* FAQ    * Search
It is currently Thu Jun 26, 2025 7:42 pm

All times are UTC




Post new topic  Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Fished up mobs
PostPosted: Fri Jun 15, 2018 1:29 am 
Offline
User avatar

Joined: Thu May 10, 2018 6:01 pm
Posts: 798
I get attacked by other people's fished up mobs. I have been in a situation where if I fish up a mob and leave the zone, the mob does not depop. I can't hide from fished up mobs with sneak. This is all different from how retail fishing mechanics worked when I quit in 2005.

One player who I know (Neosum) is advancing the theory that fished up mobs aggro other players via movement. What?!

What's the deal?


Top
   
 Post subject: Re: Fished up mobs
PostPosted: Fri Jun 15, 2018 1:58 am 
Offline

Joined: Sun Dec 11, 2016 2:58 am
Posts: 249
I believe fished up mobs have true sight/hearing to prevent botting


Top
   
 Post subject: Re: Fished up mobs
PostPosted: Fri Jun 15, 2018 3:32 am 
Offline
User avatar

Joined: Thu May 10, 2018 6:01 pm
Posts: 798
Oh, there's that, too. They definitely have true detection. However, that's not my issue here. If the fished up mobs had true detection on the character who fished it up, that would not be a problem. These monsters have true detection on anyone.


Top
   
 Post subject: Re: Fished up mobs
PostPosted: Fri Jun 15, 2018 3:52 am 
Offline
User avatar

Joined: Wed May 10, 2017 8:26 pm
Posts: 3780
I guess that may be intentional since there is a limit to the number of mobs that can be fished up at once.

_________________
Returning/Existing Player? Trouble logging in? Click here |~| New player Gil guide |~| More Troubleshooting


Top
   
 Post subject: Re: Fished up mobs
PostPosted: Fri Jun 15, 2018 1:19 pm 
Offline

Joined: Mon May 09, 2016 5:18 pm
Posts: 264
Nabutso wrote:
I guess that may be intentional since there is a limit to the number of mobs that can be fished up at once.


I've noticed the limit appears to be 1. If you fish up a mob and manage to lose aggro in the spawn area it will free roam in that area. The next person who fishes up a mob will not spawn their own, but instead will be attacked by the one that was already up, or if said character is out of range of the mob it will teleport to them and aggro them as if it was just fished up.

Although I have not run into a situation where 2 people fish up mobs at the same time, not sure what would happen then.

_________________
Mur - Tarutaru - Windurst
Image
Murdock from Siren Server
Twitch
Siren Roll Call~!
Siren Server Community FB Group - Formerly known as sirenffxi.com


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 5 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 35 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Limited