Kazen wrote:
Vik has said it many times. Sync range was introduced to stop people from getting 1-75 in 4-5 days manaburning whole zones. Dynamic sync was added later as a measure to help people that play late night/are from EU. I honestly have never seen someone "mass pull" a zone besides in the first camp in Valkurm Dunes(and the person responsible for claiming all the mobs when he did it has been talked to). Any KRT PT I've made, with 0 PLs or 6, we've pulled it as a merit PT.
There is nothing in the rules against using PLs and they actually encourage you to level 2 characters so you can have one.
And as I said to Vik, players can still get to 75 in well under a week, the sync system does not change that. You just can't do it at one camp. And it wasn't one single person monopolizing camps, there were multiple people doing it consistently over a period of time. The sync range didn't prevent that same disruptive behavior either. They may not have been pulling whole zones but monopolizing entire camps by aggressively claiming and holding multiple mobs is just as disruptive for other players.
And that's another point, "Its not against the rules" so people will do whatever it is in question. That's the mindset that got us the sync restrictions in the first place. It wasn't against the rules to mass-pull the whole zone, so they did it. It wasn't against the rules to hold 6+ mobs in the dunes, so they did it. It wasn't against the rules to plant multiple characters in KRT to pull every mob, so they did it. The problem is the behavior and the players who choose to behave that way.
Tororu wrote:
I played in retail and made it work. Something that helped was say /sea all rdm 36-40 and ask people that arent lfp just bug everyone even bug yr linkshells hey anyone have a healer level 35 to 40 help us out plz
We all know how to build parties, that's not the point here. If you're level 69 and /sea all players in your current sync rage, and there aren't enough players seeking or even on at all within 10 levels of one another, there's nothing you can do. That's the point, that the pool of players is simply too small when the range is 10-15. You can /sea all and if there aren't any players on the jobs you need, then too bad, you can't make a party.
Retail had populations in the thousands, not a few hundred. It worked on retail because it had the population to make it work. The population here is not big enough to make this work. Again, just because there are 600+ characters online doesn't mean the number of people seeking a party has gone up proportionately. Alts, dual-boxers, afk players, mules/bazaars, the dynamic range takes none of these factors into account. I just don't think making parties should get harder the more characters that are online, it should be the other way around. The dynamic range was implemented in-part because of exactly what I'm describing, an inability to build parties due to a lack of players during EU hours. It shouldn't go below 20, 10-15 is simply too narrow.