A few more things about
transportation:
First I'll give a brief explanation of Vana'diel (the FFXI world) or at least the base territory (i.e. original game only, no expansions). There are four major cities in Vana'diel. Three are the starting cities (San d'Oria, Bastok, Windurst), i.e. the cities where new players begin (according to their nationality). Then there's Jeuno, perhaps the most important city in Vana'diel. In fact, the world is pretty much centered around it. Jeuno is located on the bridge between the two major continents of Vana'diel and by symmetry I mean that the path from every starting city to Jeuno is similar, at least in terms of difficulty.
Let's explain further - There are three types of zones in FFXI: Cities, Outdoor and Dungeons. Cities are safe zones, i.e. monsters cannot enter cities at all, therefore even level 1 players with no gear are completely safe. Outdoor areas vary in difficulty, which is mostly determined by the maximum level of monsters (aka mobs) that exist there (or at least the level and number of aggressive mobs) as well as how easy it is to avoid getting too close to them. Dungeons are on average more difficult than outdoor zones but they are beyond the scope of this post and generally the path between two outdoor zones will not go through dungeons.
The path from each starting city to Jeuno goes through 4 outdoor zones, which gradually increase in difficulty as you approach Jeuno. I'll refer to the difficulty level of each zone as tier, with tier 1 being the easiest to tier 4 being the most difficult. The different paths are:
San d'Oria (safe) --> East/West Ronfaure (tier 1) --> La Theine Plateau (tier 2) --> Jugner Forest (tier 3) --> Batallia Downs (tier 4) --> Jeuno (safe)
Bastok (safe) --> North/South Gustaberg (tier 1) --> Konschtat Highlands (tier 2) --> Pashhow Marshlands (tier 3) --> Rolanberry Fields (tier 4) --> Jeuno (safe)
Windurst (safe) --> East/West Sarutabaruta (tier 1) --> Tahrongi Canyon (tier 2) --> Meriphataud Mountains (tier 3) --> Sauromugue Champaign (tier 4) --> Jeuno (safe)
Basically we can say that a certain tier becomes safe once you reach a level where most if not all mobs check as too weak (as a rule of thumb TW mobs will not aggro even if they're aggressive) and the few that are not can either be soloable or are scarce enough to be easily avoided. Generally I'd say that tier 1 zones are relatively safe at level 15, tier 2 at level 25, tier 3 at level 35 and tier 4 at level 45 (though I'm sure other will have different opinions regarding this one). Your first trip to Jeuno is going to be dangerous (you will have business there before level 45) so you should probably ask some higher level friends to escort you. Note that you can travel safely all the way if you have the Sneak+Invisible combo (achievable by black and red mages at level 25 or by using certain items) or if you're mounted on a chocobo (however you will need to get to Jeuno once to get your license).
Generally I'd say that tier 1 zones are where you solo-grind your first levels. Tier 2 are boring zones, there's generally nothing there other than crags, weird buildings, to which you can teleport using specific white mage spells as well as chocobo renters next to them. Generally you won't really do anything in tier 2 zones except cross them. Tier 3 probably similar, the only thing interesting are outposts, to which you will want to run supply missions at some point. Tier 4 zones are sometimes used for mid-level parties.
In addition there are two tier 2.5 zones - Valkurm Dunes and Buburimu Peninsula (they are relatively safe by level 30). These are the zones where low-level parties form and probably where you will join your first party. Valkurm Dunes is connected to both La Theine Plateau and Konschtat Highlands, allowing relatively easier land travel between San d'Oria and Bastok (easier means without taking long and dangerous detours through Jeuno), so it's a joint low-level party zone players from both cities). Buburimu Peninsula is the Windurst equivalent (Windurst is located in the second continent). It is connected to the corresponding tier 2 zone, Tahrongi Canyon. Also, the two zones are connected to two minor towns - Selbina and Mhaura (they are considered city type zones and are therefore safe). To complete the symmetry there's a ferry ship connecting Selbina and Mhaura, allowing travel to/from Windurst without going through Jeuno and the more dangerous zones.
With that long introduction, here are some mistakes to avoid -
- Entering zones way above your level - Don't overestimate yourself. While you should be able to cross tier 2 zones at level 13 if you're very careful and always watch your back (and you will actually need to in order to get to the dunes / peninsula and join your first parties), enter tier 3+ zones at that level and you're dead.
- Not knowing about the Selbina-Mhaura ferry - You will need to travel to/from Windurst at some point (note that being from a certain nation does not bar you from entering the other two starting cities) and the only land path between them is through Jeuno - which at lower levels you will really want to avoid. Going through tier 3 and 4 zones is not needed at this case.
- Not knowing about ferry related bugs - The ferry on nas is unfortunately very buggy at this point. The worst thing that can happen is that relatively high level mobs can just spawn inside the ship once it leaves port and immediately aggro and kill you. You have to take this into consideration until the bug is fixed. Make sure you're completely geared and if you're a mage, cast all your buffs before going inside. You may want to use an instant reraise scroll, which will raise you back if you're killed (the mobs should already despawn by then). The best solution is probably not to board the ship alone and wait for other players, specifically high-level players, who can usually kill the mobs before they get you (high level players will often use the ferry because of fishing possibilities). Another interesting approach is to exploit the fact that both Selbina and Mhaura have nomad moogles, which allow you to change jobs, and change to a level 1 job before boarding the ship. This allows you to avoid exp loss if you do get killed and you can switch back once you safely arrive at your destination (just make sure your home point is set to a safe place so if you do get killed and have to warp back you won't get stuck in a high level zone where level 1 has no chance of survival).
- Waiting for parties at the peninsula - Unfortunately there aren't too many Windurst players on nas (mainly because it's very remote compared to San d'Oria and Bastok) so in many cases you'll find yourself waiting forever for a party in the peninsula without realizing that it's pretty much deserted. You may have to do what other Windurstians do and take the ferry and join the others at the dunes.
- Not prioritizing supply missions properly - Eventually you will want to avoid using ferries and chocobos as much as possible and use outpost transportation for quick teleport. To be able to transport to an outpost you need to run a supply mission to it once - which you can only do when it's under your nation's control. You can safely ignore some remote outposts until your level is high enough, while for others you may want to ask friends for help to take you through higher level zones just to run the supply mission the moment you can. Your nationality also matters - Currently most of the players on nas are San d'Orians and as long as that's the case you may skip an outpost at first because it's very likely to return to San d'Orian control again relatively quickly. Windurstians however will need to use every opportunity. The most important outposts to get are: Ronfaure / Gustaberg / Sarutabaruta - these are closest to the three starting cities, allowing you quick travel between them. Since they are very close to a city they're mostly held by that city, however if you ever find another city's nearest outpost under your nation's control grab it as soon as possible. Get the Valkurm Dunes outpost so can quickly join a party when invited while doing other stuff in other places. If you're from San d'Orian or Bastokan and don't have Sarutabaruta then try to get Buburimu Peninsula so you don't have to use the damned ferry if you're Windurstian might get it as well, especially if you don't have the dunes outpost yet. When you manage to get to Jeuno, better set your home point there temporarily for quick warp, then try to get Qufim Island (tier 2.75) since it's the closest outpost to Jeuno. The outposts at the tier 3 zones are nice to have, especially if you don't have Qufim, but don't risk your life for them.