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 Post subject: Thief Knife Proc
PostPosted: Wed Jun 17, 2020 5:11 pm 
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Does anyone know if the TH proc remains from Thief Knife if switching/replacing to a DMG weapon afterwards? I've always been hesitant to switch out my THF knife without knowing if I lose the TH proc or not, but would like to utilize higher DMG as well.


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 Post subject: Re: Thief Knife Proc
PostPosted: Wed Jun 17, 2020 5:17 pm 
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CaptainCrunch wrote:
Does anyone know if the TH proc remains from Thief Knife if switching/replacing to a DMG weapon afterwards? I've always been hesitant to switch out my THF knife without knowing if I lose the TH proc or not, but would like to utilize higher DMG as well.


If this is your fear, why not just swap to Thief's Knife at low %?

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 Post subject: Re: Thief Knife Proc
PostPosted: Wed Jun 17, 2020 5:44 pm 
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Not a bad call, will keep that in mind. I was curious if there were any definitive answers for proc disappearing or not if THF knife is swapped out.


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 Post subject: Re: Thief Knife Proc
PostPosted: Wed Jun 17, 2020 5:53 pm 
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CaptainCrunch wrote:
Not a bad call, will keep that in mind. I was curious if there were any definitive answers for proc disappearing or not if THF knife is swapped out.


The numbers required to be definitive on TH is astronomically high. Based off my personal experience, TH is overwritten with each action by a THF or /THF.

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This society is really tryin me, ain't no hide and seek
I hide to be far from anxiety, I need my space,
I need my privacy, I need some signs please,
You're all too loud you don't speak quietly, opinions violently.
Deft/Drop


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 Post subject: Re: Thief Knife Proc
PostPosted: Fri Jun 19, 2020 4:43 pm 
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Posts: 190
Kazen wrote:
CaptainCrunch wrote:
Not a bad call, will keep that in mind. I was curious if there were any definitive answers for proc disappearing or not if THF knife is swapped out.


The numbers required to be definitive on TH is astronomically high. Based off my personal experience, TH is overwritten with each action by a THF or /THF.


+1 to this theory.
As much as I would like to up my dps with homam/heca/different MH/OH, I also tend to just full time TH4 whenever drops are involved.
#ItsOnlyCrazyIfItDoesntWork


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 Post subject: Re: Thief Knife Proc
PostPosted: Fri Jun 19, 2020 9:10 pm 
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Joined: Fri Sep 06, 2019 9:46 pm
Posts: 194
In the DSP (well, Topaz now) codebase, if I read it correctly it's based off the highest TH level for anyone on the hate table AND eligible for exp from the monster when it dies (so it doesn't count if you tag it then move too far to get exp). It's calculated anytime an enmity calculation/update is performed, at least I think so - check out lines 150-151 here:
https://github.com/DarkstarProject/dark ... tainer.cpp

And as far as the TH calculation itself affecting drops, check out the formulas used starting at around line 3188 here:
https://github.com/DarkstarProject/dark ... rutils.cpp
Of course, I'm nothing remotely close to a seasoned developer, so I could be reading these entirely wrong.

..

But, all that said, Nasomi's TH code today is based off iterations on a many-year-old fork of DSP, and who knows how much different it is now than current mainline DSP/Topaz. We know for a fact that he/they made changes that dramatically changed drop rates for all kinds of stuff (since the initial code was very... generous). The "on the hate table" part is important, and seems to still be true in Nasomi - this is most likely why TH goes to complete shit if you hide a pull in dyna/wherever and never 're-tag' the mobs. Once you hide, all enmity is removed and a new calculation performed, so it's like you were never there.

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 Post subject: Re: Thief Knife Proc
PostPosted: Fri Jun 19, 2020 10:31 pm 
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Nasomi TH was modified like 5 years ago, current and reverse codes that are nasomified use the later retail formula and can enhance it with feint, we're approximately in the 2006-2007 on it, isn't a perfect remake but it's all good.

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 Post subject: Re: Thief Knife Proc
PostPosted: Fri Jun 19, 2020 10:59 pm 
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Yeah, I do really feel like the current TH formula (whatever it is) feels pretty dang close to era retail. Most of my observed droprates line up pretty well with what's listed in current DSP/Topaz as well as what's listed at http://ffxidb.com

For reference, I really like the DB browser that the folks behind HomepointXI put together for checking out drop rates/etc. It's not 100% accurate to Nasomi, of course, but it's a pretty great baseline since the oldschool DSP site doesn't work anymore: http://www.homepointxi.com/db/items

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 Post subject: Re: Thief Knife Proc
PostPosted: Thu Jun 25, 2020 5:40 pm 
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Thanks for sharing the specific code in DSP Gollum. I've always wanted to have a peak. I'm sure it's changed quite a bit on Nasomi but nice to reference and analyze in comparison. I'm going to start tracking my own data, and see if I can determine differences in code.

"current and reverse codes that are nasomified use the later retail formula and can enhance it with feint"
- It's to my understanding, that feint for TH does not work currently in Nasomi, just the evasion aspect?


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 Post subject: Re: Thief Knife Proc
PostPosted: Thu Jun 25, 2020 6:51 pm 
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Posts: 753
correct, the main drawback in TH calculating is the client we use has the floating adjustment still, which afaik is a bit difficult to crack and remove, and the work around to give a static th2 with a thf in party becomes to generous and gets multiplied by further TH, so if my homework is correct the floating calculation in the client can and does reapply new TH slots based on which TH provider has most emnity, I don't think it anchors at the highest proc, instead swaps back and forth based on emnity. That sums up my homework on the subject, good luck in your testing ^^

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