Kazaram wrote:
What is the problem with a 7 listing limit per character?
With a lower listing limit this kind of activity is less likely to happen. That would be a good thing imo because lazy people should rightly pay more than just 100g over the cheapest npc price for a stack...
Because it encourages people to cheat to bypass the 7 (21) item limitation. In retail, enthusiast level players had access to multiple accounts at no penalty. This means that though owning a single account with a single character got you 7 items, if you were willing to spend more on the game, your earning potential scaled linearly with your spend. It meant you could buy more weekly dynamis entries with multiple characters, it meant you got 7 additional ah slots, it meant that if you could 6 box you could do more than any single player alone and benefit from that. So there's no point in bootstrapping auction slots to this degree because that didn't even happen in retail. Now obviously Nas has implemented account restrictions on characters and for good reason. It had negative ramifications from other mechanical points of view. I.E. degenerate levels of PLing.
People just need to accept that other players have more time and money, than they do (irl) and that empowers them unfairly no matter what.
The pinnacle of this rationale is that if a person has a sufficient level of time and money, then not even violating the rules harms them. They can afford to mask themselves from all conventional punishment and go right back to doing their degenerate behavior.
Or you can accept that no multiplayer game is ever going to be perfectly fair, just like it is right now.