostPosted: Sat Mar 02, 2019 9:54 pm 
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Joined: Wed Mar 02, 2016 8:37 pm
Posts: 565
Yeah, it's unfortunate an achievment like auto hp possibly being fixed for good is being over shadowed by the ranger nerf. Thanks for the fix nas.


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PostPosted: Sat Mar 02, 2019 9:58 pm 
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Joined: Fri Nov 25, 2016 4:28 am
Posts: 75
When you make changes that you know the player count doesn't want, and even go out of your way to tell them that you -won't- make said changes, backlash should be an expected result.

The Ranger change was nonsense, but he made other changes that were good, like fixing the home point problem. That's huge, and should see more praise.

I haven't played in awhile (Apex is too good), but my personal opinion is Nas shouldn't be spending his development time on stuff like the Ranger changes. The players didn't want it (which was made abundantly clear way before this change happened) and there's way more important things that can be worked on.

Edit: apparently home point bug and ownm wasn't fixed? Never mind this update blows. Lol.


Last edited by Bosworth on Sat Mar 02, 2019 10:00 pm, edited 1 time in total.

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PostPosted: Sat Mar 02, 2019 9:59 pm 
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Joined: Sun Jul 29, 2018 6:51 pm
Posts: 475
cthalupa wrote:
lockecole777 wrote:
Kazen wrote:
Also, in reply to all the "BST got nerfed now RNG turn" there's a difference between gutting a job that was in a fine spot in regards to other DDs and dmg dealt, and BSTs being able to solo Dynamis bosses among other things they shouldn't have.


It's possible RNG still fills roles that other jobs cant, but they definitely don't fill some of the roles that they shared with most melees anymore. Whether you think thats a good thing or not is up to opinion. There's always the argument that "we spend gil to do damage so we should do more" which is always lingering in the back of this debate that I'm not sure really how much validity it should hold. I think you still invite RNGs to merit PTs, but it will be introduced with "well do we have a solid tank to hold aggro for the majority of the fight" and if not, will this be worth inviting them.

With the current numbers I would not take my RNG to a merit party. Maybe if these numbers are bugged and get fixed and the reality is significantly different, but I don't see how I could do effective DPS near that of any other DD class with the change.

The so-called sweet spot damage is not higher than my old regular damage was.


To clarify I am hitting harder than Ive ever hit on THF with a crossbow. About 10% higher in the 4-6 yalm area. I'm not sure if there's a higher spot than that tho.


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PostPosted: Sat Mar 02, 2019 10:02 pm 
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Joined: Sat Jun 25, 2016 5:30 pm
Posts: 230
exelyon wrote:
Yeah, it's unfortunate an achievment like auto hp possibly being fixed for good is being over shadowed by the ranger nerf. Thanks for the fix nas.


Don't forget Cover actually WORKS.


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PostPosted: Sat Mar 02, 2019 10:07 pm 
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Joined: Tue Mar 13, 2018 6:12 am
Posts: 191
Nabutso wrote:
I'm in this thread begging for people to gather data and present it to nas because if it doesn't match what he wants it to be, then it's gonna be changed.


You want us to gather data...how? Record 300 shots and their range by hand and pray we have old screenshots against the same mobs to compare them to? And then you will take our word for it? Or do you want us to provide 30 screenshots and 30 old prenerf screenshots that maybe someone somewhere has saved (along with notes on the gear they were using)?

Any sort of real data collection is explicitly against the rules, whether or nas enforces that rule.

Nab, if he changed cures so that they cured 20% more at 0-1 yalms, the same at 1.1-5 yalms, 20% less at 5.1-10 yalms, and 40% less at 10.1-24.9 yalms your logic would describe that as a buff to healers. And it might be, on a couple fights! But it would be a significant nerf to healers overall.

And it wouldn't be less of a nerf if players could avoid the new penalty by using a rose wand instead of a light/iridal/apollo/chat staff. Even though that would be far less ridiculous than suggesting someone replace their annihilator or ebow with a fucking SHORTBOW.


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PostPosted: Sat Mar 02, 2019 10:10 pm 
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Joined: Thu Oct 12, 2017 10:12 pm
Posts: 753
Nadrojj wrote:
Miku wrote:
Does anyone actually like this change? Anyone?

I've not encountered any positive feedback about this change at all. I'm not memeing, I've honestly had nothing positive said about this update.

When nobody likes it, you have to ask, why was it done?



I've asked this question at least three times now in the 30+ pages and it has not been answered.



It was answered.

He did it because there was a supposed bug that caused 500ms additional delay, and he wanted to fix that, then testing his fix he decided RNG would be too OP at TP gain with melee

(guess he was playing staff and /sam with GM mods for 100% acc in full haste, using hasso or somethin dumb that would never actually happen.... Idk)

Whatever, he did that, then did the delay bug, and removing the 500ms delay ( 30delay ) has also nerfed everyones TP gain by 30 delay....

Now rngs are useless, cause he doesn't seem to be experienced in rng playstyle, lied by saying it wasn't a nerf, when it is. Doesn't matter if u add 100 flat dmg to the bullseye, the utility in the job is dead, so it's a nerf, and a big one.

Trolled some ppl by saying "let's see if you like that bow monday" and Nabutso has yet again got uneducated remarks and belittling feedback to the community, so ppl have began to doubt their ability to manage a ticket system.

Sneaks and invis's are semi trash and....

People want real problems fixed instead of just stuff he knows how to play with....

I think that answers the question?

I think it was answered on like page 4?

I may have added commentary

_________________
!!! Surprise !!!
~not a noob~


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PostPosted: Sat Mar 02, 2019 10:18 pm 
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Joined: Fri Nov 16, 2018 9:27 pm
Posts: 59
Has Nas ever rolled an update back due to the playerbases' negative reaction to it? Is there a chance he'd consider doing it for this update? 38 pages so far of people not loving it. No one was mad at the damage ranger was doing and this seems wholly unnecessary. Even if it was implmented to keep rangers from tp'ing too quickly with his melee update, no ranger worth their salt is actively trying to melee a mob instead of ranged attack it.

Seems like great bow sweet spot is between 7-11 yalms can anyone else confirm?


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