Concepcion wrote:
Miners should be able to make a similar gil/hour as prices of ore rise due to scarcity, but they will now have to run around the map or widescan as a team instead of being able to semi-afk at a node.
This is another change that harms new and future players. Prices for ores will rise, the cost of skilling up crafts will rise, the price of items made from those crafts will rise (but won't benefit new crafters who can't yet HQ them). It doesn't make sense to me to give larger and larger advantage to the older player base as time goes on. Usually, games do the opposite to try to bring their new base up to speed with the old players.
Finally, if we wanted strict 100% no fun era accuracy, we'd be on Eden.
Yes, before a new player could easily lvl whm to 25+ and be able to sneak/invis to a mining spot. Now they have to lvl ranger for the larger widescan since bst windescan isn't that great and harder to solo since the ep exp nerf. Most 60+ don't even want to continue any more because that exp nerf but back to main point. Ranger is an expensive job to lvl for new players, and now they higher lvl job to use that widescan as a sub or even a main job.
I mean I could understand the reason to make you run around to mine that way you can't semi afk farm it but limiting the amount of total strikes on a mining point causes the need to frequently move from one node to another. This isn't a safe location either like zeruhn mines.