asuranknight wrote:
Volatile enmity is not the only factor though. Is it possible that we take more damage here and thus lose cumulative enmity at a quicker rate? I have considered that perhaps we might be using the modern (as in the last several years version) ffxi defense formula here which would be a net increase in damage taken. Do you know if we are using this formula or the one that was used in the 75 era of xi? Other than that mob stats in general might be resulting in higher damage taken and thus a faster drop off of total enmity.
Outside of a few mob weaponskills, damage taken at the EXP level seems about right to me. Even if it was off, it would be more likely that the extra cures would throw off enmity than loss of CE. CE just isn't a very big enmity factor in quick exp fights.
We are using the modern defense formula. This means defense is a more relevant stat than it was. As a result, the benefits of having a PL go up (with protect III) and penalties for wearing low defense/under-leveled gear are higher.