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 Post subject: Re: OWNM Problems.
PostPosted: Sat Feb 23, 2019 5:15 pm 
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Joined: Tue Mar 06, 2018 9:30 pm
Posts: 91
Some things that should help that Nas mentioned in his stream last night are that he’s working on getting OWNM ToD’s to persist through zone resets, as well as testing fixes for the zone crashes themselves.

As for relic damage procs, as far as I know they all still work under sync. It definitely makes OWNM fights go more quickly, but I dunno if I’d personally consider it game-breaking or anything since any group of RNG killing them with Annihilators could probably kill them only slightly less quickly without them anyway :3

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 Post subject: Re: OWNM Problems.
PostPosted: Sat Feb 23, 2019 6:53 pm 
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Im sure if nas ever wanted to discuss it in detail a few ownm homies would be happy to give nas any details they had right?


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 Post subject: Re: OWNM Problems.
PostPosted: Sat Feb 23, 2019 8:28 pm 
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disposablehero wrote:
Im sure if nas ever wanted to discuss it in detail a few ownm homies would be happy to give nas any details they had right?


Yes :)

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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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 Post subject: Re: OWNM Problems.
PostPosted: Sat Feb 23, 2019 9:18 pm 
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Tex wrote:
sukasaroth wrote:
On another note with OWNM, I've seen some people do them with a RNG with annihilator and even under level sync the gun was still able to perform it's triple damage proc on the OWNM allowing for super quick kills. Probably an exploit?


Sub 5 minute kills are possible with a normal setup btw. Not sure how much of an impact this would actually have.

Yeah. Group that's worked together pretty extensively can do some pretty great times. Have a few 4 minute-ish kills with no relics on some of the 60 caps.

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