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PostPosted: Sat Dec 01, 2018 6:29 pm 
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Kazen wrote:
Baldr wrote:
I guess you could say... that's how the cookie crumbles.

(This is the proudest post I have ever made.)


Can we revoke Baldr's posting privileges for a few days?


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PostPosted: Sat Dec 01, 2018 9:27 pm 
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Myupih wrote:
Nabutso wrote:
Aramiltaru wrote:
Unpopular opinion: the 7 item limit is an appropriate number

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PostPosted: Sat Dec 01, 2018 9:58 pm 
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At this point, I'm really not making this post for anyone but Nasomi.
Kazen wrote:
Can you afford to crash a market for months to remove your competition before making it profitable again?

The U.S. Federal Trade Commission wrote:
Pricing below a competitor's costs occurs in many competitive markets and generally does not violate the antitrust laws. Sometimes the low-pricing firm is simply more efficient. Pricing below your own costs is also not a violation of the law unless it is part of a strategy to eliminate competitors, and when that strategy has a dangerous probability of creating a monopoly for the discounting firm so that it can raise prices far into the future and recoup its losses.

Nasomi, make a per-item listing limit at the AH instead of the current system. Say, seven singles/stacks (or pick another number) of any one item can be listed by a player, and an identical limit on any other item, etc. With this limitation, it would not be necessary to have an overall listing limit. This loosening of the listing restriction would make it more difficult to flood the AH market without bottlenecking players' desire to list many diverse items, which has been the suggestion all along in this thread to the OP.


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PostPosted: Sat Dec 01, 2018 10:18 pm 
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Posts: 446
Julia wrote:
At this point, I'm really not making this post for anyone but Nasomi.
Kazen wrote:
Can you afford to crash a market for months to remove your competition before making it profitable again?

The U.S. Federal Trade Commission wrote:
Pricing below a competitor's costs occurs in many competitive markets and generally does not violate the antitrust laws. Sometimes the low-pricing firm is simply more efficient. Pricing below your own costs is also not a violation of the law unless it is part of a strategy to eliminate competitors, and when that strategy has a dangerous probability of creating a monopoly for the discounting firm so that it can raise prices far into the future and recoup its losses.

Nasomi, make a per-item listing limit at the AH instead of the current system. Say, seven singles/stacks (or pick another number) of any one item can be listed by a player, and an identical limit on any other item, etc. With this limitation, it would not be necessary to have an overall listing limit. This loosening of the listing restriction would make it more difficult to flood the AH market without bottlenecking players' desire to list many diverse items, which has been the suggestion all along in this thread to the OP.


Nasomi - please ignore above comment.

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PostPosted: Sat Dec 01, 2018 10:23 pm 
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Joined: Thu Feb 02, 2017 8:38 pm
Posts: 613
Julia wrote:
At this point, I'm really not making this post for anyone but Nasomi.
Kazen wrote:
Can you afford to crash a market for months to remove your competition before making it profitable again?

The U.S. Federal Trade Commission wrote:
Pricing below a competitor's costs occurs in many competitive markets and generally does not violate the antitrust laws. Sometimes the low-pricing firm is simply more efficient. Pricing below your own costs is also not a violation of the law unless it is part of a strategy to eliminate competitors, and when that strategy has a dangerous probability of creating a monopoly for the discounting firm so that it can raise prices far into the future and recoup its losses.

Nasomi, make a per-item listing limit at the AH instead of the current system. Say, seven singles/stacks (or pick another number) of any one item can be listed by a player, and an identical limit on any other item, etc. With this limitation, it would not be necessary to have an overall listing limit. This loosening of the listing restriction would make it more difficult to flood the AH market without bottlenecking players' desire to list many diverse items, which has been the suggestion all along in this thread to the OP.



This isn’t the real world. There’s nothing wrong with flooding the market. It’s a good thing to have the option to do that.

It’s not like flooding is only a negative thing. It helps all of the buyers as well. To me it balances out.


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PostPosted: Sat Dec 01, 2018 10:40 pm 
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Joined: Wed Mar 02, 2016 8:37 pm
Posts: 565
Yeah... No one is being put out of a job or missing mortgages because their sales are slow/nonexistent while someone dumps. No kids going hungry. It's a big deal for a sovereign nation, not a private server.

Materials are generally free for you to go get without large amounts of upfront investment.

There's an infinite source of demand in the form of selling to npcs that give most items an actual permanent value.

Im sure there are some other examples that show why comparing any of this so closely to IRL examples is a bit silly.


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PostPosted: Sat Dec 01, 2018 11:04 pm 
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You figure out a way to actually enforce that shit on walmart in the real world then we can talk. Until then, MOVE ON there are literally thousands of markets and ways to make gil. GET OVER IT.

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PostPosted: Sat Dec 01, 2018 11:11 pm 
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Joined: Sun Jul 29, 2018 6:51 pm
Posts: 475
Camper wrote:
Julia wrote:
At this point, I'm really not making this post for anyone but Nasomi.
Kazen wrote:
Can you afford to crash a market for months to remove your competition before making it profitable again?

The U.S. Federal Trade Commission wrote:
Pricing below a competitor's costs occurs in many competitive markets and generally does not violate the antitrust laws. Sometimes the low-pricing firm is simply more efficient. Pricing below your own costs is also not a violation of the law unless it is part of a strategy to eliminate competitors, and when that strategy has a dangerous probability of creating a monopoly for the discounting firm so that it can raise prices far into the future and recoup its losses.

Nasomi, make a per-item listing limit at the AH instead of the current system. Say, seven singles/stacks (or pick another number) of any one item can be listed by a player, and an identical limit on any other item, etc. With this limitation, it would not be necessary to have an overall listing limit. This loosening of the listing restriction would make it more difficult to flood the AH market without bottlenecking players' desire to list many diverse items, which has been the suggestion all along in this thread to the OP.


Nasomi - please ignore above comment.


No. We police ourselves, it's what makes the community and its dynamic so interesting, no one's holding our hand to make all this work. (or not) Don't ruin that.


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PostPosted: Sat Dec 01, 2018 11:21 pm 
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Joined: Tue Nov 22, 2016 1:10 pm
Posts: 41
What is the problem with a 7 listing limit per character?

With a lower listing limit this kind of activity is less likely to happen. That would be a good thing imo because lazy people should rightly pay more than just 100g over the cheapest npc price for a stack...


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PostPosted: Sat Dec 01, 2018 11:39 pm 
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Joined: Sun Apr 08, 2018 8:40 pm
Posts: 35
Kazaram wrote:
What is the problem with a 7 listing limit per character?

With a lower listing limit this kind of activity is less likely to happen. That would be a good thing imo because lazy people should rightly pay more than just 100g over the cheapest npc price for a stack...



Because it encourages people to cheat to bypass the 7 (21) item limitation. In retail, enthusiast level players had access to multiple accounts at no penalty. This means that though owning a single account with a single character got you 7 items, if you were willing to spend more on the game, your earning potential scaled linearly with your spend. It meant you could buy more weekly dynamis entries with multiple characters, it meant you got 7 additional ah slots, it meant that if you could 6 box you could do more than any single player alone and benefit from that. So there's no point in bootstrapping auction slots to this degree because that didn't even happen in retail. Now obviously Nas has implemented account restrictions on characters and for good reason. It had negative ramifications from other mechanical points of view. I.E. degenerate levels of PLing.

People just need to accept that other players have more time and money, than they do (irl) and that empowers them unfairly no matter what.

The pinnacle of this rationale is that if a person has a sufficient level of time and money, then not even violating the rules harms them. They can afford to mask themselves from all conventional punishment and go right back to doing their degenerate behavior.

Or you can accept that no multiplayer game is ever going to be perfectly fair, just like it is right now.


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