6/19/21 update
Added a spot for delay reduction so you can incorporate sword strap and it will modify haste cap for you
Gave sorcerous Eruca the 0.25 cRation Aht Urghan bonus although I haven't verified it… I think it makes sense since they are so easy to kill at such a high lvl despite naturally low defense for eruca.
There should be a 2 sec delay when engaging or after WS to swing but it seems like on Nas there is none so my DPS calculation may be slightly high compared to retail because I count weaponskills ontop of the swings per minute instead of replacing swings with WS.
Fixed sole sushi +1 to add accuracy not attack
fixed mnk kick attacks % flat buff calculation
changed the way flat and % buff contributions are viewed so you can see them individually
accidently removed ragnarok aftermath, rogue roll, fighters roll, and amano aftermath in the last update and I just put them back
Made it so "ftp 1st hit" in summary table includes values from other hits from the WS. Does not include multihit procs you choose.
Removed negative value of multhits when you choose to miss the main WS hit.
Got rid of the "FALSE" note on fTP per weaponskill stat chart if you chose not to multihit
Updated haste values to be more in line with the base 1024 division seen in the forums.
Added TP override since my calculator is sometimes off by 1
Added Full Break
Fixed attack cap in table to be accurate for non 2 hand weapons
Fixed Wheeling thrust Def down to work with new tp in the 1000's.
Made the 2ndary hits rate of WS "none" when choosing a 1 hit WS instead of defaulting to 20.
Changed Mnk to 2.0 cRatio cap because I think that makes more sense since NIN and Warrior dual weilding axe is that way.
adjusted food to give appropriate flat attack bonus to 1 hand weilders
added some food options
fixed food buffs not adding HP
Added base damage of sneak attack / Trick attack THF main job to the table that shows damage equation
Removed the extra Swings per minute that was added to DPS before weaponskill if you chose to multihit on a weaponskill.
Added rampage, sturmwind, and vorpal blade
allowed more options for missing and critical striking
removed ftp replication as it seems it is not 2007 era
added H2H skill option for melee and WS in case you have faith torque (melee skill dictates mnk base damage).
added Dual weild % option to NIN so if you remove suppa and ninja chainmail for ws it calculates tp accordingly. However, on Nasomi it seems suppa and chainmail don't affect tp at all.
Changes total hits to total swings since it is really the swings that cap at 8. Box will now turn red if it is over 8 letting you know it isn't possible.
Updated MNK weaponskills to account for offhand swing EX: Asuran fists is 8 hits ( 1 main + 1 offhand + 6 other), but you need to have hand to hand selected to see the offhand hit otherwise it will show 7.
Fixed overwhelm not triggering properly (only worked when merit level was filled in)
https://www.dropbox.com/scl/fi/5eol1lhq ... nup6oe57c5/tell Odiin or Bolmster in game with testing support please.