Below are current issues/bugs in game, sorted by category. Any experienced not listed post below along with any screenshots/information/confirmation to ensure is an actual issue/bug and not player error.
General Gameplay: 1) Auto-HP - Upon death, chance pc will homepoint automatically without timer. Higher chance of occurring if player is in a middle of an action upon receiving dying. Status - Troubleshooting in progress. Current Work-Around - None.
2) Unable to See X - Occurs when a player is standing on a bugged spot that gives false position the player is facing. These spots are common for all players that never change and are too small to mark on map nor give location for others to watch for. Status - Confirmed. Current Work-Around - Due to their size and nature, best way to avoid these bugged spots is to memorize their locations and make best effort not to stand on them.
3) X is Too Far - Occurs when a monster is standing on a bugged spot. Causes inaccurate position reading on z location, preventing melee from auto-attacking at any direction. Status - Confirmed. Current Work-Around - Moving monster away from it's current position corrects this issue.
4) Repeated Rest Action - Occurs when a player tries to get up from resting using movement keys, which has a greater chance of occuring when attempting to move in short time from resting. Result is player will automatically use rest action 2-4 times before player resumes control of character. Status - Confirmed. Work-Around - wait a few seconds before trying to get back up after resting. Use commands like attack or '/heal' to get back up before moving.
5) Linkshells do not show full list of online members. Status - Confirmed.
6) Chat filters are lost once zoning into a new area or after logging. Status - Confirmed.
7) Skills that are not capped will sometimes turn blue as if capped and will not receive further skillups. Status - Confirmed. Work-Around - Either zone or unequip/reequip a weapon.
8) Crafters are allowed to receive more than one crafting support from multiple guilds simultaneously.
9) Trading - Items traded are locked in place and cannot be moved, used or equipped until player zones.
Areas: 1) Bastok Metalworks - Elevator going up to 2nd floor has a chance of stopping half way. Status - Confirmed. Current Work-Around - Wait on Elevator and it may correct itself after 1-2 attempts. If not a log in/out may be attempted.
2) Windurst - Airship skips boarding window. Goes straight from embark to disembark then timer resets. Status - Comfirmed.
3) Manaclipper - Boat will sometimes be raised too high or underwater and cannot board. Will also kick you off sometimes even if you have a ticket.
Party/Alliance: 1) Party - Status bar - When new pc is added to a party or a party member zones into a new area, chance that the list of party statuses (HP, MP, TP) blacks out and becomes unreadable. Status - Confirmed. Current Work-Around - Change of Party Leader, Party Leader changing zones.
2) Party - Player Disappearing from Party List - Occurs upon accepting invite or zoning into a new area. Player Cannot see party member list nor perform party actions. Status - Confirmed. Current Work-Around - Zoning into a new area, typing '/pcmd leave' and reinvite into party.
3) Sync - Party Member Unsynced - Occurs if a party member joins outside of the zone the sync'ed party is in, or if a sync'ed member leaves the zone the sync'ed party is in while in party and returns to zone. Status - Confirmed. Current Work-Around - Wait until party member enters same zone as sync'ed party before inviting them into party, party member leaves party before moving to another zone.
4) Sync - Sync'ed Party Member's Synced Level Does Not Rise With Party - A chance if a sync'ed party member dies and is risen, the risen party member's sync will be locked into current level and will not rise with party. If the party's sync is affected, new party members will join party unsynced. Status - Confirmed. Current Work-Around - Party must disband and reinvite members once sync wears off.
5) Sync - Sync Stays After Disband - Chance upon disband of party, a party member does not receive timer for sync to wear and sync will stay until zoning or logging out. Status - Confirmed. Current Work-Around - Zone to new area or log out.
6) Alliance - Alliance List Scrambles Making Party List Inaccurate and Unmanageable - Occurs when a player is added to a party that is part of an alliance in another zone, or if a player in an alliance leaves party while in another zone. Makes alliance list scrambled in random placement on right side of screen, places players in wrong parties, makes others invisible on list and makes it impossible to invite players into alliance in desired parties and inhibits certain party/alliance commands. Status - Confirmed. Current Work-Around - Only invite new party members to an Alliance in same zone. Alliance members drop from alliance in same zone before leaving zone. If bug occurs, everyone must '/pcmd leave' and reform respective parties and reform alliance.
7) Alliance - Zone Crash While Dissolving Alliance - If alliance leader dissolves an alliance while a member of alliance leader's party is in another zone, the zone that the alliance leader is in could crash. Status - Confirmed. Current Work-Around - Make sure any party members leaving alliance do so before leaving the zone that the alliance leader is in. If a party member in alliance leader's party zoned to another area and alliance leader wants to dissolve alliance the other party leaders must first dissolve their own parties until alliance leader is the leader of a single party, then it is safe to dissolve alliance. 8) If accepting a party while in another zone with 'looking for party' icon on, the icon will not disappear until you drop party and remove it manually. Status - Confirmed. Work-Around - Don't accept party invite until in the same zone as party leader.
Missions/Quests: 1) A Craftsman's Work - After killing NM 'Decurio I-III', and clicking on the ??? for 'Altepa Polishing Stone' will spawn 'Decurio I-III' once again instead of receiving key item 'Altepa Polishing Stone'. Status - Confirmed. Work-Around - Have the one who needs the quest spam the ??? while someone else kills Decurio I-III.
2) Transformations - Clicking on Imperial Whitegate does not initiate cutscene.
Job Abilities/Spells/Traits: 1) Pld - Cover - Cover cannot redirect damage from target behind Paladin to the Paladin. Status - Confirmed. Work-Around - None.
2) Bst - Pet - Slimes do not gain their innate damage resistance upon charming. Status - Confirmed. Work-Around - None.
3) Bst - Pet - Pets movement speed is 20% slower than normal. Status - Confirmed. Work-Around - None.
4) Bst - Pet - Mnk job monsters like Mandragoras do not attack twice per round while charmed. Status - Confirmed. Work-Around - None.
5) Bst - Pet - Charmed Dhalmel pets using Healing Breeze does not affect party members, the combat log shows HP restored but no HP is actually restored. Status - Confirmed. Work-Around - None
6) Nin - 2hr - Mijin Gakure does damage as intended, but always says 0 in battle log. Status - Confirmed. Work-Around - None.
7) Thf - Evasion Bonus - Evasion Bonus trait not added to total player evasion. Status - Debunked. Work-Around - N/A Checkparam is giving false values.
8) Blu - 2hr - Blu 2hr (Azure Lore) is usable but misfires under certain conditions. Status - Confirmed. Work-Around - Unknown.
9) Cor - Random Deal - Random Deal is unusable. Status - Confirmed. Work-Around - None.
10) Pup - Attachments - Equipping attachments has no effect/does not change puppet. Status - Confirmed. Work-Around - None.
11) Pup - Maneuvers - Cannot use Maneuvers on puppet. Status - Confirmed. Work-Around - None.
12) Pup - Skills - Puppetmaster's automations have 0 skill levels. Status - Confirmed Work Around - Deactivate and reActivate puppet can solve the issue.
13) Pup - Sills - Puppetmaster's automations do not receive skillups even though skill is not capped. Status - Confirmed. Work Around - Deactivate and ReActivate puppet can solve the issue. 14) THF - Trick Attack will not work on uneven terrain. Status - Confirmed. Work-Around - Get on level ground with trick partner and mob.
Job Merits: 1) Cor - Quick Shot Recast - Does not work. Status - Troubleshooting in Progress.
2) Blm - Elemental Seal Recast - Does not work. Status - Confirmed.
3) Thf - Aura Steal does not dispel monster's buff nor transfer it to player. Status - Confirmed.
NMs/HNMs:
General Monsters: 1) Claim - If a player/party dies with one or more outside players on their claimed monster(s) hate table, the monsters will remain claimed to the player/party. Status - Confirmed. Work-Around - All outside players on claimed monster(s) hate table must either zone, log out, or die.
2) Claim - A monster will lose claim (turn yellow) if player switches and commits an action on another monster. Status - Unconfirmed. Work-Around - Unknown
3) Pathway Collision Fault - Some pathways have incorrect Collision values resulting in monsters 'dipping' either through the ceiling or falling through the floor in some areas as they pass them. Status - Confirmed. Work-Around - Take note of locations where behavior occurred and avoid those areas or pulling monsters to those areas that may affect people below.
4) Monster Hate List - If player agroes a monster, the player is put on the active hate table instead of passive. Status - Unconfirmed. Work-Around - Unknown.
5) Mnk Job Monsters - Have near Hundred Fist attack speed and each hit does as much damage as single hit monsters. Was once fixed now broken again. Status - Confirmed.
6) Brd Job Monsters - Casting range for all songs still 20 yalms even though ranges should be same as players. Status - Confirmed.
7) Alkyoneus - Chance Alkyoneus will spawn with continuous attack state. This seems to be caused by debuffs placed on it before it dies. Instead of respawning with clean stats, it will have the debuffs from before, then when they wear off instead of having base stats it will add the deducted stats unto it's current stats. Status - Confirmed. Work-Around - Make sure debuffs wear off before death.
Sky: 1) Ullikummi - ??? - Diorite may spawn Ullikummi despite Ullikummi being a lotto pop as of 5MAR2017. Status - Ullikummi is spawned by lotto only.
Dynamis: 1) Dynamis Crash - If a party/alliance is formed outside of Dynamis before entering, there is a high chance that the zone will crash, causing members who have already entered to R0 out of the game (and upon entering will experience a black screen followed by being kicked out and loss of entry for the day). Status - Confirmed. Work-Around - Form party/alliance after entering Dynamis and only invite those within the zone.
2) Xarcabard - Multiple instances of Kindered NM, Duke Gomory, spawning from normal statues. Status - Confirmed.
3) Dynamis - If viewing map while in any dynamis, there is a chance of client crashing.
BCNM/KSNM/ENM/OWNM: 1) BCNMs - Cancelling a BCNM window after trading orb will cause the orb to be consumed. Status - Confirmed. Work-Around - Do not trade your orb until you are ready to go in.
2) ENMs - Currently the only ENM that works is 'Like the Wind'. Status - Confirmed.
3) ENMs - Like the Wind - Race Runner does not run, but behaves like a normal Eft aside from it's unique spell list. Status - Confirmed.
4) ENMs - Like the Wind - Upon completion the cutscene from CoP mission 'Three Paths, Where Messengers Gather' plays. Status - Confirmed.
Limbus: 1) Temenos, 2nd Floor: End chest will not spawn. Status - Confirmed. Work-Around - Ignore all elementals and kill carbuncle then the two light elementals in that order.
Equipment: 1) Drg - AF legs that grants wyvern HP does not do so. Status - NQ does not, HQ will.
2) Drg - the AF2 body 'Wyrm Mail" does not transfer sub job abilities to wryvern. Status - Confirmed.
3) Sam - Artifact Head BCNM is currently unavailable. Status - Confirmed.
4) Smn - Smn AF1 Artifact Equipment do not transfer bonuses to Summons. Status - Confirmed.
5) Smn - Smn AF2 Relic Head's 'Blood Pact ability delay -3' effect does not work. Status - Confirmed.
6) Flame Boomerang - 'Additional Effect: Fire Damage' does not work. Status - Confirmed.
7) Wind Spear - 'Additional Effect: Wind Damage' does not work. Status - Confirmed.
8) Lockheart - 'Additional Effect: Dispel' does not work. Status - Confirmed.
9) Mythril Heart - 'Added Effect: Dispel' does not work. Status - Confirmed.
10) Balmung - 'Added Effect: Dispel' does not work. Status - Confirmed.
11) Throwing Weapons - 'Additional Effect: Any' does not work. Status - Confirmed.
12) Uggalepih Pendant - Grants latent regardless of mp %. Status - Broken for Blm, working as intended for other jobs.
13) Annihilator - Aftermath from weaponskill 'Coronach' does not give -20 enimity aftermath. Status - Confirmed.
14) Octave Club - Does not work. Status - Confirmed.
15) Rune Chopper - Does not work. Status - Confirmed.
16) Berserker's torque - Does not work correctly. Status - Confirmed.
17) Kabrakan's axe - 'Additional Effect: Slow' Does not work. Status - Confirmed.
18) Purgatory Mace - 'Additional Effect: Stun' Does not work. Status - Confirmed.
Due to the nature of Missions and Quests affecting individuals differently, they must be resolved on a case by case basis.
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Last edited by Lyle on Mon Apr 22, 2019 2:29 am, edited 31 times in total.
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