AGI has a higher modifier (50%) than STR (20%) for the WS itself, but STR, if Nas damage formulas are accurate, will provide higher overall damage.
https://web.archive.org/web/20090807092 ... isdata.htm has the details, but the main thing you care about is:
Quote:
WD: Base damage of your WS
D: Base damage of your weapon (e.g., Espadon = 43)
fSTR: difference between your STR and target's VIT
WSC: Secondary attribute like STR_30 (30% of your STR).
fTP: Multiplier (Please see chart below).
PDIF: (your ATK/target's DEF) for melee WS there is a damage cap on PDIF of 2.4, for ranged WS it is capped at 3
Actual Damage of WS is then calculated in this way.
Ranged Damage = WD * PDIF = ((D + fSTR2 + WSC) * fTP) * PDIF
Your STR comes into play on the fSTR2, WSC, and PDIF values, and even though it has less than half the value of AGI in WSC, between the value it does provide in WSC, that value is more than compensated for in the fSTR2 portion of the calculation, before we even get into PDIF. PDIF has a cap (3 for ranged), so if you're at that cap, further STR won't assist with damage on the PDIF portion, but should still be more valuable than AGI for similar values.
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