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PostPosted: Thu Mar 01, 2018 6:31 am 
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So I wanted to bring attention to this but I feel that Tachi: Jinpu is no where near the damage that it was in retail in 2005. The damage with Tachi Jinpu is as follows:

Tachi: Jinpu- 2 hit, 1.5x damage each, Wind Elemental damage.

Tachi: Enpi- 2 hits for 1x damage @ 100 TP

The thing here and my concern is that Jinpu is stronger than Enpi. However, I have done Tachi: Jinpu and Enpi side by side with others and have seen Enpi outperform Jinpu in this server. This should get examined and possibly adjusted. It's not an emergency and as such can wait. But it is something that needs attention later on.

Source:

http://www.ign.com/faqs/2004/final-fant ... faq-500800

http://ffxiclopedia.wikia.com/wiki/Tachi:_Jinpu


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PostPosted: Thu Mar 01, 2018 11:02 am 
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Huh? As a SAM Enpi is the only weapon skill you use till Yuki/gekko/kasha as it is your strongest and best weapon skill lol


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PostPosted: Thu Mar 01, 2018 12:21 pm 
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Enpi has always outperformes jinpu - however - since we're on the topic of Y/G/K, those definately are inconsistent as hell - dmg range is big, and str/att doesn,t seem to have a big effect on numbers.


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PostPosted: Thu Mar 01, 2018 2:50 pm 
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Jinpu is not 2x 1.5, it's 2x 1.0 just like Enpi.

Enpi has higher scaling as well (60% vs 30% STR)

With equal stats, Enpi should be doing more damage. Unless the target is physical resistant, in which case Jinpu, being Wind element, may do more.

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PostPosted: Fri Mar 02, 2018 12:22 am 
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Jinpu was better than Enpi in era iirc, except for Enpi's more desirable SC location. Enpi's higher wsc (stat scaling) reflected on modern wiki pages comes from updates made to retail, they were both around 30% STR in era, and Jinpu was some goofy hybrid weapon skill like Blade: Chi etc. (which also sucks here from my experience) and some other WSs. In era Jinpu, Chi etc. wouldn't deal more damage to physically defensive targets than Enpi because the magic half of Jinpu was based on the melee damage the first two hits did iirc.

It's probably not set up right since it's an obscure weapon skill type that was never relevant beyond middle levels in era. SAM is easily one of the best positioned DD right now though, so it doesn't seem like a huge issue but it would be cool to see it eventually, so hopefully it gets noticed.

Y/G/K will always be inconsistent vs. high level targets because randomness, and I doubt most SAMs would be happy to hear why it's random vs. lower level targets too :lol:


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PostPosted: Fri Mar 02, 2018 3:16 am 
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Myupih said it best Nabu. I have shown that there is some dmg inconsistancies with Jinpu. The IGN source I cited dates far back to 2005. I would invite you to check it out.

It should not be doing 50-90 dmg. It should outperform in the best case Enpi. And I Invite those who doubt me to do research on AK or BG and dig around to dmg comparisons. As the person said above, Sam is doing good regardless of this hiccup. If anything I am bringing awareness to a problem. It should be tested and verified and if found accurate, should eventually be adjusted. That simple.

Now if Myupih is right, than other WS's could be impacted as well. This requires some serious looking into.


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PostPosted: Fri Mar 02, 2018 4:15 am 
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You're right about the both being 30% thing for sure.

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PostPosted: Fri Mar 02, 2018 4:27 am 
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The IGN source isn't accurate about Jinpu (haven't read much else on it, but it doesn't look very reliable from what I read :lol: ). There are more accurate sources floating around with the numbers for Jinpu like archived gobli pages from '08:

https://web.archive.org/web/20080324192 ... es/64.html
150Ex 五之太刀・陣風 +0.50 +0.75 +1.00 2 STR30% ダメージ 風属性物理

I think your IGN page's 1.5 number might've ultimately come from misinterpretation, .5 (first hit) + 1 (second hit). I believe the way it should function for this WS (and a few other GKT, Katana, and ranged WS) is the physical half of the WS is calculated normally (technically slightly weaker than Enpi at .5 + 1 vs. 1 + 1) and then the physical damage of all hits is then turned into the base magic damage, recalculated (resists, MAB, etc) and then they are added together.

Y/G/K seem mostly fine IMO, the reason I said most SAMs wouldn't like the answer about non-very high level targets is because they're likely dealing slightly more damage than they would have in era.


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PostPosted: Fri Mar 02, 2018 6:38 am 
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Myupih wrote:

Y/G/K seem mostly fine IMO, the reason I said most SAMs wouldn't like the answer about non-very high level targets is because they're likely dealing slightly more damage than they would have in era.


The reply to your last statement I think is easy to explain. Correct me if I am wrong, but SE did augment how 2 handed weapons operate and why the dmg may be more--though again I could be wrong. But the small nitty gritty doesn't really change a issue we have--that Jinpu is hitting under to what it SHOULD. I think regardless of the technicalities, both of us do agree on this as far as I understand.


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PostPosted: Fri Mar 02, 2018 7:45 pm 
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It is very easy to notice it - deequip some gear or all of it / don't use food buff. You'd see in an instant how similar gkatanas ws dmg is, gear or no gear.


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