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PostPosted: Sun Feb 24, 2019 5:56 pm 
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Joined: Sun Dec 02, 2018 9:37 pm
Posts: 49
Basically, if you have a gear swap at a bad time, the skillchain animation stops and it doesn't show the damage. The damage is obviously still applied, but it makes continuing skillchains with third or fourth WSs hard to do on the fly. I like when I see Detonation, I could thow in a compression WS and make gravitation after, but you often don't see skillchains due to gear swaps, so it's hard unless everything is planned

My WS macros are often
/equipset 1
/ws xxxxxx <t>
/wait 3
/equipset 2

But in xp pts sometimes I hit that macro and it seems like the WS goes off, then I blink and gear swap, then 3 seconds later, I gearswap again. It's inconsitent I'm assuming due to lag, so it's hard to test bt I'm not even sure I'm getting the gearswap bonuses for the WS when it does that, or if it's just visual.

At the very least, when the gearswap happens AFTER my WS, that's when it doesn't show skillchain damage.

Anyone find a good fix? Right now I have /equipset 1 out of the macros and I just have a separate /equipset 1 macro i hit before I WS to make sure I swap before the WS starts, but it's an extra button press and I'd rather it all be on one macro. Ty!


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PostPosted: Sun Feb 24, 2019 6:05 pm 
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Posts: 565
Dont change gear and the damage will show.

Thanks for reminding me of this.


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PostPosted: Sun Feb 24, 2019 6:27 pm 
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Posts: 3780
Blinking cancels both the skillchain animation and the damage popping up in the window (which is tied to the animation).

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PostPosted: Sun Feb 24, 2019 6:43 pm 
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Oh how I wish this were not the case :(

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PostPosted: Sun Feb 24, 2019 7:22 pm 
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Joined: Sun Dec 02, 2018 9:37 pm
Posts: 49
So I guess to avoid the odd case where the gearswap doesnt blink you until after the WS if there's no wait, your best bet is to have a WS Gear macro separate from the actual WS macro so you can make sure the blink happens


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PostPosted: Mon Feb 25, 2019 12:05 am 
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Joined: Sat Jun 25, 2016 5:30 pm
Posts: 230
My experience is that the gear is switched anyway even if you don't blink because another animation is locking your current model.


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PostPosted: Wed Feb 27, 2019 2:10 am 
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Joined: Sun Dec 02, 2018 9:37 pm
Posts: 49
Naimah wrote:
My experience is that the gear is switched anyway even if you don't blink because another animation is locking your current model.

Yeah, I think so too. Could be easily checked with a job with a piece of gear that specifically modifies something with an instant number, like Reward potency. Just do a gearswap then instantly hit your reward macro that swaps in AF boots, see no blink, see reward go off, then your character blink, see if your pet still got the same amount. I'll check it out some time


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PostPosted: Wed Feb 27, 2019 4:36 am 
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Joined: Sun Jul 29, 2018 6:51 pm
Posts: 475
Aeroo wrote:
Oh how I wish this were not the case :(


Aeroo's missed out on so many big signature worthy sillchain numbers because of this. RIP. :(


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PostPosted: Thu Feb 28, 2019 2:30 am 
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Joined: Wed Mar 14, 2018 2:51 am
Posts: 215
Azurewrath wrote:
Basically, if you have a gear swap at a bad time, the skillchain animation stops and it doesn't show the damage. The damage is obviously still applied, but it makes continuing skillchains with third or fourth WSs hard to do on the fly. I like when I see Detonation, I could thow in a compression WS and make gravitation after, but you often don't see skillchains due to gear swaps, so it's hard unless everything is planned

My WS macros are often
/equipset 1
/ws xxxxxx <t>
/wait 3
/equipset 2

But in xp pts sometimes I hit that macro and it seems like the WS goes off, then I blink and gear swap, then 3 seconds later, I gearswap again. It's inconsitent I'm assuming due to lag, so it's hard to test bt I'm not even sure I'm getting the gearswap bonuses for the WS when it does that, or if it's just visual.

At the very least, when the gearswap happens AFTER my WS, that's when it doesn't show skillchain damage.

Anyone find a good fix? Right now I have /equipset 1 out of the macros and I just have a separate /equipset 1 macro i hit before I WS to make sure I swap before the WS starts, but it's an extra button press and I'd rather it all be on one macro. Ty!


/equipset 1 <wait 1> <- 1 second delay gives time for character to blink before WS goes off
/ws "XXXXX" <t> <wait X> <- I use 1 for this since it doesn't bug me if the animation clips. I know Tier II is %75 WS damage, Tier III is same as WS so I can spitball it & be content.
/equipset 2

This is the usual pattern I use for weaponskills. The only time it fails to blink and viusually change to WS gear is when the character is animation locked by cure spam or an enemy cast, and there's no helping that. I'm fairly confident that when the WS goes off and the character blinks afterward, what happened is the 'animation' of the first blink changing into WS gear couldn't play because of animation lock. But the gear does change and the stats do apply, the blink after WS indicates the gear switched even if nothing happened visually. Besides, my main weapon skills are Spinning Slash and Guillotine. If the gear didn't swap over to my WS sets, which have very different stats than my TP sets, the damage would be wildly outside the range I expect and I don't really see that happening when the first animation gets clipped.

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PostPosted: Thu Feb 28, 2019 5:32 am 
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Joined: Wed Feb 15, 2017 10:12 am
Posts: 1465
People using multiple gear swaps in one macro make my head hurt. Especially here on Nasomi.

1. Hit WS Macro Gearset
2. Hit WS Macro
3. Hit TP Macro Gearset
4. Profit

Using /waits and expecting repeatable results is pretty funny. The latency issues alone would prevent this from ever being the most efficient way here.

Blinking is just visual confirmation, as long as your equipset or /equip line actually goes through(not taking latency into account), you will have the gear on when you use the ability/WS.

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