rmackner wrote:
Scaggles wrote:
Most of these camps just aren't very good and don't yield high exp/hr relative to their more popular alternatives.
Welcome to FFXI in the CoP era! Most level ranges have one or two "easy" camps with high exp returns for the effort. You don't really expect to get the best exp camp every single time you join a party do you? This will only get worse as the population grows, the same thing you deal with in every non instanced mmo. Probably the main reason why no one makes non instanced mmos anymore. People expect the very best every time they login and that can only happen with instancing.
Seems like we all have one of three choices here, you play the game like it was back in the CoP era with all the "crappy" camps, you go out and explore new camps, or Nas will craft some custom exp camps for us. ToAU zones are pretty much out of the question atm since no one has them working.
But the CoP era camps are the better ones? I was referring to the camps people used prior to that, like weapons or statues in sky, when I was talking about sub-par camps. And again, some of the CoP era camps aren't viable on Nasomi, you can't do Bibiki Bay goblins, for example, which were very popular camps on retail. Some of the older camps aren't really viable either, like Kuftal tigers, because AGAIN, they spam AOE paralysis and claw cyclone can easily kill. You have to paralyna/silena whoever has hate in LoO every 5-10 seconds, it's like that but for the entire party in Kuftal.
I don't expect the best camp every time, but sorry, I'm not doing 6k/hr in the Boyahda Tree or Kuftal Tunnel on crabs. I'm not going to a camp that runs out of mobs in 6 minutes leaving the party to sit there doing nothing for the next 10. If we had the same camp options we had in retail, it wouldn't be so bad, but lots of higher-level camps are not really viable or are sub-par on Nasomi for the reasons I already provided. There are no new camps to "explore" we know what's out there, its not a matter of laziness or ignorance.