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 Post subject: Parser
PostPosted: Mon Jan 28, 2019 4:02 am 
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Joined: Tue Jun 14, 2016 1:07 am
Posts: 59
What's the rationale for not allowing parsing plugins/addons? It's a valuable tool for the player base and doesn't break the immersion of the game that Nas cares so deeply about.

EDIT: Also will be useful for proving to Nas with hard evidence that one of his updates has broken something like Macc or something :P. Bunch of math nerds on this server that will be able to weaponize those numbers to potentially better the server, I'm sure.


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 Post subject: Re: Parser
PostPosted: Mon Jan 28, 2019 4:09 am 
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Joined: Sat Jul 22, 2017 6:39 pm
Posts: 126
Easy answer. To not make a level 60 SAM with a 34 great katana cry with his royal footman gloves.

Cyber Bullying kills people. Be Polite y'all!

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 Post subject: Re: Parser
PostPosted: Mon Jan 28, 2019 4:16 am 
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Joined: Tue Jun 14, 2016 1:07 am
Posts: 59
ChaseandFreeze wrote:
Easy answer. To not make a level 60 SAM with a 34 great katana cry with his royal footman gloves.

Cyber Bullying kills people. Be Polite y'all!


I have a solution! Just make an option in the parser that, when toggled, fuels said players blissful ignorance of their contribution to the party by automagically placing that 60 SAM right at the top of the parse! No more tears, no more fears.


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 Post subject: Re: Parser
PostPosted: Mon Jan 28, 2019 4:35 am 
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Joined: Tue May 08, 2018 9:53 pm
Posts: 383
ChaseandFreeze wrote:
Easy answer. To not make a level 60 SAM with a 34 great katana cry with his royal footman gloves.

Cyber Bullying kills people. Be Polite y'all!


Shit is going to happen regardless of parsers being allowed or not tbh. Doesn't take a parser to see Johnny Gimpgear with his under leveled weapon and level 15 armor @ level 65 is holding back everyone in his party.

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 Post subject: Re: Parser
PostPosted: Mon Jan 28, 2019 5:57 am 
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Joined: Sun Jul 29, 2018 6:51 pm
Posts: 475
Tex wrote:
ChaseandFreeze wrote:
Easy answer. To not make a level 60 SAM with a 34 great katana cry with his royal footman gloves.

Cyber Bullying kills people. Be Polite y'all!


Shit is going to happen regardless of parsers being allowed or not tbh. Doesn't take a parser to see Johnny Gimpgear with his under leveled weapon and level 15 armor @ level 65 is holding back everyone in his party.


Im gonna level an alt named Johnny Gimpgear and deck him out with the best gear ever just because of this sir.


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 Post subject: Re: Parser
PostPosted: Mon Jan 28, 2019 6:19 am 
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Joined: Wed Mar 02, 2016 8:37 pm
Posts: 565
Bullying is part of it, but another part is keeping people from establishing extremely firm metas with data. He doesnt want the forums covered in proof that thfs are 66% as effective as a drk who is 66% effect as a sam. Trash jobs are obviously still going to get left out, a lot, but it wont be proven on every other thread by parses.


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 Post subject: Re: Parser
PostPosted: Mon Jan 28, 2019 7:15 am 
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Joined: Tue May 08, 2018 9:53 pm
Posts: 383
exelyon wrote:
Bullying is part of it, but another part is keeping people from establishing extremely firm metas with data. He doesnt want the forums covered in proof that thfs are 66% as effective as a drk who is 66% effect as a sam. Trash jobs are obviously still going to get left out, a lot, but it wont be proven on every other thread by parses.


I think the main benefit from them to me would be being able to easily produce a large enough sample size of tests/data to help find bugs or inaccuracies that can be fixed and ultimately improve the server. To me this is worth the trade off in maybe a slight increase in toxicity that will already exist anyway, but tbh I can't imagine it actually changing anything much on that front. I can see your argument though.

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 Post subject: Re: Parser
PostPosted: Mon Jan 28, 2019 7:23 am 
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Joined: Sat Jul 22, 2017 6:39 pm
Posts: 126
Tex wrote:
exelyon wrote:
Bullying is part of it, but another part is keeping people from establishing extremely firm metas with data. He doesnt want the forums covered in proof that thfs are 66% as effective as a drk who is 66% effect as a sam. Trash jobs are obviously still going to get left out, a lot, but it wont be proven on every other thread by parses.


I think the main benefit from them to me would be being able to easily produce a large enough sample size of tests/data to help find bugs or inaccuracies that can be fixed and ultimately improve the server. To me this is worth the trade off in maybe a slight increase in toxicity that will already exist anyway, but tbh I can't imagine it actually changing anything much on that front. I can see your argument though.


I get your thought process behind this, but the majority of this would be used in EXP parties, which would create toxicity. People who do endgame know what brings the most DMG to events, hence what jobs endgamers recruit, if that makes sense. I'd love for a meripo parse, sure? But then again, you know when you see the gear.

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 Post subject: Re: Parser
PostPosted: Mon Jan 28, 2019 7:40 am 
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Joined: Mon Feb 26, 2018 2:26 am
Posts: 239
I would love to be able to parse, I love testing things, particularly BLU things which can get really tricky. I understand both ends of it for sure. I wish that people could accept that they're gimpy and just ungimp instead of getting mad at getting called out. GO MAKE HOLY BOLTS NOW, new hot market, make dat paper and get those nq snipers plz.


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 Post subject: Re: Parser
PostPosted: Mon Jan 28, 2019 7:45 am 
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Joined: Sun Jul 29, 2018 6:51 pm
Posts: 475
For me it's just getting more value out of the content we do day in and day out. Friendly competition is mainly why I'd like to have parsers for FFXI, but maybe thats just from too many years of chasing logs in FFXIV.


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