lockecole777 wrote:
We get it, shits easy here. I don't think thats a surprise to anyone. This isn't about difficulty or retail accuracy, this is about a job change that effectively ruins the fun and class design of said job because of some sense of uneasiness about how a job plays. Most of what Nasomi based his original decision to incorporate the range nerf, DOESNT EVEN EXIST. RNGs DO NOT get a lot of their TP from melee. Hell most RNGs post 51 use a staff that has zero skill. This is a game, it should be fun, you should strive to keep the design of your jobs so that they fit within the mechanics of the game and create a fair and balanced game design. The distance nerf goes against all of that. This game is not an action game, it's not FFXIV, this distance nerf does not work well within the confines of this games combat system. Just because some people can adjust and salvage something managable out of this fix doesnt make it a good one.
I've partied with a RNG who was very well geared in a merit PT, and let's just say it wasn't pretty. These numbers were also with a WAR in the party who had aggro 95% of the time. If that changes, IM sure his numbers go in the shitter even more. There's no way to rationalize that this was a good decision, all we can do is adjust and salvage what we can from it.
I just respond to what I'm given. Changes are generally not easy, finding ways to adapt is fun to me.
When SMN was nerfed as well as ninja tanking it directly impacted me on both jobs. I didn't complain, I adapted.
Yeah you adapted by buying an Aegis.