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PostPosted: Mon Jul 30, 2018 1:10 pm 
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Scaggles wrote:
And again, some of the CoP era camps aren't viable on Nasomi, you can't do Bibiki Bay goblins, for example, which were very popular camps on retail. Some of the older camps aren't really viable either, like Kuftal tigers, because AGAIN, they spam AOE paralysis and claw cyclone can easily kill. You have to paralyna/silena whoever has hate in LoO every 5-10 seconds, it's like that but for the entire party in Kuftal.

I don't expect the best camp every time, but sorry, I'm not doing 6k/hr in the Boyahda Tree or Kuftal Tunnel on crabs. I'm not going to a camp that runs out of mobs in 6 minutes leaving the party to sit there doing nothing for the next 10. If we had the same camp options we had in retail, it wouldn't be so bad, but lots of higher-level camps are not really viable or are sub-par on Nasomi for the reasons I already provided. There are no new camps to "explore" we know what's out there, its not a matter of laziness or ignorance.


As per everyone else on this server, Gobs are fine if you use barfira on the group. Also I don't know how a popular retail camps kuftal tunnel and LoO aren't "viable" just because the mage needs to remove a status effect every few seconds. Your /whm needs to do more than just heal and rest, what a shame.

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PostPosted: Mon Jul 30, 2018 2:50 pm 
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rmackner wrote:
Scaggles wrote:
And again, some of the CoP era camps aren't viable on Nasomi, you can't do Bibiki Bay goblins, for example, which were very popular camps on retail. Some of the older camps aren't really viable either, like Kuftal tigers, because AGAIN, they spam AOE paralysis and claw cyclone can easily kill. You have to paralyna/silena whoever has hate in LoO every 5-10 seconds, it's like that but for the entire party in Kuftal.

I don't expect the best camp every time, but sorry, I'm not doing 6k/hr in the Boyahda Tree or Kuftal Tunnel on crabs. I'm not going to a camp that runs out of mobs in 6 minutes leaving the party to sit there doing nothing for the next 10. If we had the same camp options we had in retail, it wouldn't be so bad, but lots of higher-level camps are not really viable or are sub-par on Nasomi for the reasons I already provided. There are no new camps to "explore" we know what's out there, its not a matter of laziness or ignorance.


As per everyone else on this server, Gobs are fine if you use barfira on the group. Also I don't know how a popular retail camps kuftal tunnel and LoO aren't "viable" just because the mage needs to remove a status effect every few seconds. Your /whm needs to do more than just heal and rest, what a shame.

Barfira and fire carrol help, sure.

But the fact of the matter is TP moves are used more frequently here, and on things like the Goblins, the bombs are nearly insta-cast and hard to get even with a stun, whereas on retail you could unlock and literally run out of range in the amount of time it gave you.

Will you live? Sure. Is that more MP your healer has to spend? Yes. Do healers have a limited MP pool? Yes.

The problem isn't that these camps are just not viable and you die, the problem is they are significantly worse XP/hr than they were on retail, which puts further pressure on the good camps.

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PostPosted: Mon Jul 30, 2018 3:01 pm 
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Aewyn wrote:
Viktoriya wrote:
Maybe we can start a manaburn community called Burnfam. A conglomerate of BLM that exist under one banner to just manaburn shit to the ground. Tell those pesky melee's to make like a tree and leave.


This is legitimately a good idea. Start up a blm shell, invite people that are leveling blm/brd/cor/rdm. Make a place where you can help each other on the 50-75 end of the grind.



While I actually think this is a good idea, 75% of the jobs you mentioned don't have any issue at all getting into a party with the best XP rates possible, so it's still a tough sell to them.

I enjoy odd parties from time to time, and don't really pay much attention to the XP/hr as long as it's going okay, but I could see that being an issue in general.

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...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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PostPosted: Mon Jul 30, 2018 3:03 pm 
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rmackner wrote:
Scaggles wrote:
And again, some of the CoP era camps aren't viable on Nasomi, you can't do Bibiki Bay goblins, for example, which were very popular camps on retail. Some of the older camps aren't really viable either, like Kuftal tigers, because AGAIN, they spam AOE paralysis and claw cyclone can easily kill. You have to paralyna/silena whoever has hate in LoO every 5-10 seconds, it's like that but for the entire party in Kuftal.

I don't expect the best camp every time, but sorry, I'm not doing 6k/hr in the Boyahda Tree or Kuftal Tunnel on crabs. I'm not going to a camp that runs out of mobs in 6 minutes leaving the party to sit there doing nothing for the next 10. If we had the same camp options we had in retail, it wouldn't be so bad, but lots of higher-level camps are not really viable or are sub-par on Nasomi for the reasons I already provided. There are no new camps to "explore" we know what's out there, its not a matter of laziness or ignorance.


As per everyone else on this server, Gobs are fine if you use barfira on the group. Also I don't know how a popular retail camps kuftal tunnel and LoO aren't "viable" just because the mage needs to remove a status effect every few seconds. Your /whm needs to do more than just heal and rest, what a shame.



I've got no idea who Rmackner is in game, but I'm guessing they haven't tried to party against the tigers? LoO is fine for Torama's, because positioning means that you can focus these statuses on one person generally. I enjoy the Torama camp, honestly. There's a legitimate issue with mobs spamming AoE moves, faster and more often than on retail, and to just simplify that down to "omg your /whm has to do his job" instead of "wow, that sounds broken. I can see why people wouldn't want to XP there" is a very odd mindset... But yes, the WHM needing to constantly remove a powerful paralysis from all the melee, multiple times a fight, really makes everyone wish they'd just decided to do something else with their game in the game.

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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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PostPosted: Mon Jul 30, 2018 3:31 pm 
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Wolffhardt wrote:

I've got no idea who Rmackner is in game, but I'm guessing they haven't tried to party against the tigers? LoO is fine for Torama's, because positioning means that you can focus these statuses on one person generally. I enjoy the Torama camp, honestly. There's a legitimate issue with mobs spamming AoE moves, faster and more often than on retail, and to just simplify that down to "omg your /whm has to do his job" instead of "wow, that sounds broken. I can see why people wouldn't want to XP there" is a very odd mindset... But yes, the WHM needing to constantly remove a powerful paralysis from all the melee, multiple times a fight, really makes everyone wish they'd just decided to do something else with their game in the game.


Tigers always spammed roar even on retail. In order to do the camp each mage needed /whm and you assigned each /whm to a melee. Also using a melee heavy group for this camp probably isn't a good idea. Get a BLM and make a SC because you don't want to feed tigers with a TP burn PT.

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PostPosted: Mon Jul 30, 2018 4:05 pm 
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Just to be clear.. You're saying TP moves by mobs work on Nasomi just like they did on retail?

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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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PostPosted: Mon Jul 30, 2018 4:13 pm 
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They do but in some cases mobs do gain TP too fast or use TP moves too early. Easy test: Barrage vs a Hawker in Riverne Site A01 will cause it to TP move when hit from 100. This means it has less than 1k TP for sure.

As far as Screwdriver goes: it has a CHANCE to do very high damage. A chance. Most of the time Screwdriver doesn't kill you. That's how Screwdriver works. It's a critical hit chance TP move.

And Bomb toss? Remember when ALL MAGIC was doing too much damage? Well, bomb toss is magic damage. In fact, we can analyze one such devastating bomb toss here: viewtopic.php?f=6&t=4504&p=17823#p17787

Nabutso wrote:
Nice. But for real:
❌ Shell
❌ BarFira
❌ Low gob HP
✅ Tarus
✅ Ninjas and THFs feeding TP

By the way:
Image

You and Suk would have been the only deaths if you guys had Shell III up. Suk only because he wasn't at max HP, too. Or, if you did a bit more damage to the Gob before it went off, the damage would be lower, so you would have survived too and only Suk would have died (again due to not being at max HP).

Bomb toss with 0 mitigation, low HP races and jobs, lots of mob TP and HP is a real doozy, Nasomi or otherwise Tech :p


Add the reduction in magic damage to that and you'd have seen only one party member die, maybe, in a zero-mitigation, high TP, high mob HP scenario... with them being at half HP. Which is the absolute worst possible one to be in.

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Last edited by Nabutso on Mon Jul 30, 2018 4:16 pm, edited 2 times in total.

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PostPosted: Mon Jul 30, 2018 4:15 pm 
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So they do, but only when they don't.... Got it.

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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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PostPosted: Mon Jul 30, 2018 4:16 pm 
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The actual effect of the TP moves seems fine, the frequency is suspect, as demonstrated by Barrage on a Hawker in Riverne Site.

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PostPosted: Mon Jul 30, 2018 4:18 pm 
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Wolffhardt wrote:
Just to be clear.. You're saying TP moves by mobs work on Nasomi just like they did on retail?

The cast time of bomb toss is almost instant cast unlike retail. Then again DRKs and BLM are so rare in a exp PT on here i'm not sure even if that's really an issue heh (but should be fixed).

You know of these things will fix themselves. I'm working on the gob bomb toss issue right now. I found a few old videos showing how long the cast time was on bomb toss. And then i'll make some videos on nas and compare it frame by frame. If you feel like something is off then you should do the same.

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Last edited by rmackner on Mon Jul 30, 2018 4:19 pm, edited 2 times in total.

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