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 Post subject: Claustrum Idea
PostPosted: Mon Jul 16, 2018 4:49 am 
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Joined: Thu Mar 22, 2018 12:31 pm
Posts: 9
Hello,

So we all know that Claustrum is sort of a waste of time to get due to its effect not really helping either job “Smn/Blm” out. I was wondering if you guys think Nas would consider making a change and add some hidden stats. I know this server suppose to mirror retail but claustrum is probably the worse relic hands down and im sure the blm and smn mains would be happy.

Hidden stats
+10 All magic”enfeeb,smn,ele,dark,divine,etc”
-3 Perp Cost or 4

Let me know your thoughts


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 Post subject: Re: Claustrum Idea
PostPosted: Mon Jul 16, 2018 5:19 am 
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Joined: Thu Mar 22, 2018 12:31 pm
Posts: 9
Kubisnaxx wrote:
Custom content before actually fixing stuff OMEGALUL


I dont think your know the diff of what adding content and changing stats is....OMEGALU
And this is an idea not a NAS drop what your doing and change this..


Last edited by Midcan on Mon Jul 16, 2018 5:20 am, edited 2 times in total.

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 Post subject: Re: Claustrum Idea
PostPosted: Mon Jul 16, 2018 6:47 am 
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Joined: Fri Jun 30, 2017 5:39 am
Posts: 194
Nah. If you make it useful I would be pissed for not getting one.


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 Post subject: Re: Claustrum Idea
PostPosted: Mon Jul 16, 2018 7:21 am 
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Joined: Tue Mar 01, 2016 9:35 pm
Posts: 173
A good starting point would probably be to fix claustrum, the aftermath only works at 3000 tp.


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 Post subject: Re: Claustrum Idea
PostPosted: Mon Jul 16, 2018 7:45 am 
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Joined: Fri Jun 30, 2017 5:39 am
Posts: 194
While you are at it fix the hmp gp clubs and Raphaels Rod. Effect cannot be used


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 Post subject: Re: Claustrum Idea
PostPosted: Mon Jul 16, 2018 11:05 am 
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Joined: Thu Mar 22, 2018 12:31 pm
Posts: 9
Viktoriya wrote:
Well, to be honest, never understood why HQ staves are better for BLM/SMN than the Claustrum. Kinda wish SE made it double what those ele staves were. Just a huge screw up on their part from back then.



Well they definitely realize there mistake, at least the mythic weapons proved that for BLM and SMN.


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 Post subject: Re: Claustrum Idea
PostPosted: Mon Jul 16, 2018 11:07 am 
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Joined: Thu Mar 22, 2018 12:31 pm
Posts: 9
Kubisnaxx wrote:
You might wanna edit your post a third time, there’s still some misspelled stuff in it


Thanks man typing is hard...


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 Post subject: Re: Claustrum Idea
PostPosted: Mon Jul 16, 2018 11:00 pm 
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Joined: Tue May 08, 2018 9:53 pm
Posts: 383
Stop trying to make this server like SuperNova please.

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 Post subject: Re: Claustrum Idea
PostPosted: Mon Jul 16, 2018 11:01 pm 
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Joined: Wed May 10, 2017 8:26 pm
Posts: 3780
Tex wrote:
Stop trying to make this server like SuperNova please.

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 Post subject: Re: Claustrum Idea
PostPosted: Mon Jul 16, 2018 11:29 pm 
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Joined: Sun Dec 11, 2016 2:58 am
Posts: 249
Claustrum:

Damage = 72
Delay = 390
Convert 60 HP to MP
INT +11
Accuracy +20
Magic Attack Bonus +20
Magic Accuracy +30
MP Recovered while healing +15
Blood Pact Delay -3
Adds "Refresh" Effect
Avatar Perpetuation Cost -4
Magic Burst Bonus +20


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