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 Post subject: 70+ camps
PostPosted: Mon Apr 09, 2018 8:10 pm 
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Joined: Fri Mar 10, 2017 9:48 pm
Posts: 29
Looking for some 70+ camps for a full party to try

I know of:
75 Gustav Tunnel's Turtles
Turtles are stupid easy and usually taken because of that. Recommend for 4 members @75
75 Misareaux Coast's Birds
Birds are quite easy and good for long chains. Links / pops can cause problems.
75 Inner Horutoto Ruin's Triple Bats
Triple bats are grouped too close together for pulls and attack down devastates melee. Shadows are needed to survive Jetstream. (RIP pld/war)
70 Dragon's Aery's Flys and Spiders
Usual Fly spam quickly drain's mp and Spider slow cannot be overwritten with Haste.

What are some other???


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 Post subject: Re: 70+ camps
PostPosted: Mon Apr 09, 2018 8:24 pm 
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Joined: Tue Oct 25, 2016 5:51 pm
Posts: 208
So Turtles and Birds. The other two examples have problems. :P

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 Post subject: Re: 70+ camps
PostPosted: Mon Apr 09, 2018 8:29 pm 
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Joined: Wed Jul 13, 2016 5:43 am
Posts: 338
- Undead in KRT en route to Vrtra or in Onzozo north of Ose room. Nice exp w/ the right setup.
- Scowlenkos in Uleguerand range south of where Jormungand spawns is an incredible merit spot if you can actually manage to drag a full party there. You'll want a WHM for Stona.
- Rocs and Rams in Lufaise Meadows can be nice 70+ with a full group, can lowman at 75.


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 Post subject: Re: 70+ camps
PostPosted: Mon Apr 09, 2018 9:34 pm 
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Joined: Sun Jun 19, 2016 3:03 pm
Posts: 223
Solidac wrote:
Looking for some 70+ camps for a full party to try

I know of:
75 Gustav Tunnel's Turtles
Turtles are stupid easy and usually taken because of that. Recommend for 4 members @75
75 Misareaux Coast's Birds
Birds are quite easy and good for long chains. Links / pops can cause problems.
75 Inner Horutoto Ruin's Triple Bats
Triple bats are grouped too close together for pulls and attack down devastates melee. Shadows are needed to survive Jetstream. (RIP pld/war)
70 Dragon's Aery's Flys and Spiders
Usual Fly spam quickly drain's mp and Spider slow cannot be overwritten with Haste.

What are some other???


I think boyahda tree at top level might be okay at 70. Killing the Elder Goobues. Prolly need to watch out for the Malboro at the entrance but could work otherwise. I know a THF/NIN and My self as BST/WHM would duo it at 73 for some killer XP so maybe 68-70 party would do well there xp wise. Not tested, nor mother approved.


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 Post subject: Re: 70+ camps
PostPosted: Tue Apr 10, 2018 7:27 am 
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Joined: Wed May 10, 2017 8:26 pm
Posts: 3780
Viktoriya wrote:
Kuftal behind the rock should be tested, there are orange tigers and things down there that should be pretty high level.

This isn't that bad if you're going for gil, too. Ladons alone can be about 4k exp/hour in a duo at 75, but you'd be making a good amount of gil, too. If you toss in the Tigers and Cockatrice then I bet you could bring it to at least 10k/h with still a good amount of gil earned.

In a party at 70, you could probably do about the same. Mediocre EXP but good money.

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 Post subject: Re: 70+ camps
PostPosted: Wed Apr 11, 2018 3:38 pm 
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Joined: Tue Mar 13, 2018 6:12 am
Posts: 191
Way back when evil weapons in sky were pretty solid - there were a few rooms that a roaming party could chain. Might be worth a look?


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 Post subject: Re: 70+ camps
PostPosted: Wed Apr 11, 2018 3:46 pm 
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Joined: Wed Dec 06, 2017 2:35 pm
Posts: 2629
There were multiple sky camps that were completely viable in era. I'm not sure how they are here, because I don't have sky yet?

People use to do weapons roaming that were ridiculous, and then also a statue camp. Maybe where Ulli is, if I'm not mistaken.

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 Post subject: Re: 70+ camps
PostPosted: Wed Apr 11, 2018 3:48 pm 
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Joined: Tue Mar 13, 2018 6:12 am
Posts: 191
Ulli was a camp, yeah, but iirc it capped out around 6k/hr, maybe lower. Long respawn and limited mobs.


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 Post subject: Re: 70+ camps
PostPosted: Wed Apr 11, 2018 4:15 pm 
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Joined: Tue Apr 03, 2018 10:07 pm
Posts: 5
Deco Weapons were the mob to farm in retail for 70+ and for merits. The main camp was to enter where Despot pops (straight in) and you can farm that whole big room in there. It could probably support a few parties of 70s, but 73+ would clear it out. The other camp was to enter on Seiryu Island (I think it's been a long time) and head toward Mother Globe and there are a few rooms you can chain back and forth. Key is Deco weapons, no Aura Weapons. Aura are RDM type and have a ton of buffs you need to dispel. As others have said Ulli camp was also a good one, though you might need to be 73 to fight them, and only one party. There are also some weapon camps in Ro'Maeve behind the moon door, but those might be 60s, I can't be sure.

Ule range demons is also an option, but those camps can be very dangerous and were more of a merit camp for stacked 75s.

This is based on retail knowledge though, not Nasomi.


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 Post subject: Re: 70+ camps
PostPosted: Wed Apr 11, 2018 6:12 pm 
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Joined: Fri Mar 11, 2016 5:38 pm
Posts: 466
Ule range way up north had eyes that were solid from 73-75. I've had a couple parties there.

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