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PostPosted: Tue Jun 19, 2018 6:19 pm 
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Joined: Tue Jun 14, 2016 2:39 pm
Posts: 6
Perusing forums and NasWiki FWIW, but the dude is most certainly a lazy man. SSIA. Played Nasomi for like a year +-, then quit probably about 18-months ago. Almost precisely around the time Nas switched up mob levels and all the xp camps got switched up because of it. There was this weird moment in time where nobody really knew where to level anymore. Was that 18-months ago? 2 years ago?

Anyway. Please let me know if there's been any major changes to game, content, or general game play conventions (i.e. leveling etiquette, PL's, synch parties, typical leveling progression, etc.). Looking forward to getting back into game and shaking off some rust.


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PostPosted: Tue Jun 19, 2018 6:22 pm 
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Posts: 223
Optimo wrote:
Perusing forums and NasWiki FWIW, but the dude is most certainly a lazy man. SSIA. Played Nasomi for like a year +-, then quit probably about 18-months ago. Almost precisely around the time Nas switched up mob levels and all the xp camps got switched up because of it. There was this weird moment in time where nobody really knew where to level anymore. Was that 18-months ago? 2 years ago?

Anyway. Please let me know if there's been any major changes to game, content, or general game play conventions (i.e. leveling etiquette, PL's, synch parties, typical leveling progression, etc.). Looking forward to getting back into game and shaking off some rust.


Lots of new stuff, but the thing I prolly dislike the most, is no more access to your Moghouse stuff in the field, just in towns.


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PostPosted: Tue Jun 19, 2018 9:24 pm 
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Joined: Fri Mar 04, 2016 10:02 pm
Posts: 305
Benzula wrote:
Optimo wrote:
Perusing forums and NasWiki FWIW, but the dude is most certainly a lazy man. SSIA. Played Nasomi for like a year +-, then quit probably about 18-months ago. Almost precisely around the time Nas switched up mob levels and all the xp camps got switched up because of it. There was this weird moment in time where nobody really knew where to level anymore. Was that 18-months ago? 2 years ago?

Anyway. Please let me know if there's been any major changes to game, content, or general game play conventions (i.e. leveling etiquette, PL's, synch parties, typical leveling progression, etc.). Looking forward to getting back into game and shaking off some rust.


Lots of new stuff, but the thing I prolly dislike the most, is no more access to your Moghouse stuff in the field, just in towns.


I've been gone the same amount of time and just recently returned and the mog access is the most important change I've seen. Some other items of note: crafting HQs seems to have gotten harder, as prices on HQ stuff is going up it seems. Forums seem to indicate the moon/day/direction stuff has been removed. I don't craft, so haven't looked much into it. Fishing is fully working--it was capped at 50 when we left. Level sync range is dynamic based on number of people on. It's always a max range of 10 during NA primetime hours it seems. You can tell the range by going to the main website. Also, search comments are working and you can view them online. Since I start most of my parties, I find them quite handy and will always check the comments before inviting people or to find someone that maybe has another job they're LFG on but aren't set to.

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PostPosted: Tue Jun 19, 2018 9:51 pm 
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Posts: 416
The greater than retail HQ bonuses achieved by adhering to specific moon/day/direction are 100% gone.


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PostPosted: Wed Jun 20, 2018 3:47 am 
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Joined: Tue May 08, 2018 5:10 am
Posts: 84
Moon/day/direction still applies to crafting, despite what everyone is saying. The prices of HQs going up are falsely sky rocketing for truthfully no reason but high level crafters doing so. Some still charge the same price as before the craft change.


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PostPosted: Wed Jun 20, 2018 4:07 am 
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Joined: Thu Jan 25, 2018 4:39 am
Posts: 446
sakiyo wrote:
Moon/day/direction still applies to crafting, despite what everyone is saying. The prices of HQs going up are falsely sky rocketing for truthfully no reason but high level crafters doing so. Some still charge the same price as before the craft change.


Would you care to share your data? From my experience, it does not have an effect anymore.

Only reason some items have not gone up (snipers+1 come to mind) is because of the incredible backlog pre-nerf.

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PostPosted: Wed Jun 20, 2018 4:08 am 
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Joined: Wed Feb 15, 2017 10:12 am
Posts: 1465
sakiyo wrote:
Moon/day/direction still applies to crafting, despite what everyone is saying. The prices of HQs going up are falsely sky rocketing for truthfully no reason but high level crafters doing so. Some still charge the same price as before the craft change.


Have any testing to back that up?

Also would like to know some crafters still charging 8M for Cursed Mitts -1 if you don't mind.

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PostPosted: Wed Jun 20, 2018 4:14 am 
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Posts: 230
sakiyo wrote:
Moon/day/direction still applies to crafting, despite what everyone is saying. The prices of HQs going up are falsely sky rocketing for truthfully no reason but high level crafters doing so. Some still charge the same price as before the craft change.


big if tru

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PostPosted: Wed Jun 20, 2018 10:29 am 
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Joined: Tue May 08, 2018 5:10 am
Posts: 84
I’ve had more personal success on New Moon Darksday facing the weak direction than any other. Is what I am saying and what I am going to go on myself. Which is what I used on retail.


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PostPosted: Wed Jun 20, 2018 11:31 am 
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Joined: Thu Jan 25, 2018 4:39 am
Posts: 446
sakiyo wrote:
I’ve had more personal success on New Moon Darksday facing the weak direction than any other. Is what I am saying and what I am going to go on myself. Which is what I used on retail.


SE has stated that all these variable had nothing to do with crafting. Given the lack of backup, I will say that I still believe that moon/day/direction has nothing to do with crafting, whether it's skillup/HQ/success/break rate. I base that on over 2,000 rock cutting synths where no variable has affected the outcome of my synth.

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