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PostPosted: Sun Mar 04, 2018 5:31 pm 
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were they this bad in 2005?

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PostPosted: Sun Mar 04, 2018 5:56 pm 
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Yes, it's sneak and invis that are too good here. They worked more like oils and powders do.

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PostPosted: Sun Mar 04, 2018 10:16 pm 
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I don't remember oil and powers being bad in 2005---spells yes, but the medicines were reliable, you just had to choose between paying for reliable or free for 30 seconds to 5 minutes of sneaking.


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PostPosted: Mon Mar 05, 2018 4:39 am 
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Oils and Powders here just need to give a static duration like sneak/invisible end up getting. S/I duration does scale with enhancing skill, so something that would be fair is maybe give oils/powders a static 3 min duration since you can use them at any level. That's a little less than half of max sneak/invisible. Or maybe 4 mins.

If it were up to me I'd give meds 8mins static duration just like the spell.

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PostPosted: Mon Mar 05, 2018 9:17 pm 
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I remember the oils and powders being horrible in retail. I would put it on and immediately get message that it's wearing.

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PostPosted: Mon Mar 05, 2018 10:24 pm 
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Location: Windurst
My $.02 here is that I remember both medicine and spells being terribly unreliable in '05. Like Nab said: the spells here are actually OP in contrast to era, because you'd cast S/I and start moving and immediately see the messages pop up.

Also, as an Alchemist, I personally have zero issues with the way the medicine currently works. Slime and Bee farmers: rejoice, for there is customers for your product!


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PostPosted: Mon Mar 05, 2018 10:28 pm 
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Vavaud wrote:
My $.02 here is that I remember both medicine and spells being terribly unreliable in '05. Like Nab said: the spells here are actually OP in contrast to era, because you'd cast S/I and start moving and immediately see the messages pop up.

Also, as an Alchemist, I personally have zero issues with the way the medicine currently works. Slime and Bee farmers: rejoice, for there is customers for your product!


I knew it! The alchemists are making products built to fail! Conspiracy!

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PostPosted: Mon Mar 05, 2018 10:38 pm 
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Joined: Mon Jun 13, 2016 9:42 pm
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Location: Windurst
Aeroo wrote:
Vavaud wrote:
My $.02 here is that I remember both medicine and spells being terribly unreliable in '05. Like Nab said: the spells here are actually OP in contrast to era, because you'd cast S/I and start moving and immediately see the messages pop up.

Also, as an Alchemist, I personally have zero issues with the way the medicine currently works. Slime and Bee farmers: rejoice, for there is customers for your product!


I knew it! The alchemists are making products built to fail! Conspiracy!


Oh man, can you imagine what the market would be like if you could HQ and get +1 oils and powders? Holy crap, how much could we overcharge for those???


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