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PostPosted: Fri Jul 27, 2018 5:21 pm 
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Kazen wrote:
Nah, it's more like "This one group is monopolizing every worldspawn NM". Exp is secondary to that content in the eyes of most people who play MMOs for extended periods of time.

You can't kill NMs unless you level, you need a pt to level, you need a good camp to make exp. Bad exp camps will bottle neck the top end of the server and how much a LS can recruit. Sad to say but in EQ type MMOs exp is everything.

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PostPosted: Fri Jul 27, 2018 5:24 pm 
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rmackner wrote:
Kazen wrote:
Nah, it's more like "This one group is monopolizing every worldspawn NM". Exp is secondary to that content in the eyes of most people who play MMOs for extended periods of time.

You can't kill NMs unless you level, you need a pt to level, you need a good camp to make exp. Bad exp camps will bottle neck the top end of the server and how much a LS can recruit. Sad to say but in EQ type MMOs exp is everything.


Yes and the majority of players, if they truly want to level something[edit] they may show up to the "best exp camp" even with parties there but my only response is "git gud"[/edit], or they will go where the EXP is. I don't think you understand what made FFXI fall off so badly from ToAU>WoTG>>>>>>Abyssea.

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PostPosted: Fri Jul 27, 2018 5:32 pm 
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Kazen wrote:
rmackner wrote:
Kazen wrote:
Nah, it's more like "This one group is monopolizing every worldspawn NM". Exp is secondary to that content in the eyes of most people who play MMOs for extended periods of time.

You can't kill NMs unless you level, you need a pt to level, you need a good camp to make exp. Bad exp camps will bottle neck the top end of the server and how much a LS can recruit. Sad to say but in EQ type MMOs exp is everything.


Yes and the majority of players, if they truly want to level something, will go where the EXP is. I don't think you understand what made FFXI fall off so badly from ToAU>WoTG>>>>>>Abyssea.

Simple, the EQ mmo model fell out of popularity with the new style that wow brought us. SE caves to share holders and tried to jam QoL into the game further distancing itself from the original fans. No matter what SE did to the game didnt changed anything. Anything based off the EQ model was doomed to fail if money was your goal. No one could play nice in a EQ model game and the developers catered to the people complaining.

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PostPosted: Fri Jul 27, 2018 5:36 pm 
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If you can't handle competition at exp camps, you won't make it very far in this game.


You can make it, a bit slower but stress-free, in another area, that was his point. It might even be effectively faster because you don't have to wait for spawns or pull them from very far. I agree that the all-or-nothing mentality is detrimental to the server and its community.

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PostPosted: Fri Jul 27, 2018 5:44 pm 
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Piellar wrote:
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If you can't handle competition at exp camps, you won't make it very far in this game.


You can make it, a bit slower but stress-free, in another area, that was his point. It might even be effectively faster because you don't have to wait for spawns or pull them from very far. I agree that the all-or-nothing mentality is detrimental to the server and its community.

The all or nothing mentality is what killed off EQ modeled mmos. Why deal with elitists who will only play when the best content is available. When all the best content can be instanced and available at any time to anyone. All or nothing will just drive people back to world of warcraft.

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PostPosted: Fri Jul 27, 2018 5:51 pm 
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My objection isn't to getting 5% less exp, it is to getting 50% less exp. It will take twice as much play time to level a job in 5k/hour parties than it would in 10k/hour parties. And I'm not advocating camping on top of people. Trying to jam a second party in a good camp that only supports one party is just as bad as going to a bad camp... with the added downside of pissing people off in a social game.

I am saying that I'd rather farm, or craft, or mine, or level another job, or do quests, or, yes, go outside and walk a dog, than get shitty exp. Those things need to be done eventually anyway, so why not do them when the only thing I'm giving up is shitty exp?


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PostPosted: Fri Jul 27, 2018 6:03 pm 
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rmackner wrote:
Piellar wrote:
Quote:
If you can't handle competition at exp camps, you won't make it very far in this game.


You can make it, a bit slower but stress-free, in another area, that was his point. It might even be effectively faster because you don't have to wait for spawns or pull them from very far. I agree that the all-or-nothing mentality is detrimental to the server and its community.

The all or nothing mentality is what killed off EQ modeled mmos. Why deal with elitists who will only play when the best content is available. When all the best content can be instanced and available at any time to anyone. All or nothing will just drive people back to world of warcraft.


Yet here we are on NasomiXI. There are very few true "elitists"(I don't think people realize TopShelf's recruitment thread is tongue in cheek) on Nasomi. I honestly don't see what you're arguing here. People don't want to play with BLMs in the standard PT and it's been that way for over a decade if you include retail. Sorry I'd rather go solo/PL myself on DD jobs for 12-20k/hr than exp with a BLM in my PT which is guaranteed to cap out around 12k/hr(with my help PLing).

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This society is really tryin me, ain't no hide and seek
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PostPosted: Fri Jul 27, 2018 10:25 pm 
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dont think theres any elitist's here, but plenty of no-lifers that dont seem to be offline very often.

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PostPosted: Sat Jul 28, 2018 1:39 pm 
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Viktoriya wrote:
Maybe we can start a manaburn community called Burnfam. A conglomerate of BLM that exist under one banner to just manaburn shit to the ground. Tell those pesky melee's to make like a tree and leave.


This is legitimately a good idea. Start up a blm shell, invite people that are leveling blm/brd/cor/rdm. Make a place where you can help each other on the 50-75 end of the grind.

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PostPosted: Sat Jul 28, 2018 8:05 pm 
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rmackner wrote:
Scaggles wrote:
Most of these camps just aren't very good and don't yield high exp/hr relative to their more popular alternatives.


Welcome to FFXI in the CoP era! Most level ranges have one or two "easy" camps with high exp returns for the effort. You don't really expect to get the best exp camp every single time you join a party do you? This will only get worse as the population grows, the same thing you deal with in every non instanced mmo. Probably the main reason why no one makes non instanced mmos anymore. People expect the very best every time they login and that can only happen with instancing.

Seems like we all have one of three choices here, you play the game like it was back in the CoP era with all the "crappy" camps, you go out and explore new camps, or Nas will craft some custom exp camps for us. ToAU zones are pretty much out of the question atm since no one has them working.


But the CoP era camps are the better ones? I was referring to the camps people used prior to that, like weapons or statues in sky, when I was talking about sub-par camps. And again, some of the CoP era camps aren't viable on Nasomi, you can't do Bibiki Bay goblins, for example, which were very popular camps on retail. Some of the older camps aren't really viable either, like Kuftal tigers, because AGAIN, they spam AOE paralysis and claw cyclone can easily kill. You have to paralyna/silena whoever has hate in LoO every 5-10 seconds, it's like that but for the entire party in Kuftal.

I don't expect the best camp every time, but sorry, I'm not doing 6k/hr in the Boyahda Tree or Kuftal Tunnel on crabs. I'm not going to a camp that runs out of mobs in 6 minutes leaving the party to sit there doing nothing for the next 10. If we had the same camp options we had in retail, it wouldn't be so bad, but lots of higher-level camps are not really viable or are sub-par on Nasomi for the reasons I already provided. There are no new camps to "explore" we know what's out there, its not a matter of laziness or ignorance.


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