It is a fun fight and I am always eternally grateful for more content and things to do. It's wonderful that track pants were added and end gamers were given another wyrm to care about and hunt. At some point, it was given an hp buff. This wasn't such a big deal at first. Smn was still pretty op and it was going down in a reasonable time and so noone really cared. Now that smn has been adjusted and is doing retail accurate damage, the hp buff is a bit much. Wiki has Jorm's hp at ~80,000. Here, it is upwards of 250,000. Full damage unresisted nukes for over 2k are not even moving him by 1%. Was the goal for it to be a minimum 2-3 hour fight? It can often be even more than that due to the now competitive nature and need to "hold" the mob. If that is the intention, then so be it. It's just my opinion that longer does not mean harder. It gets to be pretty redundant at the end. It certainly is not accurate to retail or even really close. We're talking about 3x the hp listed on wiki here. Anyway, here's me tanking like a boss in my festive ice resist hat.
