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PostPosted: Tue Sep 13, 2016 9:39 pm 
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Joined: Mon Jul 04, 2016 12:40 pm
Posts: 30
So I run this on a virtual machine on one PC and directly on another pc.

When I use F11 on the VM it brightens terrain and non static objects such as NPCS, PCs, Doors etc. On my main PC it only does the non static objects. I have not found what is different between the two as far as setup or configuration.

I find the gamma levels on the PC are a bit low. Is there a config file that I can adjust somewhere to make it a bit brighter? Or to make the F11 work like it does on my VM? I can adjust this somewhat via my TV but it isn't quite the same.

Thanks


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PostPosted: Wed Sep 14, 2016 12:24 am 
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Joined: Wed Mar 02, 2016 4:54 am
Posts: 27
Simply a guess but is bump mapping enabled on either of them? I noticed that F11 will only brighten NPCs and mobs if bump mapping is enabled.


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PostPosted: Wed Sep 14, 2016 2:59 am 
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Joined: Mon Jul 04, 2016 12:40 pm
Posts: 30
Beethoven wrote:
Simply a guess but is bump mapping enabled on either of them? I noticed that F11 will only brighten NPCs and mobs if bump mapping is enabled.


This did the trick, took me a bit to find where that setting was.

Thank you


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PostPosted: Wed Sep 14, 2016 3:15 am 
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Joined: Wed Mar 02, 2016 4:54 am
Posts: 27
Zephton wrote:
Beethoven wrote:
Simply a guess but is bump mapping enabled on either of them? I noticed that F11 will only brighten NPCs and mobs if bump mapping is enabled.


This did the trick, took me a bit to find where that setting was.

Thank you


Glad I could help (:


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