Sorry, but theory crafting is a pretty popular practice on this server. Also, I bring my warrior out to just about every mob in the game besides Tia/Jorm/Vrtra, and keep full break debuffs/ metatron debuff up as much as possible, even more so now, in the SMN meta we're in. I've tanked plenty of endgame things on Warrior, Faf Nid ZNM PW Kirin, Jailer of Prudence etc... Sam and Drk can tank most of it too. People mess around with all sorts of things on this server, but at the end of the day, typically, you're going for quick/efficient clean fights, especially when we're talking about grinding these mobs day in day out trying to gear up your LS. It's fun to change it up sometimes, of course, and have some fun. Don't think that just because you don't see it all the time that it's never been done.
People bring melees to high end content all the time, it's perfectly fine, as long as your support can handle it. What mobs do people want to be meleeing that they don't? Melee does excellent damage to Behe and KB, while Faf/Nid, they do god awful damage and force excessive aoe damage. It's a terrible idea to melee Tia/Jorm/Vrtra, elemental blast tp moves and wings almost kill the alliance and their roars reset tanks enmity. Sea and Sky melee is needed and does great, Dynamis as well. For the most part it's no different from retails endgame. Eventually, most groups decide it's best to go with the more efficient, controlled fight.
Also: Full Break: Lowers attack and defense by 12.5%, evasion by 20 points, and estimated to also lower accuracy by 20 points. Shield Break: Lowers Evasion by as much as 40 if unresisted.
Don't always believe the grape vine. A couple of weeks ago someone told me they heard that STR stat was broken and did nothing.
Last edited by Ase on Sun Jul 08, 2018 6:14 pm, edited 1 time in total.
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