Nabutso wrote:
You're strongly misunderstanding what the assumption of equal skill means. It doesn't mean everyone is equally good, it means the 2 people you're comparing are - BEFORE the comparison started.
If your difficulty is having 2 people who are equally skilled existing, then, as I said, that isn't 100% their fault. It's up to linkshells/groups of having a good base to choose from. If you choose someone who is dualboxing, given what I just said, then you're missing out, and are essentially filling a slot just to fill a slot. The difficulty to a linkshell/group of having that skilled base of players seems to be what the underlying issue is about (comparing Fid to Godz? really?). If it is that difficult for you to have a skilled group of 6, go ahead and fill some of the slots with dualboxers, but you're missing out due to laziness.
Nobody is likely to disagree with your initial point; dualboxers aren't as effective as two players of equal skill playing those characters would be. So what?
You keep referring to a group of 6. Are you talking about EXP parties? If so, it's ridiculous to think that there will always be 6 skilled and geared players seeking a party and playing appropriate jobs at the same time. It's equally ridiculous to suggest that the absence of such players is due in part to anyone's failure. There are simply far too many job and level combinations you might need at any given time.
If you aren't referring to EXP parties, why in the world are you limiting it to 6 people? Lots and lots of things are done with somewhere between 6 and 18 characters. If you have 24 characters, you can often split into two groups of 12 and be more efficient. If you have 18 single-boxers, you have...18 characters. A single alliance. If you have 18 skilled dual-boxers, you have 36 characters. You can split into 2 or even 3 groups, depending on what it is you are trying to accomplish. What is the downside?