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PostPosted: Thu Mar 22, 2018 5:49 am 
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Posts: 154
hixc wrote:
I would love to see Nasomi make an effort in giving us more things to do in ToAU.
I +1 this thread


I would too, but we have a lot of things that need to be fixed before we can go on to a new expansion.


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PostPosted: Thu Mar 22, 2018 3:20 pm 
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The main reason he has had it blocked with was the xp exploit in a sense from lesser colb pt's getting xp to 75 to easy but that can be worked around in a sense. But i agree it should get unlocked so people can get there AF gear,BLU can final learn some of the best spells in the game from this error and so on.

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PostPosted: Thu Mar 22, 2018 5:38 pm 
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Therin wrote:
I agree with you regarding EXP. Melee burn or TP burn, whatever, was always viable for EXP but I was referring more to other content endgame content. Like Kirin, for example. When Kirin first came out, linkshells used BLMs and RNGs (pre-RNG nerf) to kill it and it took an hour. Then suddenly, somewhere around ToAU release, people realized they could TP burn it by using melee and rotating BRDs and linkshells started killing it in 3-5 minutes. Eventually with continuous improvements to gear and skill we got that down to under 60 seconds, but it took a while. Nothing fundamentally changed with Kirin or with the jobs in the interim, it's just that we learned how to play the game better and gear ourselves for it.

Here's a nice sub-5 minute Kirin kill from my old Fairy linkshell, right around the start of the "meleeburn everything" era. 2006. Almost 12 years ago. (holy crap I'm old)

https://www.youtube.com/watch?v=Z41Qp2IfHkg


Nice video. So this can be done here in the same amount of time. My Linkshell has done at least five Kirin melee burns in the 5-10 minute timeframe.

Also, you've missed the point of the thread. You should be here to either support TOAU mobs levels being reduced or not.

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PostPosted: Fri May 18, 2018 6:06 pm 
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New players: I bet you want a working TOAU, too, right? Let us know.

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PostPosted: Fri May 18, 2018 6:56 pm 
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Aperture wrote:
New players: I bet you want a working TOAU, too, right? Let us know.


Stop trying to make fetch happen Gretchen. :P


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PostPosted: Fri May 18, 2018 10:22 pm 
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I support the fixing of broken things.
#MakeVanaDielGreatAgain... or #AhtUrghan in this case.


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PostPosted: Sat May 19, 2018 12:13 am 
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Epyon wrote:
Aperture wrote:
New players: I bet you want a working TOAU, too, right? Let us know.


Stop trying to make fetch happen Gretchen. :P


ahhhh...american pop culture, rofl. I mean girls still pop culture? or have I aged that much...

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PostPosted: Sat May 19, 2018 1:29 am 
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Quick question: wasn't TOAU terribly bad for BLM leveling? I vaguely remember having to solo worms in Aydeewa because nobody would invite me as a BLM.


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PostPosted: Sat May 19, 2018 1:31 am 
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Joined: Mon Mar 26, 2018 6:44 pm
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Avellion wrote:
Quick question: wasn't TOAU terribly bad for BLM leveling? I vaguely remember having to solo worms in Aydeewa because nobody would invite me as a BLM.


pudding burn parties


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PostPosted: Sat May 19, 2018 3:07 am 
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Joined: Sun May 13, 2018 1:09 am
Posts: 29
As a newer player of course I want a working ToAU, but I would prefer to not keep running into non-functional lower level content first. The experience is really uneven as is before even discussing the wants of a bunch of people bored of their 10th AV kill or whatever.

edit: before somebody gets mad, I'm just suggesting that, for example content like BCNMs/ENMS/KSNMs, very basic things like AF quest lines (it can't be that difficult to at least make ToAU AF, for example, accessible since that is an obvious wall new players will run into) or even a consistent experience regarding how crafting works (I just learned the crafting rules and now it's broken arbitrarily again? If crafting furniture works why doesn't moghancement stuff generally?), etc. are all fundamental aspects of how new players interacted with both higher level players directly through partnering up and indirectly through the economy. Things like the skill+ earrings are staples available as another avenue for ambitious players to make a profit.

I know it might be difficult to appreciate what the game looks like to a newer player if you've been here for 5 years and are bored, but understand that I and others are fundamentally unimpressed by the concept that somehow an expansion focused around 75 (i.e. ToAU) is a better use of development time than content enjoyed by a much larger swathe of the playing populace.


Last edited by Edward on Sat May 19, 2018 3:13 am, edited 1 time in total.

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