Kazen wrote:
META: Most Efficient Tactic Available
Just because something is "the meta" doesn't mean you have to follow it. Find your own playstyle and enjoy the game your way. That's what is great about FFXI(MMOs in general), we can all do the same thing in many different ways.
The meta for both exp PTs and endgame has been set for a long time(way before Nasomi), yes there are adjustments made when things are nerfed/buffed but you will always see the same meta at HNMs(TP moves can wipe an alliance, why give unnecessary TP?) and in EXP PTs.
Out of era spells are not a change I want to see added unless they all are. Why is it fair for WHMs to get Repose and PLDs Reprisal, but RDMs don't get access to Composure/Distract/Flurry? Only because RDM is more "desirable"?
There is a bonus to multi-step skillchains already in the game, you get a damage bonus on each skillchain you do after the first one.
The "issue" you see is something that has been part of this game for nearly as long as I've been playing it(15+ years).
Edit: Also people keep saying "add in the pudding camp so BLMs can exp". You realize that was primarily a meripo camp in ToAU and not for leveling? Sure you can get merits there as BLM but you can do that while making money in sky farming pop sets.
I am fully on board with the opening of all of ToAU but I'd rather wait until most if not all of it is working before seeing it implemented
That's not what meta means, just fyi. Meta means self-referential. When something is meta is just means that it fits within the current understanding of the environment. It's similar to "fashionable." When something is meta, it's currently fashionable.
As for the topic in hand, I don't want this game to be balanced. I want this game to be like 2005-2006 era FFXI. 2005-2006 era FFXI wasn't balanced either.