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 Post subject: Jormungand
PostPosted: Wed Jan 02, 2019 7:10 pm 
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Joined: Sat Dec 03, 2016 2:23 am
Posts: 1143
It is a fun fight and I am always eternally grateful for more content and things to do. It's wonderful that track pants were added and end gamers were given another wyrm to care about and hunt. At some point, it was given an hp buff. This wasn't such a big deal at first. Smn was still pretty op and it was going down in a reasonable time and so noone really cared. Now that smn has been adjusted and is doing retail accurate damage, the hp buff is a bit much. Wiki has Jorm's hp at ~80,000. Here, it is upwards of 250,000. Full damage unresisted nukes for over 2k are not even moving him by 1%. Was the goal for it to be a minimum 2-3 hour fight? It can often be even more than that due to the now competitive nature and need to "hold" the mob. If that is the intention, then so be it. It's just my opinion that longer does not mean harder. It gets to be pretty redundant at the end. It certainly is not accurate to retail or even really close. We're talking about 3x the hp listed on wiki here. Anyway, here's me tanking like a boss in my festive ice resist hat.


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 Post subject: Re: Jormungand
PostPosted: Wed Jan 02, 2019 10:32 pm 
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Joined: Sun Jul 29, 2018 6:51 pm
Posts: 475
Aeroo wrote:
It is a fun fight and I am always eternally grateful for more content and things to do. It's wonderful that track pants were added and end gamers were given another wyrm to care about and hunt. At some point, it was given an hp buff. This wasn't such a big deal at first. Smn was still pretty op and it was going down in a reasonable time and so noone really cared. Now that smn has been adjusted and is doing retail accurate damage, the hp buff is a bit much. Wiki has Jorm's hp at ~80,000. Here, it is upwards of 250,000. Full damage unresisted nukes for over 2k are not even moving him by 1%. Was the goal for it to be a minimum 2-3 hour fight? It can often be even more than that due to the now competitive nature and need to "hold" the mob. If that is the intention, then so be it. It's just my opinion that longer does not mean harder. It gets to be pretty redundant at the end. It certainly is not accurate to retail or even really close. We're talking about 3x the hp listed on wiki here. Anyway, here's me tanking like a boss in my festive ice resist hat.


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Shameless ice resist set promotion. 1/10 ;)


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 Post subject: Re: Jormungand
PostPosted: Wed Jan 02, 2019 11:05 pm 
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Joined: Wed Dec 06, 2017 2:35 pm
Posts: 2629
Aeroo wrote:
It is a fun fight and I am always eternally grateful for more content and things to do. It's wonderful that track pants were added and end gamers were given another wyrm to care about and hunt. At some point, it was given an hp buff. This wasn't such a big deal at first. Smn was still pretty op and it was going down in a reasonable time and so noone really cared. Now that smn has been adjusted and is doing retail accurate damage, the hp buff is a bit much. Wiki has Jorm's hp at ~80,000. Here, it is upwards of 250,000. Full damage unresisted nukes for over 2k are not even moving him by 1%. Was the goal for it to be a minimum 2-3 hour fight? It can often be even more than that due to the now competitive nature and need to "hold" the mob. If that is the intention, then so be it. It's just my opinion that longer does not mean harder. It gets to be pretty redundant at the end. It certainly is not accurate to retail or even really close. We're talking about 3x the hp listed on wiki here. Anyway, here's me tanking like a boss in my festive ice resist hat.


Image


As you’re appealing to the person that created the White Coney fight, presumably on purpose, I can’t imagine that this is going to work.

A for effort tho

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 Post subject: Re: Jormungand
PostPosted: Thu Jan 03, 2019 1:00 am 
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Joined: Sun Jun 17, 2018 11:24 pm
Posts: 767
Wolffhardt wrote:

As you’re appealing to the person that created the White Coney fight, presumably on purpose, I can’t imagine that this is going to work.

A for effort tho


Imagining the absurdity of accidentally creating any sort of special encounter has me in stitches, for some reason.

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