Aeroo wrote:
Every job that was OP gets nerfed into the ground way worse than it ever was on retail. I take it as a punishment from nas for being too strong. He fixes it months or a year later usually. But blm has remained in its current state for a long time. Maseki, your example is an extremely poor one. A fully resisted nuke that would have done 3-4 damage getting bumped up to 6 technically is a substantial increase % wise. MB's can still get fully resisted. Blm was always kind of lackluster in xp in retail as well though, wasn't it? The thing is it is probably very hard to balance because it is still extremely powerful on IT mobs at 75. It's still incredibly strong on Nidhogg and KB. It's just big wyrms where it's falling short. Perhaps Jorm and Tia MDB or INT levels should be looked into a little. If he just upped blm power/acc, it would then be op again on regular mobs.
I don't believe BLM sucked this bad, in XP parties, on retail. I've went multiple consecutive fights without an unresisted nuke, lol. That just seems over the top, man.
I get your point that tweaking things for BLM makes them OP later. I really do get that point. Maybe the INT or MDB of mobs is too high. I don't expect BLM to ever be better than a dps job.... but I'd like it to be better than an empty slot for a decent sized % of the party experience.
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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.
