* FAQ    * Search
It is currently Thu Jun 26, 2025 3:47 am

All times are UTC




Post new topic  Reply to topic  [ 553 posts ]  Go to page Previous 139 40 41 42 4356 Next
Author Message
PostPosted: Mon Mar 04, 2019 7:53 pm 
Offline

Joined: Tue May 08, 2018 9:53 pm
Posts: 383
Not to mention the reasoning he gave for choosing to not implement the retail version of the fishing fatigue system was by his own quote "because that was a bad move on Square's part" which if the reaction to this patch and the retail server equivalent is any indication - it's a wonder how he doesn't feel the same way about this Rng change considering it's pretty universally agreed upon that it's trash.

_________________
Image


Top
   
PostPosted: Mon Mar 04, 2019 7:56 pm 
Offline

Joined: Wed Feb 15, 2017 10:12 am
Posts: 1465
Kubisnaxx wrote:
Tex wrote:
Not to mention the reasoning he gave for choosing to not implement the retail version of the fishing fatigue system was by his own quote "because that was a bad move on Square's part" which if the reaction to this patch and the retail server equivalent is any indication - it's a wonder how he doesn't feel the same way about this Rng change considering it's pretty universally agreed upon that it's trash.

_________________
Image
This society is really tryin me, ain't no hide and seek
I hide to be far from anxiety, I need my space,
I need my privacy, I need some signs please,
You're all too loud you don't speak quietly, opinions violently.
Deft/Drop


Top
   
PostPosted: Mon Mar 04, 2019 8:20 pm 
Offline

Joined: Fri Nov 16, 2018 9:27 pm
Posts: 59
Kazen wrote:
Kubisnaxx wrote:
Tex wrote:
Not to mention the reasoning he gave for choosing to not implement the retail version of the fishing fatigue system was by his own quote "because that was a bad move on Square's part" which if the reaction to this patch and the retail server equivalent is any indication - it's a wonder how he doesn't feel the same way about this Rng change considering it's pretty universally agreed upon that it's trash.


Keep it going boys, maybe if we continue to to sing it to the masses it will bring about some change!


Top
   
PostPosted: Mon Mar 04, 2019 9:46 pm 
Offline

Joined: Fri Nov 16, 2018 9:27 pm
Posts: 59
Viktoriya wrote:
Knowing Nasomi, he probably really did parse the numbers in a sweet spot on a cluster that had the new code active and then parsed numbers on a normal cluster without the new code. You get a dps buff under the perfect circumstances and those circumstances aren't going to be realistic in a lot of situations. In exp parties, you're forcing a rng now to hold tp until he or she can ensure the sidewinder/slugshot either kills the mob or brings it near death while standing 8-11 away(depending on weapon) or suffer a massive dps loss.

The more realistic scenario post change is that a RNG is sitting in their sweet spot, pops off a ws's, the mob chases the rng and forces the other melee to chase the mob thus increasing the time to kill the mob. As a rng, this would probably make me deny every party that has a PLD(trash exp job). Decked out DD's/nin with cor and brd will keep hate better through pure damage allowing me to sit longer in a sweet spot.

The question shouldn't be about how much of a dps buff you get in a sweet spot. The question should be how realistic is it to be able to maintain being in a sweet spot. If I only do more damage 20-30% of the time at the start of a fight, pull hate, then its not really much of a dps buff vs pre distance mechanic where the only hinder was whether or not i'm farther than 25.0 to do damage.



Honestly it sucks. I'm still only lvl 29 and I can easily pull hate off the tank with just regular arrow spam. Previous to this change that wasn't a problem, I'd take my licks until they got it back under control and we'd keep going. Now I rip hate everyone runs to me, once it's off of me i have to back pedal to my optimal distance again only to rip hate back again after 3-4 arrows. I know it's low levels and what not but it's a completely different party dynamic now for me. I'm afraid I just straight up won't get invited to good exp parties once I hit 55 because usually those parties stack dd's and beat on birds.


Top
   
PostPosted: Mon Mar 04, 2019 10:06 pm 
Offline

Joined: Wed Mar 02, 2016 8:37 pm
Posts: 565
Nadrojj wrote:
Viktoriya wrote:
Knowing Nasomi, he probably really did parse the numbers in a sweet spot on a cluster that had the new code active and then parsed numbers on a normal cluster without the new code. You get a dps buff under the perfect circumstances and those circumstances aren't going to be realistic in a lot of situations. In exp parties, you're forcing a rng now to hold tp until he or she can ensure the sidewinder/slugshot either kills the mob or brings it near death while standing 8-11 away(depending on weapon) or suffer a massive dps loss.

The more realistic scenario post change is that a RNG is sitting in their sweet spot, pops off a ws's, the mob chases the rng and forces the other melee to chase the mob thus increasing the time to kill the mob. As a rng, this would probably make me deny every party that has a PLD(trash exp job). Decked out DD's/nin with cor and brd will keep hate better through pure damage allowing me to sit longer in a sweet spot.

The question shouldn't be about how much of a dps buff you get in a sweet spot. The question should be how realistic is it to be able to maintain being in a sweet spot. If I only do more damage 20-30% of the time at the start of a fight, pull hate, then its not really much of a dps buff vs pre distance mechanic where the only hinder was whether or not i'm farther than 25.0 to do damage.



Honestly it sucks. I'm still only lvl 29 and I can easily pull hate off the tank with just regular arrow spam. Previous to this change that wasn't a problem, I'd take my licks until they got it back under control and we'd keep going. Now I rip hate everyone runs to me, once it's off of me i have to back pedal to my optimal distance again only to rip hate back again after 3-4 arrows. I know it's low levels and what not but it's a completely different party dynamic now for me. I'm afraid I just straight up won't get invited to good exp parties once I hit 55 because usually those parties stack dd's and beat on birds.


Yeah, seems like a better fix would have been to lower ranged attack damage or something. Im sure that would have all us crying just as much, but if ranger in xp parties is overpowered, then it needs it. It is not overpowered on merits, as the job at its absolute best is comparable to the other DDs in their best gear, so I dont know how you nerf it only sub 75 or he nerfs other jobs at 75. Or I guess people invent ranger burns.

edit: Weaving ranged attacks inbetween melee attacks was overpowered on this server for a number of jobs as well. Maybe if he made the auto attack timer start counting down when the ranged attack went off, it could fix the too much damage part.


Last edited by exelyon on Mon Mar 04, 2019 10:30 pm, edited 1 time in total.

Top
   
PostPosted: Mon Mar 04, 2019 10:21 pm 
Offline

Joined: Mon Jan 15, 2018 4:31 pm
Posts: 36
Kubisnaxx wrote:
Tex wrote:
Not to mention the reasoning he gave for choosing to not implement the retail version of the fishing fatigue system was by his own quote "because that was a bad move on Square's part" which if the reaction to this patch and the retail server equivalent is any indication - it's a wonder how he doesn't feel the same way about this Rng change considering it's pretty universally agreed upon that it's trash.


Top
   
PostPosted: Mon Mar 04, 2019 10:35 pm 
Offline

Joined: Tue May 08, 2018 9:53 pm
Posts: 383
exelyon wrote:
Nadrojj wrote:
Viktoriya wrote:
Knowing Nasomi, he probably really did parse the numbers in a sweet spot on a cluster that had the new code active and then parsed numbers on a normal cluster without the new code. You get a dps buff under the perfect circumstances and those circumstances aren't going to be realistic in a lot of situations. In exp parties, you're forcing a rng now to hold tp until he or she can ensure the sidewinder/slugshot either kills the mob or brings it near death while standing 8-11 away(depending on weapon) or suffer a massive dps loss.

The more realistic scenario post change is that a RNG is sitting in their sweet spot, pops off a ws's, the mob chases the rng and forces the other melee to chase the mob thus increasing the time to kill the mob. As a rng, this would probably make me deny every party that has a PLD(trash exp job). Decked out DD's/nin with cor and brd will keep hate better through pure damage allowing me to sit longer in a sweet spot.

The question shouldn't be about how much of a dps buff you get in a sweet spot. The question should be how realistic is it to be able to maintain being in a sweet spot. If I only do more damage 20-30% of the time at the start of a fight, pull hate, then its not really much of a dps buff vs pre distance mechanic where the only hinder was whether or not i'm farther than 25.0 to do damage.



Honestly it sucks. I'm still only lvl 29 and I can easily pull hate off the tank with just regular arrow spam. Previous to this change that wasn't a problem, I'd take my licks until they got it back under control and we'd keep going. Now I rip hate everyone runs to me, once it's off of me i have to back pedal to my optimal distance again only to rip hate back again after 3-4 arrows. I know it's low levels and what not but it's a completely different party dynamic now for me. I'm afraid I just straight up won't get invited to good exp parties once I hit 55 because usually those parties stack dd's and beat on birds.



edit: Weaving ranged attacks inbetween melee attacks was overpowered on this server for a number of jobs as well. Maybe if he made the auto attack timer start counting down when the ranged attack went off, it could fix the too much damage part.


This is an actual change and quality suggestion I could get behind if auto attacks being woven between normal ranged attacks is truly what drove this change to be pushed onto us. Because it wouldn't negatively affect any of the actual good rangers, and it also solves Nasomi's idea of "OP melee ranger" - regardless of how incorrect it actually is. Everyone is happy in the end.

_________________
Image


Top
   
PostPosted: Tue Mar 05, 2019 1:58 am 
Offline

Joined: Mon Mar 26, 2018 6:44 pm
Posts: 22
Guys! I figured it out! I know what his intent for RNG was now.

It's a widescan bitch! Now we can come to events on RNG and not have to spend any gil shooting costly bullets/arrows. Finally a cheap way to play RNG.


Top
   
PostPosted: Tue Mar 05, 2019 2:03 am 
Offline

Joined: Sat Sep 23, 2017 12:48 pm
Posts: 75
Hanging up my RNG after 61 levels. Without an enmity - bonus in the sweet spot, I don't think it is worth it to piss 5 other people off in exp parties by pulling hate from merely shooting normal arrows. Barrage and Sidewinder are guaranteed hate pulls, you literally just indirectly broke RNG's ability to do consistent dmg because of hate builds. You might as well shoot an arrow every 10 seconds.... Second and third order effects are usually only a hindsight 20/20 thing. Best thing we can do now is hope he realizes it kills the job's ability to serve as a DPS in an exp situation. We shouldn't expect to force everyone in a party to chase a mob every fight when we use a weapon skill or a job ability.


Top
   
PostPosted: Tue Mar 05, 2019 3:14 am 
Offline

Joined: Fri Nov 16, 2018 9:27 pm
Posts: 59
Tyrannius1 wrote:
Hanging up my RNG after 61 levels. Without an enmity - bonus in the sweet spot, I don't think it is worth it to piss 5 other people off in exp parties by pulling hate from merely shooting normal arrows. Barrage and Sidewinder are guaranteed hate pulls, you literally just indirectly broke RNG's ability to do consistent dmg because of hate builds. You might as well shoot an arrow every 10 seconds.... Second and third order effects are usually only a hindsight 20/20 thing. Best thing we can do now is hope he realizes it kills the job's ability to serve as a DPS in an exp situation. We shouldn't expect to force everyone in a party to chase a mob every fight when we use a weapon skill or a job ability.



Shooting pugs in Qufim i'm pulling hate like every third or fourth arrow, it then leaves the cluster of dd's and comes after me, people are not stoked. If nasomi wants us to stand away from the mob he absolutely has to adjust our enmity.


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 553 posts ]  Go to page Previous 139 40 41 42 4356 Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 80 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Limited