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 Post subject: Re: Current sync system
PostPosted: Mon Feb 26, 2018 12:19 am 
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Nabutso wrote:
1 job was enough having daily 10k exp/h parties in LoO and Bibiki with a SAM tank, THF, randoms, and no PL.


Nothing about what you said in that post comes even close to "Great".


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 Post subject: Re: Current sync system
PostPosted: Mon Feb 26, 2018 12:21 am 
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Mikara wrote:
Nabutso wrote:
1 job was enough having daily 10k exp/h parties in LoO and Bibiki with a SAM tank, THF, randoms, and no PL.


Nothing about what you said in that post comes even close to "Great".

So you want an arbitrarily high amount of EXP in every level range? 10k exp/h isn't enough?

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 Post subject: Re: Current sync system
PostPosted: Mon Feb 26, 2018 12:25 am 
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Nabutso wrote:
So you want an arbitrarily high amount of EXP in every level range? 10k exp/h isn't enough?


You do realize that at the level ranges we are refering to, 10k/hour is the same as 3+ hours of pure grinding, no breaks per level. How many parties stick around for that long? Oh, heck, wait, sync changed. Gotta disband anyways.


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 Post subject: Re: Current sync system
PostPosted: Mon Feb 26, 2018 1:26 am 
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So now your expectation is at least 1 level per party?

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 Post subject: Re: Current sync system
PostPosted: Mon Feb 26, 2018 5:41 am 
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Nabutso wrote:
1 job was enough having daily 10k exp/h parties in LoO and Bibiki with a SAM tank, THF, randoms, and no PL - me on WHM. No one dual boxing.


Krt goes +20k pr hour with a good pty that allows for flexibility, as long as you got 1 or 2 polearm users, while even 10k hour in LoO, requires the right setup, as toramas are actually quite beefy when it comes to HP. Even in a party of mine with a guy throwing out +1k guillotines on them, you won't get much higher than the 10-12k pr hour, simply due to their innate tankiness.


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 Post subject: Re: Current sync system
PostPosted: Mon Feb 26, 2018 11:09 am 
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Maybe there is a reason Nabutso only leveled one job and now spends his time trolling IRC and the forums

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 Post subject: Re: Current sync system
PostPosted: Mon Feb 26, 2018 11:17 am 
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Eldy wrote:
No veteran player wants to hang out in the dunes longer than they have to.

They want to. That's one of the reasons, if not main reason, for this whole, currently 10 pages long, discussion. Without restrictions people would lvl to 75 in the dunes because its easy and fast.


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 Post subject: Re: Current sync system
PostPosted: Mon Feb 26, 2018 1:03 pm 
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I don't think there's any level where I'd consider 10k/hr to be "great", maybe "good". My best parties in LoO and Bibiki have been only slightly over 10k/hr. At least with Bibiki you get the added excitement of playing Russian Roulette with Helldive.

Then there's the problem where you manage to scrounge together 6 people between your LS's and people LFG, and end up sync'd to 59 to with with a few 75's. After 3k someone DC's and you need to resync, only to find out the range has dropped to 15 since you started.

On the other hand, I partied in the dunes yesterday on a level 12 while the sync range was 10 and there were still 2+ parties there. This sync range does seem to work down low, but up high it is brutal.

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 Post subject: Re: Current sync system
PostPosted: Mon Feb 26, 2018 3:56 pm 
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Jahruru wrote:
Maybe there is a reason Nabutso only leveled one job and now spends his time trolling IRC and the forums

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 Post subject: Re: Current sync system
PostPosted: Mon Feb 26, 2018 4:33 pm 
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Joined: Tue Jun 06, 2017 11:02 pm
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Marique wrote:
Eldy wrote:
No veteran player wants to hang out in the dunes longer than they have to.

They want to. That's one of the reasons, if not main reason, for this whole, currently 10 pages long, discussion. Without restrictions people would lvl to 75 in the dunes because its easy and fast.


Um I certainty don't, and when did all this start to where people are speaking for everyone and knows what all players would rather do. It's nice for the lvl range and fast because you need so little exp to ding each time, but soon as I hit a lvl to not return to the dunes, I'm out. That's one thing people aren't taking account here and that's players can choose not to sync down and wait for better options, or make their own. As the case in retail many will just flag up and wait for hours while there's options to make parties. Especially on a small population server, you will end up making a lot of your parties if you want to exp.

"lvl to 75 in the dunes" needs to die. It may have happened VERY early on in the server's life because there was just too little a population like 20-50, but now there are plenty of people and options. I would guess most don't want to use the same 1-2 abilities/spells in the dunes to 75. Just boring... Also, just like retail era just some days you couldn't exp due to your options and time and camp competition. Even on a small server people shouldn't be entitled to have a camp ready for them 24/7.

Now to the actual topic of this thread:
- I like the dynamic sync system ESPECIALLY that you can check it on the home page, makes it quick and easy for players, bc before that most didnt know what the sync was right away. However, I just think the lowest sync range should cap and 20 lvls because 10-15 is just too small for a small player base and those actually looking to exp.


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