mello wrote:
cthalupa wrote:
This is the correct answer. Not everything syncs down the same way, and some items are still the best choice even when you only get partial effects from them. Weapons will almost always be better to keep the level appropriate one available.
The easier answer is keep cap gear around for whenever you're doing level capped content.
A few examples that might help: Life belt at lvl48 may be better than other options as even when you're as low as 44 or 45.. would have to /checkparam
Same with Scorpion Harness, Haubergeon, Peacock charm, Amemet mantle, sniper rings, optical hat, etc.. Usually items with high state numbers in the 10s where you can still get 5-7 stat points when synced making it better than other options. Items in 40s-60s that you're still using at lvl75 are usually good candidates for a couple levels of sync^^
Weird but possible solution to this problem would be to set up a standard curve and create a calculator out of it.
Need a Level 75 buddy with a lot of gear options, and a Level 10, 20, 30, 40, 50, 60, 70 player (or someone with all of those jobs).
Do /checkparam <me> before at all points, using the same gear.
Have the 75 buddy with lots of gear sync to Level 10, 20, 30, 40, 50, 60, 70, and do /checkparam each time you sync.
Plot the ACC values in excel for each.
Try on different pieces of gear to get a few different curves. Or create a curve for each piece of gear.
I of course don't have the time or resources to do this, but it would go a long way in uncovering exactly how sync works and how you could min max for BCNMs or whatever. Sure, it's easy enough to have a full set for your RDM doing UO. But when you want to have multiple jobs ready for multiple different purposes, it would help to know how sync works to avoid all the wasted storage space. IE: If I can just bring my Life belt to all of my BCNMs (20, 30, 40, 50, 60, w/e), then I definitely want to get rid of my barbarian's belt, etc.
No need to sync down so low. Usually after a dozen or so levels, the gear is completely useless. You can probably do this test within a 10 or maybe 20 sync. Best would be to level sync someone at lvl75 with all different types of stats on, and record the values syncing down 1 lvl each time, 74, 73, 72, 71, 70, until you either get a pattern, or until the peices are giving 0 stats. Obviously, gear will only be effected once you start going down each individual piece's level requirement, so maybe do something like 70, 69, 68, 67 or whatever. And for lower syncs, you can go aggro OWNMs for 60, 50, etc..
The stats that survive the largest syncs are defense, HP, and MP since those are the largest values you encounter on gear. It's probably a mixture of flat and percentage reductions.