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PostPosted: Tue Jul 24, 2018 6:22 pm 
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Storm wrote:
Storm wrote:
I've seen people say they don't care, I've seen people say they don't believe it but they never crafted, never had a craft past 50 in retail. They farmed, or did BCNMs/ENMs, or fished, or got paid 700-2.5mil a week from the sales of the stuff we didnt need from sky from the LS bank etc.


I was talking about Nabutso saying what I said was true, as he said he didn't craft in retail, but you fit into the category of "I didnt care".

I wasted time by crafting more efficient when I was crafting. Right.

You never paid attention to it, yet you have a very strong opinion about it.

RNG really is a bitch though. I've crafted about 300 of the same synth since I came back and I didn't know the crafting system was altered, I just though I was having a terrible terrible run when I missed my guesstimated gil profit from HQ by a large amount. I probably did 2k+ before the change, and probably between 20k and 40k of that same synth in retail.



No - I paid attention to the speculation. I meant I crafted without paying attention the information at hand. There's equally thorough testing in existence that it didn't matter one iota, supported by them saying it didn't matter one iota. As Spoons said, you can save all your stuff for a certain time. You can face a certain direction. Put on a special shirt when you craft. Hit synth and then play the "Cups" song in the background. I don't really care. It just doesn't mean it actually matters... that's all.

As for what actually matters, which is on Nasomi, absent of convincing data... Camper is the only one that's shared and discuss large sample testing and has concluded it doesn't matter. In my experience, it doesn't matter at all... Nasomi just hecked up the crafting system, and that matters a lot.

edit: also.. you quoted yourself.

In this case, I actually agree with Nabutso. He participated in the thread in the crafting forum quite a bit with some sample data with testing.. and reached the same conclusion as Camper. We then got it Petz'd, like we usually do with useful threads, by arguing.

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PostPosted: Tue Jul 24, 2018 10:17 pm 
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http://ffxi.allakhazam.com/forum.html?f ... 652&page=1

Is Campers data from era or current retail?This is the data that HQ ranges are from, in 2004.

Note: His data includes day/moon phase in order to remove their %'s from the data, and he performs all his crafts in the same direction.

http://ffxi.allakhazam.com/forum.html?f ... 932136&p=2
Eruntalon wrote:
When I used to craft, I did most of my work in the mog house, especially when I was tracking results. Although I do not know if this has been changed, but back then the mog house did not have any direction at all. I generally worked under the premise that if it was a variable that could be removed entirely, then it wasn't a variable at all.


Just found this while looking through his posts. Which means SE at some point added directions in the MH, for what purpose I suppose.


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PostPosted: Tue Jul 24, 2018 10:51 pm 
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Posts: 92
Storm wrote:
http://ffxi.allakhazam.com/forum.html?forum=24&mid=1093897190388898652&page=1

Is Campers data from era or current retail?This is the data that HQ ranges are from, in 2004.

Note: His data includes day/moon phase in order to remove their %'s from the data, and he performs all his crafts in the same direction.

http://ffxi.allakhazam.com/forum.html?f ... 932136&p=2
Eruntalon wrote:
When I used to craft, I did most of my work in the mog house, especially when I was tracking results. Although I do not know if this has been changed, but back then the mog house did not have any direction at all. I generally worked under the premise that if it was a variable that could be removed entirely, then it wasn't a variable at all.


Just found this while looking through his posts. Which means SE at some point added directions in the MH, for what purpose I suppose.


Totally asinine to assume it's for the exact reason that best fits your narrative. And it is an assumption that's even worse than the hearsay you rail against for PAGES in the other thread. Especially considering there's an official post that says it doesn't matter.


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PostPosted: Tue Jul 24, 2018 11:04 pm 
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Storm, what makes that thread more legitimate than other threads that claimed different things?

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PostPosted: Tue Jul 24, 2018 11:16 pm 
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The accuracy of the HQ tiers. Though he labels them in a different order and adds a tier for minimal HQ boost.

The reason moon/day/directions affect the 2 teir's differently is because its a % with a minimum of .5% actual or something. +15% HQ of what we call tier 1 which is some where around 10% HQ chance is only raises it to 11.5%, while +15% of 30% of teir 2 changes it to 34.5%.

Did no one else ever have 2-3 random HQ's while leveling their main craft and subcrafts, below the synth cap level?

Eruntalon wrote:
Tier 1: at 51 above the skill cap
Tier 2: at 31 above the skill cap
Tier 3: around 10 above the skill cap
Tier 4: at or below the skill cap

With the following effects:

Tier 1: HQ capped at 50%
Tier 2: HQ greatly affected by moon phase and day
Tier 3: HQ minimally affected by moon phase and day
Tier 4: Minimal chance of HQ


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PostPosted: Tue Jul 24, 2018 11:36 pm 
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One part of data accurate != all of the results are.

Compare how precise and accurate his HQ tier predictions are to the rest of it all. That's because it's very clear when HQ tier you're in: look at how it manifests itself in when it comes to his lv 63 woodworking vs a lv 12 and 13 synth. 2/36 HQs on the 13 and 25/36 on the 12.

Yet, notice, that he did these synths on a day and moon that would have reduced his skill level according to you a few posts back (which means he shouldn't have had T3 HQ on either of them), and yet, the relative results don't have that affect whatsoever. If you throw that away, why? Do we throw the rest away too? All the data can be bent to whatever end you want.

If someone wrote a melee damage formula saying that, say, INT affects melee hits vs high INT targets, and also say that STR affects melee hits, guessing that STR correctly helps doesn't mean that INT does too.

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PostPosted: Tue Jul 24, 2018 11:53 pm 
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If he wasnt able to accurately control for the moon/day his results wouldn't be accurate. Since he did and his results are accurate, then its all accurate.

Eruntalon wrote:
Current Skill level 63

Target Synths were Holly Lumber (12) and Willow Lumber (13).

All synths were done over the course of Firesday > Earthsday> Watersday and a Full Moon.

Majority of the synths were on Earthsday/Full Moon. Technically the worst possible day to HQ with a Wind Crystal.


Iceday is the day thats -1 skill to wind. Full Moon is +1 level.

Let me see if I can get the direction you face when you enter your MH. I bet theres at least 1/4 that point NW or W that would be -.5 level and not change the level 13 synth into T2.


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PostPosted: Tue Jul 24, 2018 11:58 pm 
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You misunderstood.

Wind is +1 on earth. That means he has +2 total and he should have been 52+ and 53+ on those synths. Yet look at the wide range. It's much more clear that he was +50 on one and +51 on the other.

So.. do you accept his results that it doesn't affect skill level? Sounds like you don't. Why do you accept all his results but disagree on that one?

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PostPosted: Wed Jul 25, 2018 12:02 am 
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What? Wind is +1 on Windsday and Lightsday

Also Bastok and Sandy were both N. I'll have to grab my PS2 out of the attic later and pull out the HDD so see if I have any cringy MH screens to see if thats DSP.


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PostPosted: Wed Jul 25, 2018 12:06 am 
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Storm wrote:
What? Wind is +1 on Windsday and Lightsday



And on the day of the ele its strong against according to your link. Read his results.

Quote:
So if we follow the indicators, our best results should be on Ice/Darksday on a New Moon, and our worst results should be on Light/Earthsday on a Full Moon. Pulling from the data above we get:
Darksday New Moon 58.33%
Iceday New Moon 56.25%
Lightsday Full Moon 12.50%
Earthsday Full Moon 12.50%



See what I mean about mystery bs? Everyone had their own 'thing'.

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