Nabutso wrote:
Wolffhardt wrote:
Nabutso wrote:
I'm beginning to think that Moon, Day, and Direction may no longer play a part in synths. Considering that most people try to HQ on New Moon Darksday/weakday, it makes sense that lower HQ rates may have been observed due to the removal of that system.
isn't that what we want? a system that is just based off your level?
Yes. Anything else is total trash. "Fun" or not, it's wrong to have anything else.
There is one thing I don't think anyone is considering; in retail, nobody had a clue what actually affected crafting. So people grasped onto rumours; day, moon, direction, lucky egg whatever. The best thing SE ever did was remain silent on these things.
Do we now know that none of those things mattered in retail? Yes. Does that mean that they must not matter on a server that strives to emulate the retail experience? Actually, no. To emulate the retail experience, the players need to be completely in the dark, requiring them to test everything to figure out how the system works. The best thing Nasomi could do to make crafting like retail is to code in some subtle effects (Day? moon? Other?) that might boost or reduce your HQ/skill-up rates sometimes.... or NOT code them in. And we can try to figure out how it all works. The previous system was arguably bad because it was easy to figure out the effects moon/day/direction had on crafting. They were obvious (getting T2 rates on a T1 craft?)
If I were Nasomi, I would simply make the effects much more subtle, and maybe even inconsistent in some ways, so that we can come up with theories and try to figure out how to get the best HQ rates. Just like people did back in the day (even if it turns out they were 100% wrong).
Basically what I'm saying is I think it's too early to give up testing and assume everything is exactly how we now know retail was. If Nasomi liked the idea of having moon/day/direction affect crafting, than it might not be the case that he got rid of them entirely. And even if he did, I'm still going to have some fun collecting data on my synths and looking for any patterns, because why not.
for the record, went 50/91 (54.9%) HQ synth on T3, 100% full moon light day.