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 Post subject: KSNM Replacement
PostPosted: Mon May 01, 2017 3:50 pm 
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Joined: Thu Feb 09, 2017 1:22 am
Posts: 48
BCNM have OWNM, how about something for KSNMS as well?


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 Post subject: Re: KSNM Replacement
PostPosted: Mon May 01, 2017 4:36 pm 
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The BCNMs had to be shut down because of a serious exploit that was being used on them. I'm sure Nasomi will be re-implementing them in the future once the problem is solved, but adding more work (adding entirely new OWNMs for KSNM) isn't going to speed up the process.

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 Post subject: Re: KSNM Replacement
PostPosted: Mon May 01, 2017 5:28 pm 
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Fully aware, but they have been gone for months.


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 Post subject: Re: KSNM Replacement
PostPosted: Tue May 02, 2017 1:25 pm 
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Nas had said before that he didn't like bcnm and does like his ownms. I hope they come back, but wouldn't count on it.

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 Post subject: Re: KSNM Replacement
PostPosted: Tue May 02, 2017 2:56 pm 
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Really? But BCNM was part of the era... OWNM was part of... nothing...


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 Post subject: Re: KSNM Replacement
PostPosted: Tue May 02, 2017 3:37 pm 
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Guedj wrote:
Nas had said before that he didn't like bcnm and does like his ownms. I hope they come back, but wouldn't count on it.


Can you quote him on this?
This sounds a bit far fetched to me!

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 Post subject: Re: KSNM Replacement
PostPosted: Tue May 02, 2017 4:03 pm 
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tokitaki wrote:
Guedj wrote:
Nas had said before that he didn't like bcnm and does like his ownms. I hope they come back, but wouldn't count on it.


Can you quote him on this?
This sounds a bit far fetched to me!


Nah, just a passing comment in IRC a ways back. I remember being disappointed because it felt like he was saying the BCNM s that we're already missing were never coming. It's completely up in the air until he makes a definitive, public post I'd say.

Just commenting that I'm not expecting a fix, certainly not anytime soon.

Sure hope to be pleasantly surprised. :)

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 Post subject: Re: KSNM Replacement
PostPosted: Tue May 02, 2017 4:30 pm 
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Nas said that BCNM's are coming back as soon as he figures out how to patch all the exploits with them. The reason that the others don't exist are because the mechanics don't exist for the mob's AI. which is a bit more complicated than adding some cs's. However as he's said in the past, his biggest time sink is players causing problems. I'd bet if players didn't cheat/harrass/etc for a week or two, we'd see a lot of new stuff and fixed stuff.

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 Post subject: Re: KSNM Replacement
PostPosted: Wed May 03, 2017 3:31 am 
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Posts: 209
That's great to hear pepsi.


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 Post subject: Re: KSNM Replacement
PostPosted: Tue May 16, 2017 5:23 pm 
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Joined: Sun May 07, 2017 3:21 am
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Drink Pepsi wrote:
Nas said that BCNM's are coming back as soon as he figures out how to patch all the exploits with them. The reason that the others don't exist are because the mechanics don't exist for the mob's AI. which is a bit more complicated than adding some cs's. However as he's said in the past, his biggest time sink is players causing problems. I'd bet if players didn't cheat/harrass/etc for a week or two, we'd see a lot of new stuff and fixed stuff.



He needs to make some GM'S so that they can help him monitor in game activity.


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