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 Post subject: Re: Crafting Currently
PostPosted: Thu May 24, 2018 11:57 pm 
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Sure, I don't have nearly enough samples yet. But without wasting too much more time on it, T3 seems ok. T2 next?

I've already updated the crafting page on the wiki for now. All the other stuff is saved in the wiki history anyway: http://nasomi.com/wiki/index.php?title= ... he_Formula

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 Post subject: Re: Crafting Currently
PostPosted: Fri May 25, 2018 1:51 am 
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Even though that's a tiny sample, given the previous results for T1 and T3, I won't even bother with T2 testing. I think we know enough now.

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 Post subject: Re: Crafting Currently
PostPosted: Fri May 25, 2018 7:31 am 
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On the wiki it sais:
≤ 10 ≤ 1%
> 11, ≤ 30 ~10%
> 31, ≤ 50 ~25%
> 51 ~50%

So what about the numbers 11, 31 and 51? is it supposed to be ≥ insted of >?


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 Post subject: Re: Crafting Currently
PostPosted: Fri May 25, 2018 10:20 am 
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Posts: 194
mrots wrote:
On the wiki it sais:
≤ 10 ≤ 1%
> 11, ≤ 30 ~10%
> 31, ≤ 50 ~25%
> 51 ~50%

So what about the numbers 11, 31 and 51? is it supposed to be ≥ insted of >?


≥. Example: If the item is 10 then you need to be 21 atleast.


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 Post subject: Re: Crafting Currently
PostPosted: Fri May 25, 2018 1:13 pm 
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But acording to the wiki u need to be higher than 11 so you would need to be 22? Which is why i was confused :)

it currently sais you need to be higher than 10 and higher than 11 meaning 12+ so its exluding 11.


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 Post subject: Re: Crafting Currently
PostPosted: Fri May 25, 2018 2:02 pm 
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Posts: 2629
So.. we're good here on testing, practically speaking? It's just retail crafting now?

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 Post subject: Re: Crafting Currently
PostPosted: Fri May 25, 2018 2:29 pm 
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T3 rock cutting (lvl 20 synths done with 82+2+3 GS)

    71 / 144 (49.3%) - non-HQ days with neutral direction and between 20% et 80% moon.
    67 / 144 (46.5%) - HQ days with HQ direction done during New Moon
    73 / 144 (50.7%) - non-HQ days with neutral direction during Full Moon
    Total: 211 / 432 (48.8%)

I'm sure we could use more data but I feel pretty confident at this point to say moon/day/direction is a thing of the past.

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 Post subject: Re: Crafting Currently
PostPosted: Fri May 25, 2018 4:03 pm 
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I mis-wrote it, mrots. Anyone can edit the wiki, you know.

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 Post subject: Re: Crafting Currently
PostPosted: Fri May 25, 2018 9:08 pm 
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Joined: Mon Jun 13, 2016 9:42 pm
Posts: 108
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Drink Pepsi wrote:
I refuse to believe, and i will continue to observe my normal crafting routines because what's the worst that can happen? synthing out of direction and potentially lose money? Thanks, but no thanks.


This ^^

Plus, i didn't customize a crafting calculator to NOT use it! It's not time to bury it yet...

/denial


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 Post subject: Re: Crafting Currently
PostPosted: Sat May 26, 2018 8:40 am 
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Joined: Sun Mar 11, 2018 6:13 am
Posts: 38
Nabutso wrote:
Wolffhardt wrote:
Nabutso wrote:

I'm beginning to think that Moon, Day, and Direction may no longer play a part in synths. Considering that most people try to HQ on New Moon Darksday/weakday, it makes sense that lower HQ rates may have been observed due to the removal of that system.



isn't that what we want? a system that is just based off your level?

Yes. Anything else is total trash. "Fun" or not, it's wrong to have anything else.


There is one thing I don't think anyone is considering; in retail, nobody had a clue what actually affected crafting. So people grasped onto rumours; day, moon, direction, lucky egg whatever. The best thing SE ever did was remain silent on these things.

Do we now know that none of those things mattered in retail? Yes. Does that mean that they must not matter on a server that strives to emulate the retail experience? Actually, no. To emulate the retail experience, the players need to be completely in the dark, requiring them to test everything to figure out how the system works. The best thing Nasomi could do to make crafting like retail is to code in some subtle effects (Day? moon? Other?) that might boost or reduce your HQ/skill-up rates sometimes.... or NOT code them in. And we can try to figure out how it all works. The previous system was arguably bad because it was easy to figure out the effects moon/day/direction had on crafting. They were obvious (getting T2 rates on a T1 craft?)

If I were Nasomi, I would simply make the effects much more subtle, and maybe even inconsistent in some ways, so that we can come up with theories and try to figure out how to get the best HQ rates. Just like people did back in the day (even if it turns out they were 100% wrong).

Basically what I'm saying is I think it's too early to give up testing and assume everything is exactly how we now know retail was. If Nasomi liked the idea of having moon/day/direction affect crafting, than it might not be the case that he got rid of them entirely. And even if he did, I'm still going to have some fun collecting data on my synths and looking for any patterns, because why not.

for the record, went 50/91 (54.9%) HQ synth on T3, 100% full moon light day.


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