Viktoriya wrote:
Scaggles wrote:
I've seen certain players pulling and holding exp mobs in the dunes with multiple 75 PLs, having 5+ mobs claimed at times, while other parties were there.
This kind of behavior is the problem and is allegedly why we have restrictions in the first place, right?
The restrictions didn't seem to put an end to the reportedly disruptive behavior where applicable, we still see 75s holding multiple exp mobs while other parties are in the area, and its still possible to hit 75 in well under a week.
Not hitting 75 in 4 days in the dunes doing that method. I don't agree with that kinda stuff in the dunes either so don't act like I some how condone it in any way. Still think its a different beast manaburning down 15-20mobs at once and getting 2-3 levels in 1 pull.
Well your fellow LS members are the ones doing it, I'm not trying to name names or single anyone out here but they've received lots of complaints about this behavior. Its clearly disruptive and in the sprint of what you've described, pulling and holding multiple mobs with no regard for others in the area, which according to you is a big reason why we have level sync restrictions in the first place. And they're completely unapologetic about it. "Not against the rules" so they don't care, they continue to do it and will continue to do it until it, if ever, becomes an actual punishable offense.
But back to the topic at hand, you won't hit 75 in the dunes or Carpenter's Landing, you'll have to go to other camps, this is true, but you can still easily hit 75 in a few days using the same small handful of camps. Until recently you could cruise to 75 in Riverne, maybe you still can, and you can still go 50-7x in KRT. It doesn't seem like it did much to stop people who know what they're doing from grinding to 75 ASAP, and it certainly doesn't stop parties from monopolizing camps while there are other parties in the area, again one of the major reasons we have restrictions in the first place.
The dynamic sync range is counter-productive. I understand the intent and logic behind it, on-paper it sounds fine, but when implemented it doesn't quite work out as intended. It simply serves to restrict the ability of players to form, and just as importantly, to maintain, a party. Too often you'll have to resync mid-party for whatever reason, only to be unable to do so because the range narrowed during the time you were partying. Forming groups 65+ is especially painful when the range is only 10 or 15, you're very limited in who you can invite and you have maybe two viable camps open at that level range. And by viable camp, I mean something that's going to yield more than 8-10k/hr. Crawlers/flies in the Tree is the best camp post-60, there's really no point going anywhere else unless you're fine with just getting half the exp/hr.
I just don't think the solution to stopping players from grinding to 75 is to more or less force other players to exp in slow camps by making them unable to exp anywhere else. I do not think it addresses the root of the problem, and I think a more effective solution to mass-pulling is to simply disallow it. Again, those same players that would grind to 75 on mass-pulls, cycling in syncs aren't the ones hurt most by the sync restrictions. They're not the ones trying to build parties with randoms. They'll still take their 75s to whichever camp and get 20-30k/hr, sometimes by pulling multiple mobs and disrupting exp for everyone else in the area. They're still grinding to 75 in a fraction of the time they "should" be doing it, so the restrictions don't really seem to do much to address that problem very effectively if that is truly the reason they were implemented. It just makes forming parties more difficult and frustrating. We need another solution.
Roll BST, party in Pso'Xja Yay! Sync Problems Solved! Get 12k-16k per hour with good groups.